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arl

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jeffery clark said:
Hi,
In terms of your first issue I assume that by no land connection between Tobruk and Obbia, you mean because of intervening enemy or neutral hexes, as land supply can be traced thru allies and puppets.
never be connected, either from allies nor puppets. i just started a game in order to make trial about supplies

jeffery clark said:
Did the transports or troops originate from Tobruk?
i'm quite sure they don't.

jeffery clark said:
Did the troops continue to be supplied from Tobruk even after a week or so had gone by and after a game reload?
after a week, yes they are still in supply from Tobruk. After a reload, I don't know, i've to try.
I'll be away since monday, and away again from wednesday, so I try to post more info asap
 

Squigbunny

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1. The ghost images for fighters/CAS remains and it overwrites the cleanup projects efforts to correct this oversight.

2. The leader loss on liberation is not restricted to Japanese takeovers of China. It is a more fundamental issue than for just that scenario:

I've been playing Germany and have been very successful. I didn't want the burden of excess partisans, so I liberated Russia, Mongolia, nationalist China and Argentina. These puppets are now building their own forces, but the leader pools for China and Argentina have disappeared and are unavailable. Perhaps it would be better not to eliminate the leadership pools of these nations, so a the liberated country will at least have some leaders. BTW the political leadership is not so affected...

My 2 cents...
 

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Squigbunny said:
1. The ghost images for fighters/CAS remains and it overwrites the cleanup projects efforts to correct this oversight.

2. The leader loss on liberation is not restricted to Japanese takeovers of China. It is a more fundamental issue than for just that scenario:

I've been playing Germany and have been very successful. I didn't want the burden of excess partisans, so I liberated Russia, Mongolia, nationalist China and Argentina. These puppets are now building their own forces, but the leader pools for China and Argentina have disappeared and are unavailable. Perhaps it would be better not to eliminate the leadership pools of these nations, so a the liberated country will at least have some leaders. BTW the political leadership is not so affected...

My 2 cents...


1) Can you be more explicit about the first one (are ghost images similar to ghost fleets?) as I haven't experienced this myself. Anyway to show a picture of this?

2) Check out Bug #7 on the first post in this thread. I think this covers your leaderless China problem. Just to confirm, puppeting Argentina causes a similar problem? If so I will add Argentina to this bug. In addition, in my own games, I have noticed Greek leaders also do not appear when Greece is puppeted, but not sure if this working as designed. ;)
 

blue emu

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The Leader loss on Puppeting has nothing to do with the identity of the nation being puppeted. ANY nation that is annexed and then released within a single playing session (ie: no save and reload in between annex and release) will lose all of its un-slept Leaders. Slept Leaders are not affected.
 

jeffery clark

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blue emu said:
The Leader loss on Puppeting has nothing to do with the identity of the nation being puppeted. ANY nation that is annexed and then released within a single playing session (ie: no save and reload in between annex and release) will lose all of its un-slept Leaders. Slept Leaders are not affected.


Aahh, so this is the essence of the problem. If so I should rewrite bug #7 since it is not limited to Nationalist China-just a major problem because Nationalist China is so big and apparently has no slept leaders.
 

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jeffery clark said:
Aahh, so this is the essence of the problem. If so I should rewrite bug #7 since it is not limited to Nationalist China-just a major problem because Nationalist China is so big and apparently has no slept leaders.
It's a problem for Nationalist China in particular, because there's a scripted event ("The Fate of China") that annexes and then instantly releases China as a Japanese Puppet... without allowing the player a chance to save/reload in between. In almost all other cases, the player has a chance to save.reload between annexation and release.
 

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You might add that work-arounds can be scripted to cover specific cases, but the global bug can only be fixed by an .exe change.
 

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China Annex Mongolia bug!

There is a bug in this event when nationalist China annexes Mongolia. This bug happens because when N. China is realised by Germany it doesn’t rally has cores on Mongolia.
China does get Mongolia but only as controlled.

chinamongoliabugot7.th.jpg




By the way it would be nice to get this leader as German division vanilla leader:

Wilhelm Mohnke
wilhelmohnkevk.png

Panzer leader & offensive doctrine
 

jeffery clark

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Pioniere said:
There is a bug in this event when nationalist China annexes Mongolia. This bug happens because when N. China is realised by Germany it doesn’t rally has cores on Mongolia.
China does get Mongolia but only as controlled.


By the way it would be nice to get this leader as German division vanilla leader:

Wilhelm Mohnke
wilhelmohnkevk.png

Panzer leader & offensive doctrine


Hi, I added Wilhelm Mohnke as a request to post 1, do you know his starting and max leadership skills? If this starts a flood of requests from others for adding leaders I might remove him as I want to keep this thread focused on real bugs. Just curious about your interest in this one leader?

Even on maximum zoom I can't see the image of Mongolia. Are you saying that Nationalist China starts the game with national provinces in and territorial claims on Mongolia (red dot provinces in diplomatic mode). When Germany recognizes Nationalist China they lose these national provinces so when they annex Mongolia they only get control and not full national ownership? I thought Germany had already recognized Nationalist China at the beginning of the vanilla game or is this problem tied to the recalling Falkhausen (or whatever his name is) event. ;)
 

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jeffery clark said:
Hi, I added Wilhelm Mohnke as a request to post 1, do you know his starting and max leadership skills? If this starts a flood of requests from others for adding leaders I might remove him as I want to keep this thread focused on real bugs. Just curious about your interest in this one leader?

Even on maximum zoom I can't see the image of Mongolia. Are you saying that Nationalist China starts the game with national provinces in and territorial claims on Mongolia (red dot provinces in diplomatic mode). When Germany recognizes Nationalist China they lose these national provinces so when they annex Mongolia they only get control and not full national ownership? I thought Germany had already recognized Nationalist China at the beginning of the vanilla game or is this problem tied to the recalling Falkhausen (or whatever his name is) event. ;)

Wilhelm Mohnke has never been a division leader for this game. But I say starting skill level 3 max skill 7 what do you think?
I think he is a strange figure from ww2.
He was promoted to the rank of "Generalmajor" Brigadeführer at 30 January 1945.

Ok, I did not know that N. china loses its core on Mongolia when Germany recognizes N. China? you do mean Manchuria don't you? In my game I liberated N. China because I was at war with Japan. When N. China is liberated they get Falkhausen back as a leader ;)

better picture
 
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jeffery clark

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Pioniere said:
Ok, I did not know that N. china loses its core on Mongolia when Germany recognizes N. China? you do mean Manchuria don't you? In my game I liberated N. China because I was at war with Japan. When N. China is liberated they get Falkhausen back as a leader ;)

better picture

Hi,

I have never played Nationalist China so I am trusting your words. However, I am still not sure I understand what the problem is. Are you talking about Mongolia (as in your first post) or Manchuria? The map you show is of Mongolia. I would think China would get Manchuria back when liberated by Allies (but not Japan) if the allies control Manchuria when they liberate nationalist China. However, I would think Mongolia would be it's own separate country. ;)
 

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jeffery clark said:
Hi,

I have never played Nationalist China so I am trusting your words. However, I am still not sure I understand what the problem is. Are you talking about Mongolia (as in your first post) or Manchuria? The map you show is of Mongolia. I would think China would get Manchuria back when liberated by Allies (but not Japan) if the allies control Manchuria when they liberate nationalist China. However, I would think Mongolia would be it's own separate country. ;)

Ok, here is what I see the problem since nationalist china has been annexed by Japan doesn’t have to be Japan. But this means that the revolter/liberated N.China do not have the same cores on the territories and by that I mean this event that N.China take over Mongolia doesn’t work well since N. China dose no longer have claims on Mongolia.

Sorry I think am a bit tired know..
 

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jeffery clark said:
1) Can you be more explicit about the first one (are ghost images similar to ghost fleets?) as I haven't experienced this myself. Anyway to show a picture of this?

2) Check out Bug #7 on the first post in this thread. I think this covers your leaderless China problem. Just to confirm, puppeting Argentina causes a similar problem? If so I will add Argentina to this bug. In addition, in my own games, I have noticed Greek leaders also do not appear when Greece is puppeted, but not sure if this working as designed. ;)
Hi Jeffery

I assume the ghost images are similar to the fleets. Sadly I can 't recreate it as I reinstalled the Cleanup project patch to get the art work back. basically the ME109 fighter and CAS was not a solid graphic as originally supplied and was faint and slightly flickering.

As to leaderless China, Argentina etc - I suspect that it is more widespread than we might wish to admit. I suspect that what is happening is that for the larger nations; Russia etc there is a default leader pool for the puppetr event, but that this has not been addressed for many of the minor nations hence no pool. I'l check out post 7. If that does not fix things is there a workaround to access the old pool following the creation of puppets? :)
 

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Here's another one:

The "View currently active combats." button doesn't work for combats where units of military controlled countries participate in and when there aren't any other battles of your own troops.
 

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Squigbunny said:
Hi Jeffery

I assume the ghost images are similar to the fleets. Sadly I can 't recreate it as I reinstalled the Cleanup project patch to get the art work back. basically the ME109 fighter and CAS was not a solid graphic as originally supplied and was faint and slightly flickering.

As to leaderless China, Argentina etc - I suspect that it is more widespread than we might wish to admit. I suspect that what is happening is that for the larger nations; Russia etc there is a default leader pool for the puppetr event, but that this has not been addressed for many of the minor nations hence no pool. I'l check out post 7. If that does not fix things is there a workaround to access the old pool following the creation of puppets? :)

I will add the first bug as a sentence to the existing bug on air sprite images .

As to the second bug see the new Bug #7 description on the first post based on Blue Emu's comments. I think this covers the more widespread problem of leaderless puppets. ;)
 

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Pioniere said:
Ok, here is what I see the problem since nationalist china has been annexed by Japan doesn’t have to be Japan. But this means that the revolter/liberated N.China do not have the same cores on the territories and by that I mean this event that N.China take over Mongolia doesn’t work well since N. China dose no longer have claims on Mongolia.

Sorry I think am a bit tired know..


For my understanding, are you saying that:

1) Nationalist China originally has territorial claims/national provinces in Mongolia
2) both Nationalist China and Mongolia are conquered or reconquered by the same country.
3) Nationalist China is liberated by the conquering country (and Mongolia has not been liberated yet).

and then pick one:

a) Nationalist China does not get its national provinces in Mongolia when it is liberated

or

b) Nationalist China gets control (only) of its national provinces in Mongolia but they do not become full national provinces so there is partisan activity and Nat China does not have complete use of resources and IC.

I think b) would definitely be a bug, but a) may nor may not be as some surrender events (e.g., Vichy, maybe Japan Reshuffles Asian Map) change a country's national provinces.
 
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ADukes said:
Here's another one:

The "View currently active combats." button doesn't work for combats where units of military controlled countries participate in and when there aren't any other battles of your own troops.


I have noticed this many times myself and find it irritating since you have to click on a province your MCed forces are attacking from to view the battle progress. However, in the manual I believe it says that the active combats button list only your country's battles so I assumed this wasn't bug. The same applies to army, navy, air force locator buttons-they only list your forces, not your allies or puppets. In my mind this is one of the "organizational" penalties of having allies and puppets. They are more difficult to keep track of than your own forces, but maybe they should be. ;)
 
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jeffery clark said:
However, in the manual I believe it says that the active combats button list only your country's battles so I assumed this wasn't bug.
But you see the battles of the MC'ed countries listed if there's a combat of your own troops ongoing or if you watch a fight of MC'ed troops and this comes to an end.
 
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