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unmerged(91126)

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don't know if anyone noticed the same, some really random things.

- Air planes disappearing when rebasing to allied airfield as if the airfield is captured by enemy forces. Perhaps it's area specific or scenario specific or maybe just bad luck.

- Some erratic behaviour of the timer when planning attacks. The start timer jumps a head of time ?
 

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Busser said:
don't know if anyone noticed the same, some really random things.

- Air planes disappearing when rebasing to allied airfield as if the airfield is captured by enemy forces. Perhaps it's area specific or scenario specific or maybe just bad luck.

- Some erratic behaviour of the timer when planning attacks. The start timer jumps a head of time ?


Can you be more specific about the airplane disappearing act? This has never happened to me and haven't heard it mentioned. Once I lost some german planes on an airbase in a german-conquered province in Ethiopia. When my Italian AI "allies" entered the hex and reclaimed the province for themselves they "decided" to destroy the planes in the base as if we were enemies. We almost were after that. :mad:


See bug #5 in the first post. I think this is the same bug you are describing. ;)
 

unmerged(91126)

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Playing USNA in Abbys scenario.

The airfield in lamon bay, was at that time occupied by Australasian allies.

Air group rebased to lamon bay, friendly division left the province. I did a quick interdiction mission on some neighbouring province to see how many enemy divisions where present. Air wing lifted off, flew to enemy province, did nothing, retreated (in the meanwhile a new Australasian division entered the Lamon bay province) and just dissappeared when trying to land back at base.
 

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Regarding bug #15 (no upgrade for bought units), it happens exactly the same way for ground or air units.

As JAP, i bought INT and CAV from MEN and noone has been upgraded during at least one year (I had resources for upgrades).
They begun upgrade after I annexed China.

I remember some old bugs that had the same behaviour, some events needed annexation to be triggered.
 

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I crashed the game again.

The recipe seems to be:
1. Get some air planes to start bombing enemy units, like interdiction or naval strike.
2. While they are bombing, select them and set their mission to 'None'.
3. Deselect them. Click on the active battles tab.

This has crashed the game at least three times for me. Not sure if it will always happen. I've avoided it mostly, but I have a habit of aborting missions midflight.

It seems to happen because even when you change the mission of an air fleet in the middle of bombing, the battle lingers on for a while. Presumably, some code related to the active battles tab doesn't react happily to ghost battles.
 

unmerged(91126)

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yes, I encounter something like that often. when you give another mission to an airwing in battle, for example rebase, the airplane will fly to it's new base but the battle will keep on going.

never had a CTD because of this,
 

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Busser said:
Playing USNA in Abbys scenario.

The airfield in lamon bay, was at that time occupied by Australasian allies.

Air group rebased to lamon bay, friendly division left the province. I did a quick interdiction mission on some neighbouring province to see how many enemy divisions where present. Air wing lifted off, flew to enemy province, did nothing, retreated (in the meanwhile a new Australasian division entered the Lamon bay province) and just dissappeared when trying to land back at base.

This sounds vaguely familiar to my example. Lamon Bay ownership did not perchance change among allies during this process? Was friendly division Australasian leaving province or some other nationality that then reverted back to Australasian control when new division entered.
 

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alan_le_cowboy said:
Regarding bug #15 (no upgrade for bought units), it happens exactly the same way for ground or air units.

As JAP, i bought INT and CAV from MEN and noone has been upgraded during at least one year (I had resources for upgrades).
They begun upgrade after I annexed China.

I remember some old bugs that had the same behaviour, some events needed annexation to be triggered.

revised this bug. I guess it is a bug. Should bought unit upgrade based on buying country's tech or selling country's techs?
 

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Araanor said:
I crashed the game again.

The recipe seems to be:
1. Get some air planes to start bombing enemy units, like interdiction or naval strike.
2. While they are bombing, select them and set their mission to 'None'.
3. Deselect them. Click on the active battles tab.

This has crashed the game at least three times for me. Not sure if it will always happen. I've avoided it mostly, but I have a habit of aborting missions midflight.

It seems to happen because even when you change the mission of an air fleet in the middle of bombing, the battle lingers on for a while. Presumably, some code related to the active battles tab doesn't react happily to ghost battles.

added as a possible bug
 

unmerged(91126)

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pretty sure it remained in the Austr. hands al the time. The only other ally i had at that time with a color vaguely resembling to that of Australia was Guatemala.

Seriously doubt they would have received ownership for some reason and then gave it back.
 

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jeffery clark said:
This sounds vaguely familiar to my example. Lamon Bay ownership did not perchance change among allies during this process? Was friendly division Australasian leaving province or some other nationality that then reverted back to Australasian control when new division entered.
jeffery clark said:
added as a possible bug
The trigger for the CTD for me is clicking on the active battles tab. It doesn't happen every time you have a lingering battle and click on the tab, a particular combination may be needed. Maybe the list I gave above (doing it while paused).
 

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I observed the bug Araanor's describing in my game last night. I noticed one stack of TACs had started to bomb some divisions which were too well dug in, so selected them and set their mission to 'None' to save them from taking unnecessary casualties. Clicked on the active battles tab, and CTD right then.
 

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scio said:
I observed the bug Araanor's describing in my game last night. I noticed one stack of TACs had started to bomb some divisions which were too well dug in, so selected them and set their mission to 'None' to save them from taking unnecessary casualties. Clicked on the active battles tab, and CTD right then.

I have added as a confirmed bug and moved up the priority list since it causes a CTD. ;)
 

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Not directly an Armageddon bug but probably included since the original Hoi2:

If a stack/corps of infanty (or other land units) contains a garrison unit and this stack is defeated in combat (= forced to retreat) the whole stack is eliminated instead of just the garrison unit.

I have seen it sometimes in my games (but not with my units). AFAIR (from Hoi2 and DD, not seen with Arma yet) only the corps/stack actually containing the garrison unit is eliminated. Other stacks/corps in the same province should not be affected.

http://forum.paradoxplaza.com/forum/showthread.php?p=8342481#post8342481
 

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Where's a link to the plane sprite fix?
 

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Denniss said:
Not directly an Armageddon bug but probably included since the original Hoi2:

If a stack/corps of infanty (or other land units) contains a garrison unit and this stack is defeated in combat (= forced to retreat) the whole stack is eliminated instead of just the garrison unit.

I have seen it sometimes in my games (but not with my units). AFAIR (from Hoi2 and DD, not seen with Arma yet) only the corps/stack actually containing the garrison unit is eliminated. Other stacks/corps in the same province should not be affected.

http://forum.paradoxplaza.com/forum/showthread.php?p=8342481#post8342481

From your post I assume by a "stack" that you mean including a garrison unit with other non-garrison units under the direct command of one leader as opposed to just being in the same hex with separate leaders.

I don't see too many reasons why you would want to group non-garrison and garrison units under one command (except maybe a logistics wizard when you are not at war) given the incompatible mobilities (garrisons only can move by SR). It seems like this problem can be avoided by giving garrison divisions seperate leaders (even if generic). Do you think this is really a bug or just a penalty for grouping units together that maybe you shouldn't? ;)
 

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small bug in doomsdaytext.csv:
Code:
TRAIT_TATICAL;Elastic Defence Specialist;;;;;;;;;;
This trait is not translated at all, it does not even show up if the game is set to german.


All other lines have a X at the end of the line but this one not, may be an error as well:
Code:
TRAIT_DELAY;Disciplined;Discipliné;Disciplinato;Disciplinado;Diszipliniert;Mistrz dyscypliny;;;;;X
TRAIT_TATICAL;Elastic Defence Specialist;;;;;;;;;;
TRAIT_BREAK;Blitzer;Blitzeur;Specialista delle Incursioni;Guerrillero;Blitzer;Mistrz wojny b³ysk.;;;;;X
 

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Denniss said:
small bug in doomsdaytext.csv:
Code:
TRAIT_TATICAL;Elastic Defence Specialist;;;;;;;;;;
This trait is not translated at all, it does not even show up if the game is set to german.


All other lines have a X at the end of the line but this one not, may be an error as well:
Code:
TRAIT_DELAY;Disciplined;Discipliné;Disciplinato;Disciplinado;Diszipliniert;Mistrz dyscypliny;;;;;X
TRAIT_TATICAL;Elastic Defence Specialist;;;;;;;;;;
TRAIT_BREAK;Blitzer;Blitzeur;Specialista delle Incursioni;Guerrillero;Blitzer;Mistrz wojny b³ysk.;;;;;X


Could it be one of those many left over or non-used codes in the game like poison gas attack? I have never seen this trait assigned to a leader even in English.
 
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