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Gormadoc

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Denniss said:
Another minor bug:
In statistic - sunk ships: Ships sunk by aircraft are listed as sunk by aircrafts - there is no such word in english language, both Singular and Plural are aircraft.
If anyone is interrested to fix this by themself they should do the following.

open config\new_text.csv. Search for following line:
Code:
EYRBOMBERSFROM;Aircrafts;Avions;Aerei;Aviones;Flugzeuge;Samoloty;x
Change it to:
Code:
EYRBOMBERSFROM;Aircraft;Avions;Aerei;Aviones;Flugzeuge;Samoloty;x
 
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unmerged(56509)

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Convoy raiding stopped working after I installed 1.2 patch. I have put several subfleets and surface fleets on convoy raiding in the pacific in my current game as USA. So far not a single convoy transport has been sunk.
 

jeffery clark

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arl said:
In my ship sunk list I see chinese ships sunk by japan, but we aren't allied...
it's a bug?
I will try to post a screenshot when I come back to home...


I think the sunk ship list shows all ships sunk during the game regardless of whether they are allies. ;)
 

jeffery clark

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Arska said:
Convoy raiding stopped working after I installed 1.2 patch. I have put several subfleets and surface fleets on convoy raiding in the pacific in my current game as USA. So far not a single convoy transport has been sunk.

The ASW and convoy attack system have been substantially changed in 1.2 and I have noticed these changes in my game. However, besides the "convoy_defense_eff" bug (see bug list) I have heard of no other definite bugs to this system.

Keep us posted, and, if you can be more specific as there may be a number of valid reasons why you are not sinking convoy transports (e.g., Japan upgraded techs, changed routes, ran out of convoys, bad luck over a few months) ;)
 

Gormadoc

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Arska said:
Convoy raiding stopped working after I installed 1.2 patch. I have put several subfleets and surface fleets on convoy raiding in the pacific in my current game as USA. So far not a single convoy transport has been sunk.
The mission convoy raiding is working in 1.2. and will result in convoy transport and escorts being sunk. That has been proven without any doubt. So something else must be the reason for your lack of succes in the current 1.2 game.
 

bbasgen

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(24) Regardless of who wins the Spanish Civil War, the Axis units will "return home victorious".
 
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MartinBG

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bbasgen said:
(24) Regardless of who wins the Spanish Civil War, the Axis units will "return home victorious".

These events will fire regardless of the winner if UK or France chose to help Rep. Spain. Check your game log to see if this is the case.

Code:
event = {
	id = 2034
	random = no
	country = GER

	trigger = {
		# pre-requisites for event to trigger: 
		government = fascist
		event = 3002					# GER intervention happened
		
		# Also need any of the following to be true:
		OR = {
			event = 3004				# Spanish Civil War - Victory!!! i.e. 'Nationalists win event' has triggered
			AND = {
				[COLOR=DarkOrange]flag = SCW_allied_intervention[/COLOR]	# If allies intervene then it doesnt matter which side wins 
				OR = {
					NOT = { exists = SPR }
					NOT = { exists = SPA }
				}
			}
		}
 

jeffery clark

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arl said:
really? it's quite disappointing, but ok...

The sunk ship list log still gives you detailed information about the ships your country's fleets and aircraft(s) sunk, it just shows you all the other countries results as well. How is more information disappointing? :confused:
 

Alex_brunius

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I don't know what you think but I would consider targeting in ground attack, naval/port strike and interdiction missions to be bugged.

In ALL other combat in the game targeting is random. But here it appears as 70-100% of the damage is ALWAYS focused on a single unit. This works both ways and yeilds very unrealistic results where single airwings, ships or ground divisions can be destroyed in the matter of hours without the rest his friends even getting a scratch.

Just because its always been this way doesn't change the fact that I consider it bad for gameplay and a possible "bug".

Im pretty sure it wouldn't be a hard one to fix either since the random targeting algorithms appear to work perfectly in other combats and in that case its just a matter of copy/paste code into the right spot.
 

blue emu

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Alex_brunius said:
... Just because its always been this way doesn't change the fact that I consider it bad for gameplay and a possible "bug"...
I suspect that Paradox considers it WaD.
 

Gormadoc

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bbasgen said:
(24) Regardless of who wins the Spanish Civil War, the Axis units will "return home victorious".
This is working as intended. If UK and France intervene Repuplican Spain usually wins. But this does not prevent Germany and Italy to gain important experience.

If UK & France do not intervene Nat. Spain must win for Germany and Italy to gain important experiences. The argument for this would be that if Nat. Spain cant win when allies stay out they have fucked up so royally that the German and Italian units has gained none important lessons that will be usefull.

Now the real bug in SCW event is that if Rep. Spain win and germany later attack Rep. spain the Italian & German SCW event will trigger if Germany releases Nat. Spain.

This bug is fixed in the CDCP mod, that also has fixed the ceeding of overseas colonies and a few other small issues with the SCW war.
 
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Wenceslaus II

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I'm sure this has been mentioned but some of the plane sprites are screwed up. It's hard to describe the way they look, but the many colors in them, and no design, is the problem.

That and the current scenario I'm playing, Germany in 39, you think the M-R pact, eastern Poland to the Soviets would fire AFTER Poland is annexed, not before and Germany being able to honor it or not, would actually be able to make a difference, seeing the SU gets eastern Poland before Germany is even done conquering it.
 

Gormadoc

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Wenceslaus II said:
I'm sure this has been mentioned but some of the plane sprites are screwed up. It's hard to describe the way they look, but the many colors in them, and no design, is the problem.
Also something the CDCP mod fixes.

I think i would do good in advertising. :wacko:
 

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Wenceslaus II said:
That and the current scenario I'm playing, Germany in 39, you think the M-R pact, eastern Poland to the Soviets would fire AFTER Poland is annexed, not before and Germany being able to honor it or not, would actually be able to make a difference, seeing the SU gets eastern Poland before Germany is even done conquering it.


Hi,

I think everything is WAD although it is a bit unrealistic that the Soviets can simultaneously occupy all of east poland even if the germans have not conquered west Poland yet. Still the outcome in the end is pretty much historical and any Soviet attack from the east that followed the German attack in the west by a week or two probably wouldn't have encounter much resistance.

Not sure what you mean about the M-R pact problem? Pact was signed a couple of weeks prior to German invasion. At the very least this pact should give USSR eastern Poland and the subsequent event to honor it or not should only have longer term effects (e.g., Soviets get the right to the Baltic States, Finnish border, and Bessarabia in exchange for Germans getting some breathing room to take on the UK and France. ;)
 

blue emu

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Wenceslaus II said:
That and the current scenario I'm playing, Germany in 39, you think the M-R pact, eastern Poland to the Soviets would fire AFTER Poland is annexed, not before...
In real life, Soviet forces crossed the border and started occupying eastern Poland on September 17th 1939, reaching the lines of the Narew, Bug, Vistula and San rivers by the 28th... and the German campaign in western Poland was still going on at that time. It didn't come to an end until the first week of October.

The game has this sequence of events correct. WaD.
 

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The option to prevent a puppet from sending expeditionary forces only seems to work if you have military control of that puppet. If you relinquish military control, they send expeditionary forces regardless of how that option is set. (sort of defeats the purpose, doesn't it?)
 

jeffery clark

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Reichsmarshall said:
The option to prevent a puppet from sending expeditionary forces only seems to work if you have military control of that puppet. If you relinquish military control, they send expeditionary forces regardless of how that option is set. (sort of defeats the purpose, doesn't it?)

I can't confirm this myself. Does anyone else want to weigh in?
 

unmerged(47302)

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Reichsmarshall said:
The option to prevent a puppet from sending expeditionary forces only seems to work if you have military control of that puppet. If you relinquish military control, they send expeditionary forces regardless of how that option is set. (sort of defeats the purpose, doesn't it?)


I'm not sure at all this diplomatic option was 100% reliable before v1.2.
I prefer to edit saved game and to modify / add "no_exp_forces_to" to be sure puppets will never send to me their troops.
 
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