Aristocratic + religious.
These are two heavy hitting ideas for Muscovy. As an eastern nation cavalry has the edge over western units fairly early on, which should be capitalised upon. Keeping up with tech is not an issue with a western vassal such as the livonians.
Cheaper cavalry enhances the zerg rush Russia tends to be known for, and the combat ability isn't shabby either.
You can never have enough man power either, and the additional leader lets Russia make the most of her armies.
Admittedly, the +core creation cost doesn't matter too much as Russia, but I find it really deters nations such as the Timurids, Sweden, the Commonwealth etc. Russia eats through manpower, and if Sweden thinks it can gobble a province... it will try.
Religious as Orthodox is also an obvious choice so I won't bother expanding too much, other than the cheaper culture swap (along with muscovy bonus) means you'll pretty much always get the +core cost modifier. The policy for Aristocratic Religious (revolt risk and missionary strength) just rounds off the whole thing nicely. Deus vult to declare the war, manpower and cavalry to win the war. core cost to stop the enemy hitting you during the war, faster missionaries and less RR to keep the land.
These are two heavy hitting ideas for Muscovy. As an eastern nation cavalry has the edge over western units fairly early on, which should be capitalised upon. Keeping up with tech is not an issue with a western vassal such as the livonians.
Cheaper cavalry enhances the zerg rush Russia tends to be known for, and the combat ability isn't shabby either.
You can never have enough man power either, and the additional leader lets Russia make the most of her armies.
Admittedly, the +core creation cost doesn't matter too much as Russia, but I find it really deters nations such as the Timurids, Sweden, the Commonwealth etc. Russia eats through manpower, and if Sweden thinks it can gobble a province... it will try.
Religious as Orthodox is also an obvious choice so I won't bother expanding too much, other than the cheaper culture swap (along with muscovy bonus) means you'll pretty much always get the +core cost modifier. The policy for Aristocratic Religious (revolt risk and missionary strength) just rounds off the whole thing nicely. Deus vult to declare the war, manpower and cavalry to win the war. core cost to stop the enemy hitting you during the war, faster missionaries and less RR to keep the land.