Are Aristocratic ideas actually good now? I happened to glance at them earlier and I think they may be worth taking now!
I'm of the opinion that negative events from ideas should simply be removed from the game. They don't effect gameplay positively in any way except by adding flavor, and positive events already accomplish that. Sure you could argue that having negative events from your ideas is more historical. But in that case at least severely diminish their negative effects or have one negative event for each idea-group so that you can plan around it.Needless to say the events behind the ideas seems practically more important than the ideas themselves. With that in mind Aristocratic can be bad.
Aristocratic ideas were great in 1.7, I`m not sure why they would become bad in 1.8.
If anything, the extra diplomat became much more valuable, so did the reduced war exhaustion cost.
Cavalry seem even more powerful than in 1.7, as infantry`s pips were nerfed, and at least in western tech, cavalry can have really high shock pip advantage over infantry even at tech 30.
Some nations, that have cavalry bonuses, are also very much inclined to take those, while infantry-based should avoid this idea.
The pips were changed, that is in the patch log. For western high-tech infantry, there seem to be fewer pips.Waht kind of nerf to pips are you talking about?
and same unit in 1.8:# Prussian Drill
type = infantry
unit_type = western
maneuver = 1
offensive_morale = 5
defensive_morale = 5
offensive_fire = 4
defensive_fire = 4
offensive_shock = 3
defensive_shock = 3
# Prussian Drill
type = infantry
unit_type = western
maneuver = 1
offensive_morale = 4
defensive_morale = 4
offensive_fire = 4
defensive_fire = 4
offensive_shock = 3
defensive_shock = 3
I mostly take Aristocratic when I'm surrounded by larger countries eyeing my provinces - the +100% core-cost modifier is a good deterrent and a absolute no-brainer if your neighbour's France. The -5% miltary tech cost aren't bad, either.![]()
The aristocratic events aren't that bad. Usually you can pick a joke rebellion over another bad event, there's only 1-2 that hurt but most idea groups have them, even ones widely regarded as top tier like administrative in single player which has a stab hit event. Aristocratic is good for cavalry nations, early investment for ROTW, scumbagging MP with culture conversions, and its extra leader. Getting a diplomat in a non-diplomatic group (as well as -WE cost for you fellow truce breakers) is handy too.
Aristocratic ideas have always been pretty good, although now that leader stats matter less their usefulness might have decreased.
Probably taking lands of a different culture, converting it to your own so that initial tags lose their cores on the converted province, and take Aristocracy with the +100% coring cost so that your ennemies have no other choice (before client state) than to pay the hard price of direct coring your province (and thus will be less inclined to take them in the first place).What do you mean by "scumbagging MP with culture conversions"?
Probably taking lands of a different culture, converting it to your own so that initial tags lose their cores on the converted province, and take Aristocracy with the +100% coring cost so that your ennemies have no other choice (before client state) than to pay the hard price of direct coring your province (and thus will be less inclined to take them in the first place).
A fine example is Bohemia: You take Saxon-culture lands that you convert when Saxony doesn't exist and there is no nationalism, you take Aristocracy early, and cherry on top, you have another +100% coring cost modifier. Now your land is too expansive to core, congratulation.![]()
It doesn't go away, though they still leave you alone. They may desire your provinces, but actually conquering them? No.In my current game two of my big scary neighbours have the "Wants your provinces" opinion modifier. Can Aristocratic ideas help make that go away? It's only poor Tibetan lands, so I don't know why they'd want it in the first place![]()