What if I told you you can swim in CG and Alloys without having any mineral dsitricts?
When you swim in alloy, go conquer other empire.
What if I told you you can swim in CG and Alloys without having any mineral dsitricts?
You are missing the point. The economies of endgame are all sort of silly and can be freakish and varied. It is how fast you get there. For getting there, AE is one of the stronger methods, and no method really matters much once your there.
When you have a 6x tech lead over all other empires and 10x the fleet of them all combined, conquering is lame.
When you are limited by pops, Aristocratic Elite isn't civic for that stage. Even without any other bonus, 1 noble needs 33 other pops on the planet to make profit because 5% stability or 3% production bonus on 33 pops is 0.99 pop worth production. Which means just to make the noble pop working in other job is more productive in terms of production per pop. But in reality, there is enough bonus from techs or traditions when your planets have around 33 pop each, making noble is waste of your pop at that moment.
I think your math is a little off. Assuming 20% Habitability each worker consumes 0,45 Consumer Goods with Decent Conditions and 0,18 with Stratified Economy. 600*0,45=270 CG ; 600*0,18=108 CG ; 270-108=162 CG. Now assuming 50% a production bonus for specialists and 100% for workers. To produce 171CG(162+9 upkeep) you would need 19 more Artisans and at least 40 more pops to support all of their other upkeep.Say you have 600 non slavery workers in 20 planets (basically covering 15 resource districts with 30 workers per planet). Decent condition requires 600*0.25=150 cg as base needs and stratified economy requires 600*0.15=90 cg as base needs. Even if those 20 planets are 20% habitability(definitely higher than this), stratified economy only saves 60*1.8 = 108 cg. Sounds alot but in reality it is just production of one industrial districts. This is proportional to number of workers like stratified economy saves 216 cg when you have 1200 non slavery workers.
I think your math is a little off. Assuming 20% Habitability each worker consumes 0,45 Consumer Goods with Decent Conditions and 0,18 with Stratified Economy. 600*0,45=270 CG ; 600*0,18=108 CG ; 270-108=162 CG. Now assuming 50% a production bonus for specialists and 100% for workers. To produce 171CG(162+9 upkeep) you would need 19 more Artisans and at least 40 more pops to support all of their other upkeep.
Ignoring all of that. The most direct comparison is that you could produce 80 more Alloys by using stratified economy.
"Aristo to Pop to make a profit ratio" isn't a constant, if for no other reason then if your stability is low enough it instead provides penalties and a chance of revolt. The periods of the game where that is likely to be a problem you might use AE to solve are pretty early.
I
I Even without any other bonus, 1 noble needs 33 other pops on the planet to make profit because 5% stability or 3% production bonus on 33 pops is 0.99 pop worth production. Which means just to make the noble pop working in other job is more productive in terms of production per pop.