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mukkore

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Hey-oh

I've noticed a couple of threads kinda touching on this, but I wanted to suggest a small change to Arguin in game.

In game Arguin has a set of possible trade goods it can spawn: Livestock, Wool, Slaves, Fish and Grain. These seem to be just due to the weight system of the game and not really representative of historical Arguin.

From what little I could gather, Arguin - asides from the fishing in the area - was set up as a trade port for three major commodities: enslaved people, arabic gum and gold. In fact, the Portuguese would trade livestock and cloth products at the feitoria. As such I'd remove Livestock, Wool and Grain from possible trade goods spawning upon colonizing Arguin.

As such I'd suggest Arguin's possible trade goods change to Slaves, Dyes, Fish and Gold. I'm not sure how the balancing would happen with a gold mine, but it'd be historical.


Further, I'd suggest giving it a small event for the first European nation colonizing it getting some sort of +1/+2 production to represent it being the first entrepot to cross the Bojador Cape and an event around 1600 or connected to the spawning of Global Trade, to mark the time by which Arguin had been eclipsed from the trade routes and fallen into neglect.
 
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AirikrStrife

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did it have a gold mine itself, or was it a trading post for gold coming from the mali region? because there is a major difference. For example danzig was a major exporter of amber, but doesn't have it as a production goods because most of it was produced further east (still aber was found all along the baltic coast in pomerania and prussia) the game is a bit inconsequent sometimes, especially with paper Ithink. But with things like gold or gems it's quite strict with were it's produced in the old worl (in new provicnes it's of course open to keep an rng to it meaning gold mines spawn in provinces they are not in really but well well) If there is no gold production in sahara there should be no gold mines in arguin
 
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mukkore

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It was a trading post for gold (I assume from Mali). So, yes, it could be better to leave out the Gold in the possible trade goods. That ends up simplifying things a bit for implementation since I was wondering how a possible gold mine there would affect game balance.