• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

ejones44

Second Lieutenant
46 Badges
Jun 6, 2012
125
31
  • Crusader Kings II
  • Pillars of Eternity
  • Hearts of Iron IV: Field Marshal
  • Stellaris - Path to Destruction bundle
  • Sword of the Stars II
  • Semper Fi
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Steel Division: Normandy 44
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
How is it realistic if you can't create a trade node? In a eurocentric pov you may not have a problem as all trade flows to Europe.
I am not saying Eu3's trade system was perfect. However it made more sense how provinces interacted with the trade node. A country could create its node if he wanted to rise to a power as trade nation.

Every country already starts with their capital in one of the trade nodes in EU4..and you can move your capital if you really want to.
 

unmerged(752132)

First Lieutenant
5 Badges
Jun 12, 2013
267
0
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Victoria 2: A House Divided
How is it realistic if you can't create a trade node? In a eurocentric pov you may not have a problem as all trade flows to Europe.
I am not saying Eu3's trade system was perfect. However it made more sense how provinces interacted with the trade node. A country could create its node if he wanted to rise to a power as trade nation.

No, centres of trade weren't created by a nation, they could be influenced, but they were generally based on geography. As this system shows. provinces with COT's or access to large rivers have stronger trade power, because thats realistic. Reality provinces weren't jumping trade regions all the time based on stupid things, they were pretty static based on how trade flowed through the world. Growing in wealth and stagnating as different routes were changed.

You talk about how this isnt dynamic? At the start of the game trade flows from the east, through Alexandria, constantinople and other centres of trade in those areas, making the mediteranean incredibly wealthy. Now you as a nation, if you so choose, can colonise strategic positions all along these routes, and divert most of this trade around places like africa, andfeed it up into sevilla, or further on if you can exert that much influence. you've effectively destroyed the mediteraneans trade power and taken it for yourself. Its so much more realistic and dynamic then EU3's COT system, which was dull and way less realistic.
 

Juggernaught

Major
10 Badges
Nov 9, 2012
607
330
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
No, centres of trade weren't created by a nation, they could be influenced, but they were generally based on geography. As this system shows. provinces with COT's or access to large rivers have stronger trade power, because thats realistic. Reality provinces weren't jumping trade regions all the time based on stupid things, they were pretty static based on how trade flowed through the world. Growing in wealth and stagnating as different routes were changed.

You talk about how this isnt dynamic? At the start of the game trade flows from the east, through Alexandria, constantinople and other centres of trade in those areas, making the mediteranean incredibly wealthy. Now you as a nation, if you so choose, can colonise strategic positions all along these routes, and divert most of this trade around places like africa, andfeed it up into sevilla, or further on if you can exert that much influence. you've effectively destroyed the mediteraneans trade power and taken it for yourself. Its so much more realistic and dynamic then EU3's COT system, which was dull and way less realistic.

Yes. When I said cot, I meant Trade Node which is basically the same thing.
So.. CoT's were created by aliens and since you lack the technology to create them and they abandoned the earth long ago you are stuck with the ones game impose you with.
And if I want cot, I will have to move my capital. How very realistic.
From what I observed; No matter what you do trade always flows from east to europe through asia and west to europe through americas. You can change the amount that flows but you can't change the way it flows. So this is dynamic?
 

deadmeat1471

Lt. General
105 Badges
Mar 29, 2006
1.574
1
  • Sengoku
  • Impire
  • Iron Cross
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Hearts of Iron III Collection
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Supreme Ruler: Cold War
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis 4: Emperor
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Diplomacy
  • Dungeonland
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
Why would I be disappointed by minor little quips? Worse things I see is the speed of conversion of culture, and it not being worth the price, and spam claims. Everything that can simply be fixed with a patch.

People played 25 years, acting like the sky is falling. Well I'm thankfully impressed with the demo, and cannot wait until release. Is it perfect? No, could use some balancing, but thats EVERY game usually that comes out.

Pointless to try and tell people otherwise, they're sad a feature didn't get put in that "they" wanted. Nothing you can say or do on a forum can convince them. Whiners gonna whine.

This pretty much. It seems abit easier than other EU games, but thats a mere balance issue that even if they dont change, you could mod it in in literally 1 minute. So no complaints so far!
 

1alexey

Field Marshal
3 Badges
Dec 15, 2010
6.901
109
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
Yes. When I said cot, I meant Trade Node which is basically the same thing.
So.. CoT's were created by aliens and since you lack the technology to create them and they abandoned the earth long ago you are stuck with the ones game impose you with.
And if I want cot, I will have to move my capital. How very realistic.
From what I observed; No matter what you do trade always flows from east to europe through asia and west to europe through americas. You can change the amount that flows but you can't change the way it flows. So this is dynamic?
There are certain natural ways for trade to flow. Big rivers, Ocean currents, and wind direction means that there are not a lot of alternatives. Untill you invent steam/combustion engine, that is.

The system however is not in any way centered about the single province of trade node, and you do not have to have it to have huge benefit from trade. In fact, a lot of (non-traders) countries would easilly see trade giving them 20-30% of their income, just by the virtue of trade power that provinces give to them.
 

unmerged(752132)

First Lieutenant
5 Badges
Jun 12, 2013
267
0
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Victoria 2: A House Divided
Yes. When I said cot, I meant Trade Node which is basically the same thing.
So.. CoT's were created by aliens and since you lack the technology to create them and they abandoned the earth long ago you are stuck with the ones game impose you with.
And if I want cot, I will have to move my capital. How very realistic.
From what I observed; No matter what you do trade always flows from east to europe through asia and west to europe through americas. You can change the amount that flows but you can't change the way it flows. So this is dynamic?

Yes you can change the way it flows. Not the specific node but from which node to another. At the start it funnels from india, up into alexandria, if you want to steal that trade you can force the trade to flow around africa up into node you're collecting from, and you're competing with others through all of this. Whats so good about creating a new centre in EU3? This is way more dynamic, creating a node doesnt have reallly any great affect. Why would you have to move your capital? Only if you really wanted your capital into another node.... Which there isnt really much of a purpose for. It gives you incentive to expand in strategic ways if you're focusing on trade. Go for the provinces with high trade power, steer it to where you can make the most money. Much more dynamic then AUto send merchants to a number of center of trades, create or delete them occassionally for no real great effect.