Are we going to have to wait for 10 DLCs to get flavor content for the 10 most important countries of the game?

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RaccoonCity

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I’m not sure I like the Immersion Packs being focused in a single country.

Right now the game is empty of specific country flavor and we are gonna have to wait years to get at least the 10 most important countries some flavor.
 
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I'm sure they'll expand it soon. They were probably in a hurry to try and cover up the biggest complaint thus far (other than war) which is a lack of flavor and show forward momentum (maybe thanks to everyone who keeps freaking out about this being another Imperator).
 
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I would expect to see some nations get separate packs and some get "bundled" e.g. it would be problematic to make separate packs for Prussia and Austria because of how interconnected their history was with each other and with Germany as a whole. On the other hand, I would expect Russia to get its own pack, because of how much internal stuff was going on, that didn't have that much spillover to other great powers.
 
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I would expect to see some nations get separate packs and some get "bundled" e.g. it would be problematic to make separate packs for Prussia and Austria because of how interconnected their history was with each other and with Germany as a whole. On the other hand, I would expect Russia to get its own pack, because of how much internal stuff was going on, that didn't have that much spillover to other great powers.
A Russia pack would probably also include content for Finland, Poland, the Baltics, Central Asia etc.
 
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I would expect to see some nations get separate packs and some get "bundled" e.g. it would be problematic to make separate packs for Prussia and Austria because of how interconnected their history was with each other and with Germany as a whole. On the other hand, I would expect Russia to get its own pack, because of how much internal stuff was going on, that didn't have that much spillover to other great powers.
A Russia pack would probably also include content for Finland, Poland, the Baltics, Central Asia etc.
Similarly, a "British Empire" pack would have content for the UK, India, and the Dominions.
 
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I'm sure they'll expand it soon. They were probably in a hurry to try and cover up the biggest complaint thus far (other than war) which is a lack of flavor and show forward momentum (maybe thanks to everyone who keeps freaking out about this being another Imperator).

I've just checked the first few pages in Vicky 3 forum, and the vast majority of threads are not about lack of flavour or complaining about war.
Instead, they are overwhelmingly about mechanics of the game.

I do not know where this idea that lack of flavour is the biggest problem of the game, or indeed, the biggest complain about the game.
We're almost certainly getting a flavour DLC because they are by far easiest, fastest and cheapest to make.
 
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I do not know where this idea that lack of flavour is the biggest problem of the game, or indeed, the biggest complain about the game.
We're almost certainly getting a flavour DLC because they are by far easiest, fastest and cheapest to make.
"Game has no flavor" has consistently been one of the complaints tacked onto lists of issues with the game. It may not be the headline issue, but its consistency is nothing to sneeze at when almost any list of 4+ elements will include either outright "game has no flavor" or a sub-variety (complaining about the lack of flavor for a specific nation or region).
 
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They could also start on flavour very soon after launch whereas to get the best results for mechanics work, they need to see how the player base receives the game. It's even more true for V3 because the mechanics at launch were, uh, dubious. If I was planning a mechanics heavy DLC, I'd want to see how 1.2 shakes out before getting beyond the planning stages.
 
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It seems they are following the CK3 model of DLCs which I'm not a fan of. I much prefer flavor for a specific region than a specific country. I don't play France at all because its too easy. So this DLC is kinda lacking for me. I do like the idea of agitators though, but I heard some of that is in the free update. I think I might get it because the game is sorely lacking for me and I like the period too much.

It's kinda bull that you have to pay to play Napoleon III on a historical timeline.
 
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I've just checked the first few pages in Vicky 3 forum, and the vast majority of threads are not about lack of flavour or complaining about war.
Instead, they are overwhelmingly about mechanics of the game.

I do not know where this idea that lack of flavour is the biggest problem of the game, or indeed, the biggest complain about the game.
We're almost certainly getting a flavour DLC because they are by far easiest, fastest and cheapest to make.
We’re getting flavor first because the people who work in script to make events and journal entries are not the same people who work on code to make mechanics, and the actual programmers have been busy with 1.1, 1.2, and 1.3. They literally said this in the DD.
 
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I've just checked the first few pages in Vicky 3 forum, and the vast majority of threads are not about lack of flavour or complaining about war.
Instead, they are overwhelmingly about mechanics of the game.
You will have to wait for 10 generous free content patches.
See you in three years.
 
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We’re getting flavor first because the people who work in script to make events and journal entries are not the same people who work on code to make mechanics, and the actual programmers have been busy with 1.1, 1.2, and 1.3. They literally said this in the DD.

This, basically... but also, in the original release, France was very dominant, to the point it caused extremely ahistorical scenarios; the flavour aspects of this pack focused on France add much-needed historicity and detail to France's internal politics, so you could say it's also a balance pack that provides a mechanical refinement even to players who aren't interested in playing France.
 
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The first DLC has already been released. At the current pace you will need 20 DLCs to get flavour for 10 countries.

"Game has no flavor" has consistently been one of the complaints tacked onto lists of issues with the game.
Giving France, or even a handful of specific countries flavour won't really address that complaint though. The vast majority of tags will still feel pretty much the same. That is mainly an issue caused by overall game design such as not using historical resources. Paradox can add as many event chains or whatever fancy label they choose use for it, the game will still lack flavour.
 
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I've just checked the first few pages in Vicky 3 forum, and the vast majority of threads are not about lack of flavour or complaining about war.
Instead, they are overwhelmingly about mechanics of the game.

I do not know where this idea that lack of flavour is the biggest problem of the game, or indeed, the biggest complain about the game.
We're almost certainly getting a flavour DLC because they are by far easiest, fastest and cheapest to make.
The Sticky Megathread "Warfare discussion" has 46 pages, 47k views and 916 replies. And "lack of flavor" has to be a top contender for "biggest complain" about the game.

I do agree that there are also a lot of pretty fair complaints about game mechanics too.
 
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Sagrifizius

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Wouldn't flavour packs focussed on a region need more content than this one in order to not dilute the ammount of care given to each individual country? Would suck for Austria to (comparitively) lack in order to give Bavaria something. (There are of course some possibilities for shared content.)

I'm not sure if Paradox plans to ramp up the volume of future flavour packs (or this one is filled with excessive ammounts of which we have no idea of) or we can expect mostly static volumes of content.
 

contecorti

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I hope the next immersion pack is focused on a large geographical area instead of a Great Power so that more than a single playthrough is interesting. The Balkans were quite interesting in this period
 

Richard Dolder

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I hope the next immersion pack is focused on a large geographical area instead of a Great Power so that more than a single playthrough is interesting. The Balkans were quite interesting in this period
Let's be honest.
Not going to happen, most of the flavor complains only treat the great powers and western europe as important.
 
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contecorti

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Let's be honest.
Not going to happen, most of the flavor complains only treat the great powers and western europe as important.
Immersion packs in eu4 were released also for geographical areas like Africa and Scandinavia so they can also do the same in vic3. Some areas like Central Asia or the Balkans which saw a lot of Great Powers haggling should in any case get some flavour pass otherwise you would lack content also if u play as a Great Power.
 
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Sarmatian

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The Sticky Megathread "Warfare discussion" has 46 pages, 47k views and 916 replies. And "lack of flavor" has to be a top contender for "biggest complain" about the game.

I do agree that there are also a lot of pretty fair complaints about game mechanics too.

That is because you are lumping all concerns of that type into single complaint of "lack of flavour".

If we lump all concerns about economy into one single complaint, it would easily surpass lack of flavour. Ditto for many other areas of the game.

Now, I would agree that there is a lack of flavour but the way to deal with it is throught expanding the mechanics of the game.

Let's imagine that naval bases had range that affects warfare and colonization - suddenly you have a very different situation regarding Africa. If you're playing Russia, you can't really throw your weight around in Africa and colonize just as well as Britain and France, for example. There's some flavour right there.
If straits were close-able, power projection outside Black Sea for Russia is limited. So, you have to get Ottomans on your side or take control of Constantinople.

Stuff like that would add depth and flavour to the game.

I am fully aware that a lot of people want new decisions/journal entries/events for specific countries and such DLC's will happen, I just hope devs don't allow themselves to think that those DLC's are replacement for depth.

For example, I want better mechanics to represent dealing with internal turmoil while trying to modernize. I don't want Japan DLC that adds some unique things and solves it for Japan, while I'm still gonna be stuck with old, poor mechanics if I choose to play Siam.
 
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