So can anyone explain how to make the most out of the current system? Seen it suggested in this thread that stopping population growth on a world helps increase it on others? I tend to play tall, but at a certain point extra population on worlds tend to get annoying. I thought I basically either had to stop growth, or keep resettling them. (not used the forced resettling for unhoused pops, because I normally suck at balancing houses and have more of them then jobs.)
Let me explain as far as I understand.
Say planet A have immigration push. It can be seen from planet/population tab, there are 6 boxes under pie graph, top right box explains immigration. Unemployment and overcrowding in planet A increases immigration push value. As long as there exists a planet B/C/D with immigration pull(from high stability or free jobs), planet A's pop growth decreases by emmigration value X (which is less than pop growth without emmigration) while planet B, C, D's pop growth increases by base immigration value Y1, Y2, Y3 etc. X is same as sum of Y1, Y2 Y3. the modifier 'pop growth form immigration' plays here by inceasing pop growth by Y1 * (1 + modifiers) But in vanilla game, base immigration value is capped at 5. I have no idea how much immigration pull and push leads to emmigration value yet.
Regarding immigration mechanics, we have 3 choices for 'fully developed planet A'
1. Forget planet A, let pop grow. Eventually, planet A will have unemployment and overcrowding. Immigration push will decrease pop growth on planet A by emmigration value while other planets get immigration from A. However, because of overcrowding or unemployment (I am not sure which one triggers) pop starts to decline as well by -5 per months. This means total pop growth in empire decreasd by 5 per month. Also lower stability from overcrowding and (maybe) unemployment means lower productiviy in planet A
2. Resettle extra pop from planet A. Because we remove extra pop, there will be no unemployment or overcrowding. Planet A will have the productivity as you developed. Bad part is we need to pay energy credit to resettle and it's micromanagement heavy.
3. Declare population control on planet A (I think there is policy requirement to do this). There will be no pop growth in planet A. All pop growth turned into emmigration value. As long as there exist planets of immigration pull, total pop growth in the empire is same or higher if one have 'pop growth from immigration'. We don't bother resettlement from planet A and we can completely forget planet A from this point but planet A will suffer stability -5 = production -3%.
I tried 1, 2, and 3.
Method 1 is inefficient.
Method 2 is well-known resettlement method.
Method 3 helps me to manage only around half of my planets after I declare pop control in other half. But I need to suffer -5 stability in half of my planets. Plus desynched pop growth bothered me.