Are we going to be able to name our merc company (or mechwarriors?) SOLVED.

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Gronk311

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I’m less upset that the feature was cut than I am about how it was announced.

Announcing the cut in an update or an official announcement would have been better than an off hand comment in a discussion thread. Especially since it was vague and no reasons were given with the announcement.
 

Felixforever

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I’m less upset that the feature was cut than I am about how it was announced.

Announcing the cut in an update or an official announcement would have been better than an off hand comment in a discussion thread. Especially since it was vague and no reasons were given with the announcement.
This x1000 I was very disappointed in a cut, it was made worse by the way it was made and the silence after. I know, I know they have been so helpful and commnicative this whole time, then why have it stop? Take the 5 minutes write out few paragraphs or a update, end it once and for all if it was a real cut or something delayed until after launch.
 

Fairborne

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I would say you're wrong considering the willful boneheaded-ness going on 15 pages by a vocal minority acting like the entire game is ruined, just ruined!


First, it has only been 10 pages since Mitch confirmed the change.

Second, it has been only a handful (if that many) "acting like the entire game is ruined". Most of us expressing disappointment have also expressed our continued desire to play the game.
 

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Greetings Mechwarriors,

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Jadedfalcon

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First, it has only been 10 pages since Mitch confirmed the change.

Second, it has been only a handful (if that many) "acting like the entire game is ruined". Most of us expressing disappointment have also expressed our continued desire to play the game.

I agree and if the view count is any indication of the interest in this subject, I'd point out that this is the 3rd most viewed thread on the forum (as of a moment ago) only the thread with the video announcing an April release and the thread with the detailed battlemech pictures have more views.

Very few outliers will think this cut in no way detracts from the game or think that it's a deal breaker. Most of us fall somewhere in between.

Regardless of where any individual stands, the view count makes it clear that MANY individuals have an interest in this subject. Which makes the lack of official communication on the subject even more disappointing.
 

Havamal

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Regardless of where any individual stands, the view count makes it clear that MANY individuals have an interest in this subject. .
'Thats probably just me having to look in every 30 seconds...
 

Packrat

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I'm not sure how reliable the view count is. Multiple threads have been merged into this one, and if the view counts were also merged, then that number would be artificially increased.
 

wwiiogre

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Yes I know that Kiva probably did edit the json files.

The question that bothers me is extrapolating all of the cut and delayed features. I know we can get the wonderful modders of this community to fix alot of this and probably make the game way better.

BUT !!!!!!

If you want to play pvp, guess what you have to have? The answer is: the exact same copy of the game installed on your computer and your opponents. At least that is what we have heard. So how is pvp gonna happen unless you continually edit and then reinstall mods so you can play with others. Making sure you either have no mods are the exact same mods. If you edited some of your npc mech warriors. Would the other player have to have exact copies of the same people you have? Or do you then have delete them and reinstall. So if I wanted to play pvp, I would have to make either a complete copy of the game as a vanilla launch or have backup folders full of all the mods I use. Either way a terrible state the game would be in, leaving people like me out of the loop and unable to play even the lesser version of pvp that is going to be shipped.

So while this cut can be fixed using the Json files by modders. Does that then mean my game is now unable to play pvp? What kind of disturbing posts are we going to get post launch if people cannot even play pvp because they have to mod files just to make the game work for them? It is a slippery slope. But like I said, I do not know exactly how this works. Why I am asking questions.

I have asked in all hopefullness that one of the modders will figure out how to make a really good mod launcher for this game so we could possibly edit mods, disable them etc at launch of the game so playing pvp would not then be hard or impossible if you have modded your game. I know there are many battle settings I will be modding once someone posts how to. Including visibility range, water heat sinking, npc pilot names (because I have to) otherwise I just will not care if they die.

With HBS cutting and delaying features, modders will of course want to do their best. But because of the anti cheat setting on the game it could make it much more difficult for people like me that do not mod, do not code or program to play pvp if we wanted to. Note I am not normally a pvp player. I bring this up because I have friends who are.

Chris
 

shadojak

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@Havamal - Your continued reference to the forbidden text (Far Country) are nothing more than a flaunting of the powers of your office. Care should be taken that you may be branded as a heretic before the Inquisition.

...and nobody expects the Spanish Inquisition! :eek:
 

Havamal

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@Havamal - Your continued reference to the forbidden text are nothing more than a flaunting of the powers of your office. Care should be taken that you may be branded as a heretic before the Inquisition.

...and nobody expects the Spanish Inquisition! :eek:
And yet, everybody expects them... squawk, I mean: sigh.
:(
 

Havamal

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I'm not sure how reliable the view count is. Multiple threads have been merged into this one, and if the view counts were also merged, then that number would be artificially increased.
Its pretty irrelevant anyway. Bandwagoning for or against anything gets one exactly nowhere.
If someone has a perspective, they can share it with civility, constructively. People may or may not agree but they will recognize the positive methodology, and if there's a useful kernel it will be noticed.
Other strategies are less than helpful. Counterproductive even.
 

shadojak

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I know I am! *munches popcorn* This is quite the Squawk Box.

It is kinda like watching a train wreck isn't it? I keep telling myself to walk away and yet I stand here transfixed by the conflict evolving in front of me.
 

Havamal

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I know I am! *munches popcorn* This is quite the Squawk Box.
Psst: [whispers] No replying directly to the yellow mod posts. It's an existing forum rule. In fact its their chief zero tolerance rule, due to certain necessities.
 

Havamal

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Popcorn?

I thought the choice was cake or death? And we are all out of cake!

Chris


cake-or-death1.jpg
 

Havamal

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In that case, it would be nice if they didn't let us reply to them, like how we can't vote on them.
I dont write the code man. Im just trying to share the guidelines. ;)


Frankly this forum software is a huge upgrade on my end.
 
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Amechwarrior

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Yes I know that Kiva probably did edit the json files.

The question that bothers me is extrapolating all of the cut and delayed features. I know we can get the wonderful modders of this community to fix alot of this and probably make the game way better.

BUT !!!!!!

If you want to play pvp, guess what you have to have? The answer is: the exact same copy of the game installed on your computer and your opponents. At least that is what we have heard. So how is pvp gonna happen unless you continually edit and then reinstall mods so you can play with others. Making sure you either have no mods are the exact same mods. If you edited some of your npc mech warriors. Would the other player have to have exact copies of the same people you have? Or do you then have delete them and reinstall. So if I wanted to play pvp, I would have to make either a complete copy of the game as a vanilla launch or have backup folders full of all the mods I use. Either way a terrible state the game would be in, leaving people like me out of the loop and unable to play even the lesser version of pvp that is going to be shipped.

So while this cut can be fixed using the Json files by modders. Does that then mean my game is now unable to play pvp? What kind of disturbing posts are we going to get post launch if people cannot even play pvp because they have to mod files just to make the game work for them? It is a slippery slope. But like I said, I do not know exactly how this works. Why I am asking questions.

I have asked in all hopefullness that one of the modders will figure out how to make a really good mod launcher for this game so we could possibly edit mods, disable them etc at launch of the game so playing pvp would not then be hard or impossible if you have modded your game. I know there are many battle settings I will be modding once someone posts how to. Including visibility range, water heat sinking, npc pilot names (because I have to) otherwise I just will not care if they die.

With HBS cutting and delaying features, modders will of course want to do their best. But because of the anti cheat setting on the game it could make it much more difficult for people like me that do not mod, do not code or program to play pvp if we wanted to. Note I am not normally a pvp player. I bring this up because I have friends who are.

Chris

I'd assume SP pilot edits would be separated from PvP pilot pools the same way the AI files were not checked against in any of the later beta builds. There is probably going to be a way to do it without sacrificing common PvP ability.