Are we going to be able to name our merc company (or mechwarriors?) SOLVED.

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Kereminde

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At this point, I'm not recommending it to anyone. I'm now almost prepared to collect my code and never install it, never look back, and just move right on into something else. And it's not because of Harebrained Schemes or Paradox.
 

Brother Diogenes

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I know this game will be fun for a while and I want that while to be as long as possible. Loss of personable features like this further reduces that period of time.
"Personable features" is a great way of putting it - not a necessary part of the game, but one of those things that just gives it more life and charm. Yeah, I can certainly understand that.

It's also been said that developers have said that the pilot files are modifiable, if that work around is true, some official confirmation (or better yet a how-to guide) would also be nice.
I wouldn't be surprised if we saw guides on character editing posted here within hours of the game's release. There's no way the modders are going to let that slip by.
 

Kereminde

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I wouldn't be surprised if we saw guides on character editing posted here within hours of the game's release. There's no way the modders are going to let that slip by.

"Hours" is being charitable. I expect "hour".
 

Prussian Havoc

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"Personable features" is a great way of putting it - not a necessary part of the game, but one of those things that just gives it more life and charm.

I wouldn't be surprised if we saw guides on character editing posted here within hours of the game's release. There's no way the modders are going to let that slip by.
Our Modders have never failed to impress, so for that reason I hope each and everyone of them gets to enjoy exploring and experiencing the game for a few days after Launch.

But I share your opinion that the opportunity to validate, update and release current Mods, as well as to plumb the extent to which the Launch version of the game will permit and support new Mods, will likely prove overwhelming. : )

I just hope we can secure for our Modding Community a home, within which to best interact with their fans and prospective new Modders alike. Rather than to have their threads spread hither and yon throughout the tides, pools and eddies of general discussion.
 

wwiiogre

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@ Havamal,

Actually Mitch did not say it needed a months worth of work. He said it needed the man hours of a month for a single person plus testing time. Now that could mean 40 hours per week times 4.5 weeks or roughly 180 hours of work needed plus testing. Now we do not know how that work is broken down. Can it only be done by a single person? Is it in many parts that can be done by many people at the same time? Plus we do not know when this game is going to actually ship. It could ship the last day of April and still fall within what has been promised for release date. Meaning there could still be more than a month left. So apparently more than enough time depending on how the actual work needed is broken down. It also appears even if it was only a single person in the entire HBS crew had to do the work it still could get completed and tested on time. But that is just me peeking thru a keyhole into a dark room making a WAG.

@Prussian Havoc

Yeah but once Mitch made the comment I asked if perhaps he had been mistaken since he did have a history of it. He came in later to this very topic and stated unequivocally that no, he had not misspoken, but yes it was now cut. Note repeatedly he said cut, not delayed. Sad but true.

I was hoping Mitch had incorrectly stated this, but nope. Another kickstarter feature fully funded now cut or hopefully merely delayed.

Chris
 

Jade_Rook

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@ Havamal,

Actually Mitch did not say it needed a months worth of work. He said it needed the man hours of a month for a single person plus testing time. Now that could mean 40 hours per week times 4.5 weeks or roughly 180 hours of work needed plus testing. Now we do not know how that work is broken down. Can it only be done by a single person? Is it in many parts that can be done by many people at the same time? Plus we do not know when this game is going to actually ship. It could ship the last day of April and still fall within what has been promised for release date. Meaning there could still be more than a month left. So apparently more than enough time depending on how the actual work needed is broken down. It also appears even if it was only a single person in the entire HBS crew had to do the work it still could get completed and tested on time. But that is just me peeking thru a keyhole into a dark room making a WAG.

Chris
We don't know what else they still need to get finished. They likely have assignments for all of their staff all the way through to release. If they finish other things early, they might have time to work on this, but it seems unlikely. Customization won't be as extensive as I was hoping for, but switching mechwarrior names won't change my game experience. I probably wasn't going to bother with customizing the appearances of the mechwarriors anyways.

This is HBS's largest and most ambitious game. It seems they overestimated what they could get done in the first game. I still have no doubt that it will be an amazing game that I will spend days on.
 

Amechwarrior

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Most all of us will still be playing the game anyway. Where the loss of customization really hurts is replayability and time spent playing.

When I've thought about playing this game over the past couple years, most of those thoughts has gone into my lance. I know what names I want, I know what backstories I was going to use, I know what mech pairings I wanted. I even know what pilots got upgraded to what mechs as their skills increased/they got promoted. Losing this feature and instead being given generic pilots lessens the personal connection I feel to the game. Lessened personal connection = lessened motivation to replay after I've beaten the campaign = lessened time spent playing = lessened desire to buy DLC. I believe Kiva (but maybe it was another dev) once tweeted how upset we'd be when our pilot died. I can't really imagine getting upset over John Do #3's loss when John Do #4 gets out of sickbay next week.

I'd even planned a playthrough without losing any of my 4 main pilots (i'd have expendable ones for times the main 4 were injured) but I was going to restart the whole campaign if any of the main 4 died. That seems unlikely if I can't name the big 4 as they just won't mean much to me.

I know this game will be fun for a while and I want that while to be as long as possible. Loss of personable features like this further reduces that period of time. The loss of the PvP/multiplayer features hurt as once a player figures out the AI, inside and out, PvP is really the only challenge left. Lost features may not be much by themselves to some players but the losses are cumulative.

At this point, I'd really like some developer confirmation that this feature is HIGH on the priority list for post launch uncutting. It's also been said that developers have said that the pilot files are modifiable, if that work around is true, some official confirmation (or better yet a how-to guide) would also be nice.

I don't know if backgrounds and the stats they may adjust would be editable in-game. Or else, everyone would reroll every hire to be a spartan warrior who doesn't need things like 0g pools and food other than gruel to save money, while adjusting the other parts of their backstory to make the stats they need at the moment. Is there a quote where backstories were editable for the MW hires? I think you'd still be off having to .json edit your way to get your full custom starter Lance even with the feature fully implemented in-game.
 

Fairborne

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This change nixes three of the four company name ideas I have.

Starla's Stonecutters were to have gemstone and/or rock types for all of their call signs.

The Fairhaven Bloodravens were to be named after past rpg characters both mine and friends'.

The Babes of War were to be all female with some named after City of Heroes guild mates. (I was part of Babes of War on Freedom server for a large part of my time in CoH)

On the plus side, I had decided on none of those being my first play through. So HOPEFULLY by the time I am finished with my first, as The Morrigan's Menagerie, this feature will have been added back into the game.
 

Prussian Havoc

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@wwiiogre, I've had my own disappointments at the loss of Kickstarted BATTLETECH features, and I share in the frustration of those who were excited for Cutomizable MechWarriors. :bow:

But at some point for me it is more important to celebrate what BATTLETECH "is," rather than lament what BATTLETECH "is not." Difficult though that may be...
 

Stuckenschmidt

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But at some point for me it is more important to celebrate what BATTLETECH "is," rather than lament what BATTLETECH "is not." Difficult though that may be...

Someday I`d like to meet you on the battlefield. :D
 

Prussian Havoc

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Fairborne

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But at some point for me it is more important to celebrate what BATTLETECH "is," rather than lament what BATTLETECH "is not." Difficult though that may be...

I 100% agree. Also, despite my disappointment in this feature issue, I am still wholeheartedly recommending BattleTech to any of my friends who might have the slightest interest in big stompy robots whether from past BattleTech experiences or Not
 

Felixforever

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I 100% agree. Also, despite my disappointment in this feature issue, I am still wholeheartedly recommending BattleTech to any of my friends who might have the slightest interest in big stompy robots whether from past BattleTech experiences or Not
Totally agree, while I am not happy about missing features, to not recommnd something we haven't even had the chance to play yet is kinda extreme.
 

Ninestyx

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I'll see how it all pans out, recommendations/reviews will be based on what the game is - it'll be judged on its merits on that alone. Looking forward to trying it out but trying to moderate my bias, expectations etc.
 

Packrat

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I have a friend who loves tactical combat games like X-Com. If the combat turns out to be good, I'll definitely be recommending this game to him. Though I know that, like me, he'd definitely appreciate the ability to customize the names and appearances of our mechwarriors should the ability be added in post-launch, I also know that we'll both still get attached to our mechwarriors even without the ability to customize them.
 

Havamal

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@ Havamal,

Actually Mitch did not say...
That's all pretty convoluted IMHO.
Here's why. The man knows how they would have to handle it. We don't. Assumptions by those on the outside (mine too certainly) regarding the break down of division of labor are less than useless. I can but take him at his word, keeping in mind it's a guess and natural margin for error. Let's not let wish fulfillment lead to pointless conjecture, not what we would like to be cloud what is.
The key is it's become apparent that there's enough work to not make release. Which they certainly have an idea of when that is And the estimate does not include test time as I said which by its nature is variable.
So it's in the realm of not happening right now.
It doesn't seem such a bad delay to me. I consider anything less than 6 months short-term in software development.
It's not impossible down the road at any rate.
Months? I can wait that long for cosmetics.
I'm here to play the game itself, if it continues to add quality of life updates, ect then the more the better.

YMMV
 
Last edited:

Havamal

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We don't know what else they still need to get finished. They likely have assignments for all of their staff all the way through to release. If they finish other things early, they might have time to work on this, but it seems unlikely. Customization won't be as extensive as I was hoping for, but switching mechwarrior names won't change my game experience. I probably wasn't going to bother with customizing the appearances of the mechwarriors anyways.

This is HBS's largest and most ambitious game. It seems they overestimated what they could get done in the first game. I still have no doubt that it will be an amazing game that I will spend days on.
I guarantee they have assignments through release . It's a hellish time for any project.
Especially for a studio that cares so much to get it right.
If something is not ready, not to their standards, and projects past release: tabling it until it can be done right though difficult, is the move of integrity.
 
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ShadowDragon868

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This makes me salty.

Saltier than the lawsuit kerfluffle ripping out two of my favorite 'Mechs, in fact. That was hostile action, this was... This...

Whatever the reasons, I will say this:
I spent all night playing Star Trek Online. I fired my phasers a grand total of one time. I spent, collectively, about an hour doing Space Captain Paperwork - assigning duty officer and admiralty missions, managing the exchange, etc.

The remainder of that time was spent playing Space Barbie. I took an hour and a half getting the look of one of my bridge officers - IE, my NPC backup singers that are almost exclusively likely to be seen by me and me alone - right. I then spent another half-hour writing, rewriting, researching, and re-rewriting her backstory. To get a two-thousand character biography that is almost certain to be seen by a grand total of two persons, one of whom is myself, correct.

I've literally spent more time in XCOM and XCOM 2 customizing my squaddies than I have had sending them out to fight. Etc, etc.
To me, it's more important to relate to and enjoy being the people I'm ordering around than it is to GO GO GO and git gud and reach "the real game" that allegedly begins at 60, or when you're wealthy enough to field a Steiner Scout Lance, or what-have-you.


Is this a deal-breaker for me? No. At this point, nothing which does not fall into the realm of insanity would be.
But, oh I am not happy about this. I'm a person who quite literally sprinted a block to get my money in the mail to upgrade my backer pledge into the mail before the post office closed for fear it wouldn't get in under the deadline to upgrade otherwise. (That is not hyperbole. There was roadwork unexpectedly blocking the post office and the nearest place I could find to park was not near to it. I don't use paypal and IIRC they were not able to take upgrade orders via normal cards. I got in the door and to the window just before the postmaster had been about to pull down the shutters. Thankfully she was nice and stayed open a few extra minutes for me to fill out my money order.)

I really do hope that this is an "in success" thing, or a "this is going high on the patch 1.2 priority list" thing.
I do, however, know that I and probably a whole raft of others are going to be furious if this becomes paid DLC later - whether or not that paid DLC is offered free to kickstarter backers. I've never been a fan of "I have mine, devil take the hindmost." (If only because in most things in life I am the hindmost.)
 

shadojak

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At this point, I'm not recommending it to anyone. I'm now almost prepared to collect my code and never install it, never look back, and just move right on into something else. And it's not because of Harebrained Schemes or Paradox.

I'm not sure how to take this statement, especially from one of the grognard's of the community. Is this intentionally inflammatory, sarcastic, joking or in response to an entirely unrelated matter?

As to the subject of this thread, I'm leaning more towards the "let cooler heads prevail", "wait and see", "trust HBS to deliver a high quality gaming experiance" and Care Bears in white armor contigent.