Are these bugs/oversights, or working as intended?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Snorro Soliman

Captain
53 Badges
Dec 5, 2018
376
447
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • BATTLETECH
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
Hi all.

I love this amazing game. Especially for LAN, multiplayer, as it allows banter and strategy to coexist. I feel like I am playing Dimensional Billiards Paradox Poker with my friends.
I came across several minor issues, I'm not sure they are working as they should. Interested to find out if I'm the only one, please share your thoughts (or even better, fixes!).
- The Hasher SMG the hacker uses seems to lack both a sound effect and animation. Shouldn't it be kind of a lightning uzi? (you cant just hack an organic creature….can you?)
- There seem to be some edge case lock ups, where the AI turn cannot be processed. Can't be sure, but I think an army using a teleporter, then retreating when it encounters an incompantible battle, might cause the AI to enter a loop, causing games to not progress. I can upload a save, where should I do it?
 

Triumph Jordi

Quality Assurance Specialist
Paradox Staff
QA
Feb 18, 2019
3.785
2.689
Hi Snorro Soliman, the Hasher SMG issue should have been fixed in one of our first patches after release. And you are correct there are still quite some edge cases out there that we didn't catch where they AI gets stuck. Always try to report those through the Bug Report sub forum, you can attach the save to the post if you zip it up.
 

Garresh

Captain
11 Badges
Jun 24, 2018
301
21
  • Teleglitch: Die More Edition
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Shadowrun Returns
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall - Revelations
  • Leviathan: Warships
  • Magicka
Hi all.

I love this amazing game. Especially for LAN, multiplayer, as it allows banter and strategy to coexist. I feel like I am playing Dimensional Billiards Paradox Poker with my friends.
I came across several minor issues, I'm not sure they are working as they should. Interested to find out if I'm the only one, please share your thoughts (or even better, fixes!).
- The Hasher SMG the hacker uses seems to lack both a sound effect and animation. Shouldn't it be kind of a lightning uzi? (you cant just hack an organic creature….can you?)
- There seem to be some edge case lock ups, where the AI turn cannot be processed. Can't be sure, but I think an army using a teleporter, then retreating when it encounters an incompantible battle, might cause the AI to enter a loop, causing games to not progress. I can upload a save, where should I do it?

I saw that happen once, and I forgot to report it in bugs(lol). Anyways it seems to be animation based, because I zoomed out to the map layer where it doesn't render animations and the AI stopped dancing on the teleporter.
 

Snorro Soliman

Captain
53 Badges
Dec 5, 2018
376
447
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • BATTLETECH
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
Hi Snorro Soliman, the Hasher SMG issue should have been fixed in one of our first patches after release. And you are correct there are still quite some edge cases out there that we didn't catch where they AI gets stuck. Always try to report those through the Bug Report sub forum, you can attach the save to the post if you zip it up.

Thank you for the reply. I'll upload the save once I manage to find it. Still do not see hasher smg animations though.edited:works on heroes but not regular units. Hackers of every race simply rock back and an invisible force damages the target. Could it be that games started on previous versions lack the fixed code? (I ask because it is happening in a pbem match ongoing since closely after release). Am I doing something wrong?
 
Last edited:

King of Zoot

Major
100 Badges
Jul 30, 2012
599
670
  • Steel Division: Normand 44 - Second Wave
  • Magicka
  • A Game of Dwarves
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Sword of the Stars II
  • Age of Wonders III
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • War of the Roses
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris - Path to Destruction bundle
  • March of the Eagles
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Steel Division: Normandy 44
  • Stellaris
  • Stellaris: Apocalypse
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Leviathan: Warships
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Impire
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Stellaris: Nemesis
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
Hi Snorro Soliman, the Hasher SMG issue should have been fixed in one of our first patches after release. And you are correct there are still quite some edge cases out there that we didn't catch where they AI gets stuck. Always try to report those through the Bug Report sub forum, you can attach the save to the post if you zip it up.
The hero mounted hashers work but the hackers don't have sound or effects when they shoot.