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GsusNSV

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Here you go.
AcePilot.JPG
 
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HeilLoki

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I already asked, but will there be an option to have historical names?

In WWW there's a Heinz 'Dolfo' Hafner. That's not a real name though. I know people like Anton "Toni" Hafner, Oskar-Heinrich "Heinz" Bär, Adolf "Dolfo" Galland, but no Heinz "Dolfo" Hafner...

The randomly generated name is not that great either, because Heinz is short for Heinrich. Dolfo is another way of saying Adolf. So calling someone Heinz "Dolfo" does not make sense at all.
 
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Zaku

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I already asked, but will there be an option to have historical names?

In WWW there's a Heinz 'Dolfo' Hafner. That's not a real name though. I know people like Anton "Toni" Hafner, Oskar-Heinrich "Heinz" Bär, Adolf "Dolfo" Galland, but no Heinz "Dolfo" Hafner...

The randomly generated name is not that great either, because Heinz is short for Heinrich. Dolfo is another way of saying Adolf. So calling someone Heinz "Dolfo" does not make sense at all.

I think the names are randomized, but I'm sure you can get historical aces as well.
 
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gamedude

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IMO, it would be better, if planes used same XP system as ground units.

Micromanaging "aces" seems like another clickfest + it poorly represent experience/training of large number of pilots.

An ace is not an normal person that just helped you efficently spend 0.0001 less on fuel, or helped you make your guns more reliable. The aces are like scientists of the sky, they learn and adapt which in turn is brought to the regular pilots. Why shouldn't the Ace help his brothers.
 
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Raptor83

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An ace is not an normal person that just helped you efficently spend 0.0001 less on fuel, or helped you make your guns more reliable. The aces are like scientists of the sky, they learn and adapt which in turn is brought to the regular pilots. Why shouldn't the Ace help his brothers.
That doesnt change fact, that currently pilots all have same experience - green pilot is currently just as effectib´ve as someone who spent last 2 years fighting....
 
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agentgb

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There were plenty of notable tank aces too not just pilots, that pretty much changed the outcome of some battles, would be neat to see alittle focus on both tank and pilots aces, although may be a headache to balance, perhaps a 'generic ace' with the ability to pick traits (named after notable aces) with a limit of points to be spent would make things easier? or would it most likely be a special unit like that in hoi3.
 
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fabius

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The US and Soviets made use of infantry 'Heroes' for examples to others and for domestic politics/dissent reduction.
 

Ibn_Solmyr

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Their aces system looks like a quite poor one yet, so if it even doesn't come with the release, I hope they will provide wayyyy moooore love to air aspects in later developpements, particularly in terms of air "manpower".

Suggestion :

All pilots (planes so, in HoI4 mechanics) are initially considered as rookies (lvl1).
Depending on the way your pilots handle the air battles during 1 week in a given air region, you have, say, 10% to 50% chance to produce some "competent pilots" (lvl2) for each one of the survivors when the week is finished.
Then you also could get 5% to 25% chance to produce some "veteran pilots" (lvl3) from the "competent pilots" fraction of the wing.
Eventually, you could get 2.5% to 12.5% chance to produce some "ace pilots" (lvl4) from the "veteran pilots" fraction of the wing.

So, for each wing, the game has to track only the dividing up between lvl 1, 2, 3 and 4. Each category of pilots gives its own bonuses, and in proportion of its scale in the unit.
I'd say, in a paradise/ultimate HoI4, that dramatic losses during the week' air battles would tend to provide defensive skills when huge losses inflicted to the ennemy would tend to provide better offensive skills. But at least, the more you master your air battles the more chance of improving your pilots you get.

When you select a wing, you can know what is the proportion of aces/veterans/competent/rookies yon have in and you can reorganise your units. (Think that way you could, for example, illustrate Malta defensive trial with only veterans and aces !)

Eventually and ideally, there should be some kinds of skills : hunter, night fighter, strategic bombing, tacical bombing, assault bombing, logistic (for paratroopers launch and supplying).
 
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Raptor83

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Their aces system looks like a quite poor one yet, so if it even doesn't come with the release, I hope they will provide wayyyy moooore love to air aspects in later developpements, particularly in terms of air "manpower".

Suggestion :

All pilots (planes so, in HoI4 mechanics) are initially considered as rookies (lvl1).
Depending on the way your pilots handle the air battles during 1 week in a given air region, you have, say, 10% to 50% chance to produce some "competent pilots" (lvl2) for each one of the survivors when the week is finished.
Then you also could get 5% to 25% chance to produce some "veteran pilots" (lvl3) from the "competent pilots" fraction of the wing.
Eventually, you could get 2.5% to 12.5% chance to produce some "ace pilots" (lvl4) from the "veteran pilots" fraction of the wing.

So, for each wing, the game has to track only the dividing up between lvl 1, 2, 3 and 4. Each category of pilots gives its own bonuses, and in proportion of its scale in the unit.
I'd say, in a paradise/ultimate HoI4, that dramatic losses during the week' air battles would tend to provide defensive skills when huge losses inflicted to the ennemy would tend to provide better offensive skills. But at least, the more you master your air battles the more chance of improving your pilots you get.

When you select a wing, you can know what is the proportion of aces/veterans/competent/rookies yon have in and you can reorganise your units. (Think that way you could, for example, illustrate Malta defensive trial with only veterans and aces !)

Eventually and ideally, there should be some kinds of skills : hunter, night fighter, strategic bombing, tacical bombing, assault bombing, logistic (for paratroopers launch and supplying).
I agree and IMO, if devs just copied XP system, used for army troops, it would work well, without need to code another feature.
 

perujuan

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Glad to see Fighter Aces, hopefully a bomber/ground support ace will be coming soon. I think posts in here bring up good points, but I'm glad HOI IV are not abandoning it. The stats that comes along with an Ace does bring an impact. Good job Paradox!