So in WWW5 Germany got a Fighter Ace.
Just for him to be shoot down 5 hours (in-game) later.![]()
An ace was shown in WWW stream, then he immediately died.
Here you go.
View attachment 156126
I made a screenshot from the World War Wednesday video today.Interesting when that was posted? Seems like you can only have one ace per wing, is that correct?
If it they don't, they're very cool to have.Does an Ace make any real impact?
I made a screenshot from the World War Wednesday video today.
And yes, only one Ace per Wing, I guess.
I already asked, but will there be an option to have historical names?
In WWW there's a Heinz 'Dolfo' Hafner. That's not a real name though. I know people like Anton "Toni" Hafner, Oskar-Heinrich "Heinz" Bär, Adolf "Dolfo" Galland, but no Heinz "Dolfo" Hafner...
The randomly generated name is not that great either, because Heinz is short for Heinrich. Dolfo is another way of saying Adolf. So calling someone Heinz "Dolfo" does not make sense at all.
IMO, it would be better, if planes used same XP system as ground units.
Micromanaging "aces" seems like another clickfest + it poorly represent experience/training of large number of pilots.
That doesnt change fact, that currently pilots all have same experience - green pilot is currently just as effectib´ve as someone who spent last 2 years fighting....An ace is not an normal person that just helped you efficently spend 0.0001 less on fuel, or helped you make your guns more reliable. The aces are like scientists of the sky, they learn and adapt which in turn is brought to the regular pilots. Why shouldn't the Ace help his brothers.
I think the names are randomized, but I'm sure you can get historical aces as well.
The US and Soviets made use of infantry 'Heroes' for examples to others and for domestic politics/dissent reduction.
I agree and IMO, if devs just copied XP system, used for army troops, it would work well, without need to code another feature.Their aces system looks like a quite poor one yet, so if it even doesn't come with the release, I hope they will provide wayyyy moooore love to air aspects in later developpements, particularly in terms of air "manpower".
Suggestion :
All pilots (planes so, in HoI4 mechanics) are initially considered as rookies (lvl1).
Depending on the way your pilots handle the air battles during 1 week in a given air region, you have, say, 10% to 50% chance to produce some "competent pilots" (lvl2) for each one of the survivors when the week is finished.
Then you also could get 5% to 25% chance to produce some "veteran pilots" (lvl3) from the "competent pilots" fraction of the wing.
Eventually, you could get 2.5% to 12.5% chance to produce some "ace pilots" (lvl4) from the "veteran pilots" fraction of the wing.
So, for each wing, the game has to track only the dividing up between lvl 1, 2, 3 and 4. Each category of pilots gives its own bonuses, and in proportion of its scale in the unit.
I'd say, in a paradise/ultimate HoI4, that dramatic losses during the week' air battles would tend to provide defensive skills when huge losses inflicted to the ennemy would tend to provide better offensive skills. But at least, the more you master your air battles the more chance of improving your pilots you get.
When you select a wing, you can know what is the proportion of aces/veterans/competent/rookies yon have in and you can reorganise your units. (Think that way you could, for example, illustrate Malta defensive trial with only veterans and aces !)
Eventually and ideally, there should be some kinds of skills : hunter, night fighter, strategic bombing, tacical bombing, assault bombing, logistic (for paratroopers launch and supplying).