I'm starting this thread based on a discussion about damage control. The current naval combat system has a problem in that it scales all of the damage equally. There are plenty of examples of ships that took ridiculous amounts of damage but survived, while others got taken out by one lucky torpedo strike or bomb.
My idea is simple. In addition to causing normal damage to the strength of a ship each hit against a ship (whether by air or sea) would have a low chance of causing a naval combat event. The chance of these events occuring would be further modified by the strength of the hit, doctrines, technology, leadership and current organization and strength.
These are some ideas.
FIRE!! - the hit has caused some part of the ship to ignite. The combat event will last for a random amount of time and cause more strength loss for every round the ship is still on fire. Ships that are at relatively high strength and org will be able to stop fires quickly, possibly modified by a proposed damage control tech.
Ammunition Explosion! - The hit caused an ammo magazine or bomb cache to explode. 300% normal damage.
Damage to rudder - The ship's rudder has been damaged. It will suffer a penalty on all positioning rolls for the rest of the battle.
Damage to propulsion - The ship will suffer huge penalties to positioning and all opposing ships get bonuses when targeting it. Also, becomes unable to retreat.
elevators damaged - This would only affect carriers but it would give all of the CAG's from that carrier a morale penalty.
Turret damaged - The ship's sea attack is reduced by 20%. (though it might just be better to make offensive capability scale to strength)
These are just a few ideas and they don't all have to be bad. It would be really cool if the affect would persist from battle to battle until repaired but the engine probably can't handle that.
This would add a lot to naval combat and allow for the occasional David vs. Goliath upset as happened historically. Things like the sinking of the Hood would look like this --〉hit from Prince Eugen causes FIRE!! (starts taking further damage as the battle continues) --> Hit from the Bismark causes an Ammunition Explosion which combined with the previous damage is enough to sink the ship.
These events would all get more likely the more damaged a ship already was, so it would actually be a significant risk to put out ships that were damaged because they would be much more likely to take catastrophic damage.
What do you all think?
My idea is simple. In addition to causing normal damage to the strength of a ship each hit against a ship (whether by air or sea) would have a low chance of causing a naval combat event. The chance of these events occuring would be further modified by the strength of the hit, doctrines, technology, leadership and current organization and strength.
These are some ideas.
FIRE!! - the hit has caused some part of the ship to ignite. The combat event will last for a random amount of time and cause more strength loss for every round the ship is still on fire. Ships that are at relatively high strength and org will be able to stop fires quickly, possibly modified by a proposed damage control tech.
Ammunition Explosion! - The hit caused an ammo magazine or bomb cache to explode. 300% normal damage.
Damage to rudder - The ship's rudder has been damaged. It will suffer a penalty on all positioning rolls for the rest of the battle.
Damage to propulsion - The ship will suffer huge penalties to positioning and all opposing ships get bonuses when targeting it. Also, becomes unable to retreat.
elevators damaged - This would only affect carriers but it would give all of the CAG's from that carrier a morale penalty.
Turret damaged - The ship's sea attack is reduced by 20%. (though it might just be better to make offensive capability scale to strength)
These are just a few ideas and they don't all have to be bad. It would be really cool if the affect would persist from battle to battle until repaired but the engine probably can't handle that.
This would add a lot to naval combat and allow for the occasional David vs. Goliath upset as happened historically. Things like the sinking of the Hood would look like this --〉hit from Prince Eugen causes FIRE!! (starts taking further damage as the battle continues) --> Hit from the Bismark causes an Ammunition Explosion which combined with the previous damage is enough to sink the ship.
These events would all get more likely the more damaged a ship already was, so it would actually be a significant risk to put out ships that were damaged because they would be much more likely to take catastrophic damage.
What do you all think?