Don't forget the Sikhs either. They haven't received any form of new mechanics since their introduction.Poor Totemist isn't even included in the forgotten religions list
Nonetheless, Animism is the third-largest religion in the game with 23 playable tags (making it seventh-largest religion tag-wise), representing various Asian, Australian and Polynesian folk religions, as well as the traditional faiths of Greenland Inuits, South American tribes and some Mesoamerican natives. And given that Paradox has repeatedly used Animism specifically as the place-holder religion for Asian folk religions while they had several opportunities to represent those religions as their own faiths, it is evident that something must be done to make Animism more interesting, either by cutting it out entirely and replacing it with more interesting faiths or by giving it mechanics that reflect the faiths of the nations and people that are represented as Animist in-game.Animism is a placeholder religion as PDS gradually replaces it with actual religions. No point in giving anything to a placeholder.
Personally, I'd argue for removing Totemism entirely as an united religion, and splitting Totemism and American provinces of Animism into new faiths that more accurately represent the religions of native Americans.Totemism is IMO the one which needs special mechanics, as it's large and people will play it. As is, if I played with Northern American natives, I'd just convert to some Christian religion (which isn't bad, you should be tempted to convert, but the traditionalist alternative should be made fun).
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