Well by 1903 I had finished the entire tech tree. The last six techs all being cultural, but now I've got events/inventions firing that is shooting up militancy and creating new crime inventions (i.e. terrorism).
The problem is, I don't know what some of the inventions do. I had a quick look for the 'techtitionary' (sp?) that I once saw to see if it explains each invention, but I couldn't find it.
Anyway, are there certain cultural techs that I should avoid researching that would otherwise cause unrest amongst the plebs?
The problem is, I don't know what some of the inventions do. I had a quick look for the 'techtitionary' (sp?) that I once saw to see if it explains each invention, but I couldn't find it.
Anyway, are there certain cultural techs that I should avoid researching that would otherwise cause unrest amongst the plebs?