Huh. I never thought of that and it makes perfect sense.Why is fuel not used in garrisons? That's problem number 1 in all honesty
Huh. I never thought of that and it makes perfect sense.Why is fuel not used in garrisons? That's problem number 1 in all honesty
I figured fuel wasn't used by garrisons because they were purchasing it from the civilian population.Huh. I never thought of that and it makes perfect sense.
Isn't the throughput of supplies through a province, in part, an abstraction of the cost of moving the supplies? Like, it's representative of how much of the supplies are eaten/used due to the time it takes to use progressively worse roads. I.e., logostics already uses fuelIf were going to ask why fuel isnt used for garrisons, then we should also ask why fuel isnt used for logistics, which is probably even more problematic.
Isn't that what recon does now? You get buffed during combat for having higher recon?Maybe recon could be a way to bypass some entrenchment, like how spies already do (logic being that knowing where enemies are at their strongest lets you bypass or ambush them better).
Recon doesn't directly interact with entrenchment, no. It just gives your general a better chance to counter the opposing general's tactic.Isn't that what recon does now? You get buffed during combat for having higher recon?
But even then it feels odd that you can motorize a node, have a need for a lot of trucks to do so...and still no extra fuel is consumed - and in this scenario I don't see a further direction reduction of supply acting as "cost"Isn't the throughput of supplies through a province, in part, an abstraction of the cost of moving the supplies? Like, it's representative of how much of the supplies are eaten/used due to the time it takes to use progressively worse roads. I.e., logostics already uses fuel
Yeah, I see what you mean. There's an element to game design that most designers try to avoid, or at least control, and it's to do with snowballing or spiralling.But even then it feels odd that you can motorize a node, have a need for a lot of trucks to do so...and still no extra fuel is consumed - and in this scenario I don't see a further direction reduction of supply acting as "cost"
what matters (so far as I understand it) is the highest recon value of any of your divisions, which is added to a general-derived overall initiative score, and compared against the other side's to determine which general in a battle gets initiative, which in turn gives you a chance to counter the enemy tactic.I've never been able to work out exactly what value recon has. Like, is a recon company better than engineers? Or support artillery?
Not really, because going from horse logistics to motorized makes 0 impact on oil usage.Isn't the throughput of supplies through a province, in part, an abstraction of the cost of moving the supplies? Like, it's representative of how much of the supplies are eaten/used due to the time it takes to use progressively worse roads. I.e., logostics already uses fuel
Isn't that what recon does now? You get buffed during combat for having higher recon?
Fuel is not even used by motorizing supply hubs with 1000s of trucks supplying several armies, Id say thats a bigger problemWhy is fuel not used in garrisons? That's problem number 1 in all honesty
Ah but you see, it only takes 80 trucks to supply 30 divisions. Nevermind that each one of those divisions could be a motorized division with hundreds of trucks in it and a 20 truck logistics company.Fuel is not even used by motorizing supply hubs with 1000s of trucks supplying several armies, Id say thats a bigger problem![]()
I think this came from some bloke on a Youtube channel and was since debunked.If I remember correct, it only gives a chance of picking a counter tactic in battle…but the way tactics work, rarely do tactics actually have counters at all, and when they do theyre actually only come into play on the defense, which is odd since youd think recon would be just as important if not more so on the offense.