Are there any plans to rework Armored Cars?

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Dec 5, 2021
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If were going to ask why fuel isnt used for garrisons, then we should also ask why fuel isnt used for logistics, which is probably even more problematic.

Maybe recon could be a way to bypass some entrenchment, like how spies already do (logic being that knowing where enemies are at their strongest lets you bypass or ambush them better).

Recon provided by the company type could be based on how quickly it gets around and how well protected it is while doing so. After all, that was the idea in real life, correct? Armored cars being quick enough to get around, while being combat ready enough to not get easily taken out if spotted.
 
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NeomerArcana

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If were going to ask why fuel isnt used for garrisons, then we should also ask why fuel isnt used for logistics, which is probably even more problematic.
Isn't the throughput of supplies through a province, in part, an abstraction of the cost of moving the supplies? Like, it's representative of how much of the supplies are eaten/used due to the time it takes to use progressively worse roads. I.e., logostics already uses fuel
Maybe recon could be a way to bypass some entrenchment, like how spies already do (logic being that knowing where enemies are at their strongest lets you bypass or ambush them better).
Isn't that what recon does now? You get buffed during combat for having higher recon?
 

Gort11

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Isn't that what recon does now? You get buffed during combat for having higher recon?
Recon doesn't directly interact with entrenchment, no. It just gives your general a better chance to counter the opposing general's tactic.

I've never been able to work out exactly what value recon has. Like, is a recon company better than engineers? Or support artillery?
 

Herennius

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Isn't the throughput of supplies through a province, in part, an abstraction of the cost of moving the supplies? Like, it's representative of how much of the supplies are eaten/used due to the time it takes to use progressively worse roads. I.e., logostics already uses fuel
But even then it feels odd that you can motorize a node, have a need for a lot of trucks to do so...and still no extra fuel is consumed - and in this scenario I don't see a further direction reduction of supply acting as "cost"
 

NeomerArcana

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But even then it feels odd that you can motorize a node, have a need for a lot of trucks to do so...and still no extra fuel is consumed - and in this scenario I don't see a further direction reduction of supply acting as "cost"
Yeah, I see what you mean. There's an element to game design that most designers try to avoid, or at least control, and it's to do with snowballing or spiralling.

Essentially, you want to avoid scenarios where a number goes up or down, which impacts another number to go up/down, which in turn impacts the original number to go up/down.

In this case, poor fuel supply would mean you increase to motorised logistics, which in turn means you have more fuel usage needs, which means you get less fuel etc. So I can sort of understand why motorising logistics doesn't increase fuel usage.
 
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pro.gamer.69

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I've never been able to work out exactly what value recon has. Like, is a recon company better than engineers? Or support artillery?
what matters (so far as I understand it) is the highest recon value of any of your divisions, which is added to a general-derived overall initiative score, and compared against the other side's to determine which general in a battle gets initiative, which in turn gives you a chance to counter the enemy tactic.

it's definitely not better than engineers or artillery, not for the recon value alone at least. however it isn't completely useless, i'd put recon as a whole category of supports somewhere above support AT (in singleplayer and multiplayer, averaged) and below logis. probably same level as signals, if not higher in some cases. you can get some pretty meaty combat bonuses when you do roll counters, especially if you are fully taking advantage of preferred tactics and knowing your enemy's doctrine.
 
Dec 5, 2021
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Isn't the throughput of supplies through a province, in part, an abstraction of the cost of moving the supplies? Like, it's representative of how much of the supplies are eaten/used due to the time it takes to use progressively worse roads. I.e., logostics already uses fuel

Isn't that what recon does now? You get buffed during combat for having higher recon?
Not really, because going from horse logistics to motorized makes 0 impact on oil usage.

Recon technically does stuff, its just so inconsequential it feels useless. If I remember correct, it only gives a chance of picking a counter tactic in battle…but the way tactics work, rarely do tactics actually have counters at all, and when they do theyre actually only come into play on the defense, which is odd since youd think recon would be just as important if not more so on the offense.

I will say I like that recon gives terrain movement bonus, even if its pretty low. Thats cool and makes sense.
 
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Fuel is not even used by motorizing supply hubs with 1000s of trucks supplying several armies, Id say thats a bigger problem :D
Ah but you see, it only takes 80 trucks to supply 30 divisions. Nevermind that each one of those divisions could be a motorized division with hundreds of trucks in it and a 20 truck logistics company.
 
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If I remember correct, it only gives a chance of picking a counter tactic in battle…but the way tactics work, rarely do tactics actually have counters at all, and when they do theyre actually only come into play on the defense, which is odd since youd think recon would be just as important if not more so on the offense.
I think this came from some bloke on a Youtube channel and was since debunked.

However, it's a testament to how nebulous recon bonuses are that we could even be uncertain on something like this.