i think part of the reason for disagrees (though i didn't give one) is that it would not restore the previous state, because garrison damage/occupation laws are very different from previous and thus so is the cost proposition of garrison divisions.The current system--where you can produce a barebones LT for less than the cost of a AC--is silly because tanks were rarely used for MP duty. Taking their suppression would restore the previous state where AC did have a use. In other words, it would restore the previous state, which should be the objective.
players are using bargin bin light tra...er...tanks because they cost less and have more hardness. and to be fair, those are glorified armored cars. they have wheel suspensions, minimal armament, and their armor rating is worthless enough that even infantry kit research (without the piercing tech) is sufficient to pierce them.
thus, players will likely not be happy that they can no longer produce what amounts to armored cars by using the tank designer, and thus have to pay even more for garrisons when they are already pretty ahistorical in damage potential/cost as a mechanic right now.
ac are worthless in terms of stats too. the very highest tech one fights like a bad early tech light tank. i don't see an issue with reducing their cost to price out light tank designs for that role
i broadly agree with this (my garrison practices are basically identical to yours), but i do toss in mps in ~1944+ when wrapping up achievement runs and such. doctrines, spirits and real template designs etc are worth more, but at some point you're capped on meaningful combat equipment + industry tech and you have more military xp than you need. at that point, you can spend the glut of xp to stuff a division with 25 battalions of light tank and slap a mp in it.MPs are also a bit of a noob trap.
the reason i still agree that it's a "noob trap" is that people will make these investments at a point where alternatives would contribute much more significantly to their ability to actually gain the territory to garrison in the first place.
Last edited:
- 3