While adapting the ai events to the E3 map I have found several examples of quite complicated province triggers which I had to expand to keep them functional with the larger map. And the ai files will use those en masse... If you want the ai to behave as best as it can on the larger map you have to instruct it properly. But it will never be as good as a human player.
Hmm, indeed. The whole thing of having more provs vs AI performance is a pretty interesting science. Adding provs straight away would be fatal for the performance of the AI.
However if we had expert AI modders who would do a huge job on the E3 map AIs, we could actually have a more sophisticated AI, that had more alternatives with the extra provs, and could outsmart a human. So in theory you might be able to actually improve the AI with extra provs, but in practice won't happen, unless some 10 fanatical AI modders show up! :rofl:
Are you sure that I haven't adapted the AOD events to the E3 map? I'm quite sure that I have
uploaded them two weeks ago...
The ai files have to be done, that's correct, but in the light of the announced improvements to the ai it would be imo pointless to adapt these now and start 3 weeks later from scratch. If you can tolerate some small inconsistencies you can already play with the E3 map, it's fully playable.
I tried the mod before and after your fix. Now don't get me wrong, the map is great and 99% finished, only some fine tuning left. Like the last time I checked, there were 100% infra provs all over China (since those new provs were sea provs b4, I guess). Also those provs are plains, and have unsual weatherpatterns, which haven't yet been defined. Also have you can't have already fixed all the rare peace-events? Bitter peace, revolters, all that stuff would take ages.
Eventually tuning with a lot of mods, AI modding, map modding, I started getting some errors. So I made a new E3 folder, but something went awfully wrong with that one too. But I'll blame my modmixing and rushed reinstallation, so don't worry about that one.
