Are there any changes to 1.13's AE planned?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tweakee

Lt. General
45 Badges
Aug 22, 2013
1.368
1.411
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Monks and Mystics
  • Victoria 3 Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Crusader Kings II: Jade Dragon
  • Tyranny - Tales from the Tiers
Wiz i belive that currently ae is too high from claiming thrones/restoring unions ect, i enforced a pu over austria and got ae of upto 120 with some hre princes, i had basically all the hre,Spain,France,Hungary,Sweden,Teutons ect all coalition me, i can understand getting a good amount of ae, but when literally everyone coalitions you from claiming the throne and winning 'which is already rare due to pu mechanics' it seems a bit extreme.

If you're referring to v1.13, they already said they're cutting the AE they added in that version by half.

My guess would be that the same PU would result in a max of 80 AE... which frankly seems about right for taking out one of the world powers in one shot.
 

Mattzey

Captain
34 Badges
Sep 11, 2014
370
475
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Mare Nostrum
  • Imperator: Rome
  • Prison Architect
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Victoria 2: A House Divided
  • Victoria 2
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
If you're referring to v1.13, they already said they're cutting the AE they added in that version by half.

My guess would be that the same PU would result in a max of 80 AE... which frankly seems about right for taking out one of the world powers in one shot.
I said I could understand a good amount of ae, but whats the point of even having the feature if you get 120 ae and everyone in europe who isn't your ally coalitions you.
 

Apollyonna

Major
24 Badges
Mar 7, 2014
559
435
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Somehow the OP is under the impression that England doesn't care about those provinces. History suggests otherwise. With royal marriages all over Europe, clearly all those lands where known well enough by all of Europe.

The history goes a bit like this: Normans had a royal marriage (or more) with England in the 11th century. A Norman named Roger I conquered Sicily in the 11th century, kicking out the Arabs.

Clearly Sicily was known to England, who in turn were linked by royal marriages, offspring, etc to the Normans.

AE with England, whilst probably too high in the current beta patch definitely is acceptable.

Besides all of this, most of Western and Central Europe was catholic, they knew the history of Al Andalus and would be rather upset if muslims came back, this time with a vengeance of taking huge tracts of lands/lots of provinces in relatively short time. Of course you should have coalitions forming against you. In a way you can look at it as a sort of a preparation for a crusade. Should this AE vanish ? Maybe slower than with non christian nations. Unless they are religiously tolerant, they want nothing to do with the muslims.

Another viewpoint would be this: what if tomorrow IS/IS runs rampage and manages to siege and take over large parts of lands in Spain, Portugal, Italy, etc. Don't you think that every country in Europe, including USA, maybe Russia and many non European countries will form a coalition to counter the scourge and beat them back ? THAT is AE for you.

Edit: and if you come back every 10 years or so to take over more land/countries, do you really think AE should come down fast ? They will not trust you so why should their willingness to form coalitions against you stop ?

Someone else mentioned countries' fear for being next, that is exactly right.

Don't tell me if ISIS comes to Italy, takes it all in 20 years, you sit in Denmark and think, oh well, in 10 years it will all be fine again. But then 10 years later ISIS comes back to take over Switzerland, 10 years latedr half of Germany, etc... at one point they will be on your doorstep... as of what point will you say 'holy sh*t', I wished I had joined those coalitions all those years ago...?

Edit2: or worse, send your diplomat to see if they want to be your ally ;)
 
Last edited:
  • 1
Reactions:

CNY10000

First Lieutenant
10 Badges
Oct 29, 2014
267
238
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Hearts of Iron IV Sign-up
Extra cost for increasing at each level:

3-9 development: No extra cost
10-19 development: 3% per level between 10 and 19
20-29 development: 30% + 6% per level between 20 and 29
30-39 development: 90% + 9% per level between 30 and 39
40-49 development: 180% + 12% per level between 40 and 49
50-59 development: 300% + 15% per level between 50 and 59
etc

So increasing a province from 59 to 60 costs ~200 points (previously about 109), but increasing from 29 to 30 costs ~95 (previously about 79).

OPMs would still get ridiculously developed.

According to this formula, developing a 15 development province to a 30 development province will cost 1051 mana with only a capital modifier, which means a western OPM can easily double its development by 1570 without falling behind in tech nor in ideas.

By the end of the game, Paris and London would be barely medium sized cities only because they are not held by OPM.
The idea that getting development at the cost of mana without restriction, regardless of how much the mana cost is and how the mana cost scales, favors OPMs WAY TOO MUCH.
 
  • 4
  • 1
Reactions:

LikeNothing

Particularist
1 Badges
Oct 2, 2013
564
1.876
  • Europa Universalis IV
Extra cost for increasing at each level:

3-9 development: No extra cost
10-19 development: 3% per level between 10 and 19
20-29 development: 30% + 6% per level between 20 and 29
30-39 development: 90% + 9% per level between 30 and 39
40-49 development: 180% + 12% per level between 40 and 49
50-59 development: 300% + 15% per level between 50 and 59
etc

So increasing a province from 59 to 60 costs ~200 points (previously about 109), but increasing from 29 to 30 costs ~95 (previously about 79).
Would you consider making Development also cost Ducats? It is IMO essential,

(1) For keeping OPMs (say Ryukyu) from reaching higher levels of Development than capitals of Majors (say Paris);

(2) To solve the late-game Ducats overflow problem.
 
Last edited:
  • 7
Reactions:

Mattimeo78

Poutine Connoisseur
88 Badges
Aug 8, 2009
257
323
  • Heir to the Throne
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Arsenal of Democracy
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Necroids
  • Tyranny: Archon Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • War of the Roses
  • Warlock 2: The Exiled
  • Victoria 2
  • Victoria: Revolutions
So they added more AE on top of the AE increase from the development system, and it bugged into even more AE? In 1.12 if I have 0 AE with everyone and I take Sienna, half the HRE coalitions me. I assume in 1.13 you just sit on your ass and do nothing because everyone freaks out and attacks any time you got caught so much as fabricating a claim.
 
  • 1
  • 1
Reactions:

D-A-C

Captain
20 Badges
Nov 18, 2011
309
233
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
I think AE and massive coalitions forming against you is fine ... when its fair.

As somebody said, you should get a bonus if your on the defensive and take provinces from your aggressor, they started the fight but ou winning it shouldn't make your aggressive.

Also some CB's like gaining national cores should be 0 AE and even returning vassals national cores aswell.
 
  • 1
Reactions:

PhroX

General
112 Badges
Apr 6, 2009
1.709
2.563
  • Cities: Skylines
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Stellaris: Ancient Relics
  • Sengoku
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Cities: Skylines - Mass Transit
  • 500k Club
  • Europa Universalis IV: Rule Britannia
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Victoria 3 Sign Up
  • Stellaris: Lithoids
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Campus
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Tyranny - Bastards Wound
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Europa Universalis III Complete
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Europa Universalis III Complete
  • Age of Wonders: Planetfall
  • Victoria 2
  • Cities: Skylines - Parklife
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Golden Century
Also some CB's like gaining national cores should be 0 AE and even returning vassals national cores aswell.

Why should those give no AE? If I'm one of your neighbours, I couldn't care less whether you have any legitimate right to some land. By taking it you are becoming more threatening to me and thus it should generate AE.
 
  • 3
Reactions:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.453
38.872
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
Have you considered making development cost cash and take time instead?
"Spend ducats to wait some time and then get more ducats" is covered by buildings.
 
  • 2
Reactions:

Ariphaos

Colonel
87 Badges
Aug 5, 2011
833
794
  • Stellaris
  • Heir to the Throne
  • Stellaris: Galaxy Edition
  • Magicka
  • Majesty 2 Collection
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Hearts of Iron III
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Darkest Hour
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • For The Glory
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron II: Armageddon
  • Stellaris: Galaxy Edition
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Rome: Vae Victis
  • Stellaris: Nemesis
  • Europa Universalis III Complete
  • Europa Universalis III Complete
"Spend ducats to wait some time and then get more ducats" is covered by buildings.

No kidding, I've always felt that cash/trade/production/manpower buildings were rather silly. I mean, what, exactly, do you call a massive building project?

Buildings IMO should not influence the economy (and I'm including manpower in the concept of economy, here - it's certainly an underutilized resource).
 
  • 1
Reactions:

Trasymachos2

Private
70 Badges
May 6, 2014
19
15
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Nemesis
  • Cities: Skylines - Green Cities
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Would you consider making Development also cost Ducats? It is IMO essential,

(1) For keeping OPMs (say Ryukyu) from reaching higher levels of Development than capitals of Majors (say Paris);

(2) To solve the late-game Ducats overflow problem.

halve the MP cost and make it static, add a ducat cost starting at 100 and increasing exponentially.
 

TheLenrir

Recruit
79 Badges
Jul 5, 2013
9
2
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Leviathan: Warships
  • Crusader Kings II
  • Semper Fi
  • Sengoku
  • Europa Universalis IV: Res Publica
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Stellaris
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
If you're referring to v1.13, they already said they're cutting the AE they added in that version by half.

My guess would be that the same PU would result in a max of 80 AE... which frankly seems about right for taking out one of the world powers in one shot.

lT539Fr.jpg


Apologies for the somewhat amateurish editing, but this just happened when I was playing a goofy game as the polar bears. Was wondering why Switzerland was dunking Burgundy then I saw this. From what I've gathered, Burgundy only took 2 provinces which caused everyone to explode all over it, which is frankly insane. Was taking a look at the AE opinions it got from it's fellow countries and it was getting -109 AE from those close to it while generating -1 to -20 AE from countries as far as the Golden horde! Even Castille gained -42 AE (why does it even care?) let alone it's vassals generating -42 AE as well.

Hopefully the AE generation being cut by half will solve it because it seems like it's going to end up into another 'coalition partyhard' type of game if you're going the 'blob' route.
 
  • 2
Reactions:

TingJonKi

Captain
53 Badges
Feb 27, 2011
432
157
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Imperator: Rome
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Prison Architect
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Campus
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
Unless there is also an addition for increasing cost (in ducats or MP) for each button click or giving higher provinces bonuses so important provinces cost less the dominant strategy will just be finding the lowest developed grassland/farmland and spamming the button instead of developing a city like Paris or Constantinople in an empire

while +5 MP each time was too much I do advocate something like a scaling ducut costs so rich countries can develop large cities or a +2 MP one as ducats could lead to a power spiral
 

ChildeR

Field Marshal
59 Badges
Dec 19, 2012
6.160
1.643
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Crusader Kings III
  • Tyranny: Archon Edition
  • Surviving Mars
  • Age of Wonders III
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome
  • Prison Architect
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
So they added more AE on top of the AE increase from the development system, and it bugged into even more AE? In 1.12 if I have 0 AE with everyone and I take Sienna, half the HRE coalitions me. I assume in 1.13 you just sit on your ass and do nothing because everyone freaks out and attacks any time you got caught so much as fabricating a claim.

Don't assume. I haven't pushed particularly hard in my Florence game, but I have half the development of the Italian region under me or my vassals before 1500. Zero coalitions have formed, highest AEs towards me are -20 from neighboring surpassed-rivals. France and Aragon, who are the nearest majors who aren't my allies have -2 and -3.

I have had to carefully consider what territory I take and what CBs I use. And yes, I've often used some of the warscore on humiliate, reparations etc. But I've been at war most of the time, not sitting on my ass.
 
  • 1
Reactions:

Pyramid_Head

Banned
29 Badges
Aug 13, 2013
1.517
3.345
  • Europa Universalis IV
  • Steel Division: Normand 44 - Second Wave
  • Age of Wonders: Shadow Magic
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Major Wiki Contributor
  • Tyranny: Gold Edition
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Magicka 2
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris: Distant Stars Pre-Order
  • DJ Plantage
  • PDXCON 2018 "The King"
  • PDXCON 2018 "The Emperor"
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Hearts of Iron II: Beta
lT539Fr.jpg


Apologies for the somewhat amateurish editing, but this just happened when I was playing a goofy game as the polar bears. Was wondering why Switzerland was dunking Burgundy then I saw this. From what I've gathered, Burgundy only took 2 provinces which caused everyone to explode all over it, which is frankly insane. Was taking a look at the AE opinions it got from it's fellow countries and it was getting -109 AE from those close to it while generating -1 to -20 AE from countries as far as the Golden horde! Even Castille gained -42 AE (why does it even care?) let alone it's vassals generating -42 AE as well.

Hopefully the AE generation being cut by half will solve it because it seems like it's going to end up into another 'coalition partyhard' type of game if you're going the 'blob' route.
I took 3 provinces(all with justified claim) and got hundreds of AE out of nowhere. STarted fighting vs entire planet, united in coalition vs me after that.
I will not matter if they cut AE gain in half. When you get 200 instead of 400 it'll be the same.