Are there any benefits to giving my ruler military command?

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dawedqafdAD

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As stated in the title.. Just curious if there are any benefits to letting your ruler command armies. any sort of unmentioned morale buffs, country buffs, or anything else.

Thanks in advance..
 

Baswow

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Pretty sure that the only thing is that it doesn't cost you any mil points, and the general you get often has higher pips than if you just buy a general because the mil skill of a ruler contributes to his pips.
Disadvantage is that he can die faster, and if he dies in action you take another stab hit.
 
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damifoe

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Disadvantage is that he can die faster, and if he dies in action you take another stab hit.
Which can also be an advantage if you have a better heir than the ruler. Same for the Heir if you make him general to make him die (instead of disinherit, if you want to keep the prestige for example).
Also ruler and heir do not count for the leader limit.
 
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petertju

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It used to be quite handy when you only had 4-6 general slots. But with leaders being based on force limit, it really isn't that good anymore.
 
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petertju

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How often do you hit tech 5 early
Not sure tbh, I don't keep track of when I hit which tech. but the year of tech 5 is 1466. base rate of MP is 3, let's assume a leader skill of 3 as well and I almost always start with a mil advisor, so you generate 7 mil points per year, maybe even 8 if you get the PP. With 7 mil points per month you can generate 1848 mil points before 1466.

So it should be possible to hit tech 5 early quite easily and like I said: I don't know what else you want to spend your mil on except rolling for generals.
 
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Evethor

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It`s also useful if you want to get your consort as a ruler while your heir is underage.

There is atleast one achivement that requires a female ruler (Spice Girls) and the Iberian wedding requires a female and a male to be the ruler (regents counts) of Aragon and Castile.
 
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damifoe

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Not sure tbh, I don't keep track of when I hit which tech. but the year of tech 5 is 1466. base rate of MP is 3, let's assume a leader skill of 3 as well and I almost always start with a mil advisor, so you generate 7 mil points per year, maybe even 8 if you get the PP. With 7 mil points per month you can generate 1848 mil points before 1466.

So it should be possible to hit tech 5 early quite easily and like I said: I don't know what else you want to spend your mil on except rolling for generals
I guess you are counting a full 1444, but the game starts in November, so it is 7+21*12*7 = 1771 points. Yes, you will need only 1.200 for the 2 techs to reach mil 5, but there is also Renaissance in 1450 which i usually try to get early with developing a province and every extra point you can spent on development helps a lot there.
 
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grotaclas

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the year of tech 5 is 1466
If you take tech 5 in that year, you are very late. Tech 5 loses its extra cost in 1453(the year of tech 4), because then your tech 4 is not ahead of time anymore and you lose the extra cost for the next tech. To get the 1200 mil points(a little less because of your starting points, but if you don't have renaissance, you pay 15% more) in the 8*12+1 = 97 months before 1453, you would need 1200/97 = 12.37 mil points per month.

Edit: I accidentally wrote "1200/7" instead of "1200/97"
 
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grotaclas

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Does making a ruler a general but not assigning to armies
1. Affect the chances of gaining good or bad military traits?​
2. Increase chances of dying?​
  1. I don't think it matters if they are assigned, but I haven't tested it. You could test the "is_monarch_leader" trigger with a run file or a custom decision
  2. It definitely did it in older version, but this was supposed to be changed(IIRC in 1.30), but I don't know if anybody verified how exactly it works now. That's an aspect which is almost impossible to test
 
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