The last two times I've seen them in my games, they were a Purity Order, despite not having the civic. Just wondering if this is an unnoticed bug or if they're intentionally unique like the UNE+CoM.
I have all DLC. The only thing I'm doing is force-spawning them in my games, you know, the little highlighted eagle with lock toggle. By doing do, I had to edit their civilization and re-save it, though I literally did not change anything about them. Oddly their government type changes when I did that. Their absolute default civilization card calls them an Elective Monarchy, and after I re-save them to force-spawn them, they become a Military Dictatorship. However, in my games, they're Purity Orders, despite clearly not having the Purifier civic.If you don't have Utopia, any AI empire with militarist and fanatic xenophobe ethics will get the Fanatical Purifiers personality.
Unless they have the Barbaric Despoilers civic, maybe.
Alright, I looked again and I think I found the reason.I have all DLC. The only thing I'm doing is force-spawning them in my games, you know, the little highlighted eagle with lock toggle. By doing do, I had to edit their civilization and re-save it, though I literally did not change anything about them. Oddly their government type changes when I did that. Their absolute default civilization card calls them an Elective Monarchy, and after I re-save them to force-spawn them, they become a Military Dictatorship. However, in my games, they're Purity Orders, despite clearly not having the Purifier civic.
If you would be so kind and helpful, try re-saving their civilization and see if their government type changes. I'm just wondering if PDX has them scripted to always be Purifiers.
if = {
limit = {
is_ai = yes
has_country_flag = necrophage_start_empire
has_ethic = ethic_fanatic_xenophobe
has_ethic = ethic_militarist
}
force_remove_civic = civic_cutthroat_politics
force_add_civic = civic_fanatic_purifiers
}
"absorbers" sounds like they're a nercophage empire.