............ thanks..... sometimes you dont see the forrest because of all the trees.... and i was dman wondering what i did wrong... never paid attention at THIS detail... -.-
thanks for your help.
thanks for your help.
............ thanks..... sometimes you dont see the forrest because of all the trees.... and i was dman wondering what i did wrong... never paid attention at THIS detail... -.-
thanks for your help.![]()
Searched for 3 hours now and all i can do for you is how you can mod yourself as one of the Backerpilots into the game, but not as the commander.
(Needs to be verifyed though, the Presets have a strange pointer "Is commander: false" maybe it is changeable into true and becomes available.. dunno yet.)
As far as i found out, the commander itself, and the whole startinglance, get generated from the presetoption. There are, all in all, over 250 json files for presetportraits, but in them there are no paths to preset pictures. So i guess, there are non. Or maybe they are hardcoded or pretty well hidden *scratching head*
On the other hand, all Backers and NPC have available Portraits in this folder here:
D:\GOG Games\BATTLETECH\BattleTech_Data\StreamingAssets\sprites\Portraits
(search for the similar path if you use Steam)
So my best guess so far is, just change the Portrait of one of the backer Pilots and you can at least be a pilot under your commander.
As for the savefile:
Its pretty well hidden, too =)
C:\Users\XXXX\AppData\LocalLow\Harebrained Schemes\BattleTech
I was trying to find the save files itself. I followed the file path, but it doesn't seem to help. Where are the save files or what is the file(s) I'm looking for?
Not the save files -- they're not in plain-text and AFAIK can't be edited yet.
Right, I'm trying to find them to preserve my play through.
Could you be a bit more specific where?Ah! I think you're looking for a folder named SGS1, full of .sav files.
It's either several folders deep in the Steam user folders, or in the (username) appdata local GOG files.
It's not hardcoded for the MM contract.
I changed mine last night to have my starting mech be a standard Thunderbolt without any other changes, and after the tutorial was over and the MM mission started I had it as my mech.
Im tempted to start with an all banshee lance. Skip bulwark and start down the piloting tree. The goal would be to make the lance melee centric just for lolz.
I don't know if it's a case of much of the playerbase coming from a clan invasion+ background, used to loads of boomsticks.
I'm old school most of my TT campaigns have been succession wars era so I appreciate melee mechs. Banshee has always been one of my faves, hold it with your fire support mechs then rush out and bash whatever comes close.
Tenpted to do that 4 BNC thing for my next play through.
Could you be a bit more specific where?
Could you be a bit more specific where?
Yes. The file is SimGameConstants.json in the ...\BATTLETECH\BattleTech_Data\StreamingAssets\data\simGameConstants folder. Look for the keyword StartingLance, then change the mechdef_mechname parts to the mechs you want. The mechdef files are in the \mech folder. Make sure you get the filenames exactly correct or the game will get stuck in a loading loop. You can even add a sixth battlemech to the starting lance if you wish. This will not change the player character's battlemech until the start of the first mission after the tutorial.
edit: DragonsRage showed the relevant code section in his post above.
I think what you are looking for is found in the "SimGameConstants.json" file.
"StartingPlayerMech" : "mechdef_blackjack_BJ-1",
"StartingLance" : [
"mechdef_vindicator_VND-1R",
"mechdef_shadowhawk_SHD-2H",
"mechdef_spider_SDR-5V",
"mechdef_locust_LCT-1V"
So, I tried playing around with this file. I couldn't get it to work. After getting it modded and changing the starting lance and player mech, it wouldn't load a new game. Help?
Okay but can you put the kickstarter backers or ronin in this file? Or only regular MWs?looks like you can also change MWs in there
"StartingMechWarriors" : [
"pilot_sim_starter_glitch",
"pilot_sim_starter_behemoth",
"pilot_sim_starter_dekker",
"pilot_sim_starter_medusa"
],
"StartingMechWarriorPortraits" : [
"PortraitPreset_glitch",
"PortraitPreset_behemoth",
"PortraitPreset_dekker",
"PortraitPreset_medusa",
],