Turns out to have two energy hardpoints on the right arm, and two missile hardpoints in each torso. Changed my starting lance to this (as my ancestral mech), an Enforcer, a Panther, a Commando, and kept the locust. Made the beginning really quite fun so far. You can't fire the ER PPC very often, even with the double heat sinks. It builds heat even if you don't jump. Makes using it an interesting challenge.
Just got to the point where I've been given the crusader and also snagged the Shadow Hawk at the same time. Could have taken the Quickdraw, but decided against it. Next, I took a flight off towards the Capellian border to see what the missions are like up there. Went for a two skull recovery on a picturesque desert planet...
And was faced up by a Kintaro, another Shadow Hawk, a T-Bolt, and an Orion. Managed to keep the range on them, sniping away until I got to this stage...
It all turned out well in the end, though...
Anyway, definitely worth doing, it has a really interesting playstyle when stock, especially on hot worlds!