See above. I want to see what the game is like starting with heavies. My theory is that it will make the early battles easier, but will make staying afloat financially harder.
Just a heads up from my limited modding experience so far. Mods do not take effect if you mod the .json file after you started the campaign. I think it's some sort of conflict where the .sav file get priority. I had to delete my save files, mod, then start a new campaign. Not sure if I could've modded, then started a new campaign and had 1 old, "vanilla" campaign and a new modded one or not.
I started with a fire support lance, leaving the Vindicator and the BJ but swapping the Shadowhawk out for a trebuchet and the spider for a K2. Given the nature of that lance, even early on things could get hairy.@Canis
Yes I started a campaign with a Steiner Recon Lance and it was so so simple, I actually got bored and started over again from the beginning.
Just for absolute fun and wanting to see what a truly OP lace could do I just did a restart and made my entire lance KingCrab. Holly cow does this make things a cake walk. Anything but heavy mechs are almost 1 shot one kill. HAHAHA.
The player mech is hardcoded for the tutorial mission for sure and I think it may also be for Magistracy Metals contract.Q. At what point do you know if the mod worked?
I managed to mod the file, but character creation still shows Blackjack and continues into the first mission (and tutorial).
The player mech is hardcoded for the tutorial mission for sure and I think it may also be for Magistracy Metals contract.