Certainly the Submarine strategy would have no such decisive effect in a Multi-Player game as it has had in this test Single-Player game. No argument there.Galleblære said:Well, I doubt very much that the sub strategy would be possible against a human player either.
On the other hand... if Doomsday is a reasonably "historical" game, then between equal Human opponents, the Axis should lose the Battle of the Atlantic in the long run, whether they build Submarines, or Battleships... or nothing at all.
In a Single-Player game, it's entirely feasible for a Human Germany to plan to cripple an AI-Britain with U-Boats. In a Multi-Player game, the goals would be more limited. If I could force the British to spend more ICs than I'm spending... including those ICs spent on Dissent reduction for releasing Colonies to serve as over-seas supply sources... out of a smaller IC total, then I am showing a profit.
My more limited goals in a Multi-Player game would include:
1) Force the British to spend ICs (and time) building ASW forces, which will be entirely wasted once the U-Boat threat has been eliminated.
2) Force them to operate their ASW forces within Air range of my French and Spanish bases, leading to disproportionate losses since surface ASW assets are far more vulnerable to Air attack than Submarines are.
3) Tie up the British build-queue with ASW, Convoy and Escort builds... thus delaying the build-up of land and Air strength for a return to the continent.
4) Degrade the ability of the British to trade with neutrals, or to support their Allies with free resources. Hurt them financially, to limit their Diplomatic and Espionage spending.
Note that my 90-unit Submarine force only cost me about as many IC-days as three Bismarcks would cost. Suppose that I had built three Bismarcks instead... the British could have countered them perfectly well with their starting Naval forces. There would have been no need for any reactive builds by the UK. No so for a U-Boat strategy.
But if the oceans are swarming with DDs, then I've already succeeded, yes? Britain has been forced to spend ICs and time building massive ASW forces which will be entirely useless once the U-Boat war has been won. Their spending has surely been higher than mine... out of a much smaller IC total... and with my NAVs attacking any ASW forces that venture within reach of my Air bases, their losses have also surely been higher than mine.Galleblære said:The oceans would be swarming with DD's.
Against a Human opponent, the point of the U-Boat campaign would not be to cripple Britain completely, as it was in this game... it would be to attrition their ICs on favorable terms (perhaps very favorable) and to soak up their offensive potential for the first few years of the war, sharply limiting the size of the Air, Armor and Infantry forces that they could field.
Essentially, it would serve as a covering operation for "the main event" on the Eastern Front.
@Meir: Yes, I've hit the same bug in an even more serious form... when I retreated four Subs from a small Naval battle, they briefly showed "Embarked" as their orders, then vanished from the game. They were not under Air attack, and were not sunk by the opposing force. I had them selected at the time, to see what was wrong... and three of them were at full strength at the instant they vanished. That bug accounts for nearly half of my losses in the whole game (four out of the nine U-Boats lost).