I built 64 submarines for Germany, using this template:
This is basically the ultimate template. All submarine and torpedo techs are maxed out. All submarine-related doctrines in Trade Interdiction are researched. No other modifiers from national spirits, design companies or high command.
I build 29 DD's and 2 escort CVs for France:
A specialized hunter-killer destroyer, with a pinch of torpedoes. The CV was just 1936 carrier with capacity for 40 planes, and radar. All convoy escort doctrines in Fleet-in-being were taken.
I split the subs into 8 packs of 8, and set them to raid the Iberian Coast, a deep ocean region, which buffs subs and nerfs DDs. I split the French escorts into 6 fleets, 2 of them with a carrier, and set them to patrol. Both fleets set to engage at high risk, and never repair. France started trading with the US to populate the seas with convoys. The wolf pack went raiding for about 4 months. Results:
In total, the subs sank about 75 convoys, for a loss of 31 subs. The French lost 15 DDs.
Now, this is interesting, because the IC loss ratio is actually slightly in favor of Team U-boats: France lost 35535 IC vs German losses of 34410. And by interesting, I mean absolutely broken. A dedicated combined arms hunter-killer task force made up of specialized ASW destroyers and aircraft carriers should not be losing a war of attrition to submarines, no matter how advanced they are.
However, there is one minor catch: 5 surviving U-boats were actually down to 15% health, while all the escorts were full health. If you factor in the repair cost, France would be winning. But ships maintain their XP level after being repaired, so there's that. The French DDs were also a little more expensive than they could be.
TL;DR Just spam Sub 4's with snorkels, even if your enemy builds a dedicated ASW fleet to hunt you down, it's an even fight, you'll inflict as many losses as you take.
This is basically the ultimate template. All submarine and torpedo techs are maxed out. All submarine-related doctrines in Trade Interdiction are researched. No other modifiers from national spirits, design companies or high command.
I build 29 DD's and 2 escort CVs for France:
A specialized hunter-killer destroyer, with a pinch of torpedoes. The CV was just 1936 carrier with capacity for 40 planes, and radar. All convoy escort doctrines in Fleet-in-being were taken.
I split the subs into 8 packs of 8, and set them to raid the Iberian Coast, a deep ocean region, which buffs subs and nerfs DDs. I split the French escorts into 6 fleets, 2 of them with a carrier, and set them to patrol. Both fleets set to engage at high risk, and never repair. France started trading with the US to populate the seas with convoys. The wolf pack went raiding for about 4 months. Results:
In total, the subs sank about 75 convoys, for a loss of 31 subs. The French lost 15 DDs.
Now, this is interesting, because the IC loss ratio is actually slightly in favor of Team U-boats: France lost 35535 IC vs German losses of 34410. And by interesting, I mean absolutely broken. A dedicated combined arms hunter-killer task force made up of specialized ASW destroyers and aircraft carriers should not be losing a war of attrition to submarines, no matter how advanced they are.
However, there is one minor catch: 5 surviving U-boats were actually down to 15% health, while all the escorts were full health. If you factor in the repair cost, France would be winning. But ships maintain their XP level after being repaired, so there's that. The French DDs were also a little more expensive than they could be.
TL;DR Just spam Sub 4's with snorkels, even if your enemy builds a dedicated ASW fleet to hunt you down, it's an even fight, you'll inflict as many losses as you take.
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