One of the players in the game I'm in arguing for banning Strategic Bombers put up this image as "proof", what am I looking at, what is the problem are they claiming, and if they are presenting something without proper context, what's the context that mitigates this?
Well, before I even put that into context, I want to say that a picture of a single mission/day of aircraft doing anything in HOI4 doesn't prove much. I can show you single day pics of 1000 fighters facing another 1000 fighters that are exactly identical in every way and with identical detection and mission efficiency, and on one day we'll see 0-7 kills, and on another day we'll see 7-0 kills, and everything in between. When I test, the minimum I test is for 30 days.
That being said, I will tell you what I see in that picture:
I see someone trying to say that STRs are overpowered by comparing the combat capability of 4000 fighters to 5300 strategic bombers. Given the cost differences involved, I would
expect 5300 strategic bombers to perform much better than 4000 fighters,
since they would be much more expensive. If you aren't doing IC equalized tests when complaining about the power of certain equipment in the game, then the comparisons aren't nearly as useful. It's like saying that tanks are overpowered because 1 tank can kill 3 infantry kits. Well, that's great and all, but tanks are so much more expensive than infantry kits that if I was killing 1 tank for every 3 infantry kits I was losing, I'd buy myself a drink for being so awesome. And if I was losing 100 kits per day while the enemy was losing 10 tanks, and we were facing 2 panzer divisions for every infantry division I was employing, you'd accuse me of cheating with a win/loss ratio that good.
I also see a game where they have one person designated as air controller.
I see 55% disruption on the strategic bombers, and they are only getting around 4.4 buildings bombed per day. If the number of fighters were equal in cost to the strategic bombers, we'd expect far higher rates of disruption, since light fighters are half as expensive as strategic bombers.
It also looks like the area has some static AA.
It's worth noting that the only real cogent argument I ever heard in favor of banning strategic bombers (not that we ever did in our group) was that with enough STRs in one area, you could bomb all the airfields to death faster than the defenders could react with planes. This argument does not hold up in the face of how planes work in the game right now.
It also seems like, the reason to ban strategic bombers also comes from a position where Axis/Allies mp relies on having Romania and shit specializing their nations to only outputting bombers/fighters etc hence 5k bombers in 1942 (or the US/UK ONLY spamming strats?). This seems like a toxic way of playing mp, I think nations in general should do whats fun, not what is "essential" to winning, howdo you solve that?
We balanced the game in certain ways in our MP mod. But we also have some house rules that prevent minors from being used to just build one thing. We only allow minors to put at most 25% of their MIC on planes or tanks at one time. Otherwise, you get Heavy armor South Africa, heavy fighter Hungary, and so on.