Are States with full cores the worst kind of land in EU4?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Incompetent

Euroweenie in Exile
56 Badges
Sep 22, 2003
8.814
7.348
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Nemesis
  • For The Glory
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
The title is a bit of an exaggeration, but I was thinking about the various ways you can own land in EU4, and States don't seem to be all that great value overall. Maybe they're not the worst, but not really living up to their supposed status as the 'heart' of your country and as things that are supposed to become more important over the course of history.

Here are the six main kinds of land ownership, as I see it:
1. Bare territory (the 'default' form of ownership)
2. State with territorial core
3. State with full core
4. Trade Company
5. Colonial Nation
6. Owned by some other kind of subject (Vassal/March/Client State/PU junior)

Benefit of ownership (tax/production):
1: 25% 2: 50% 3: 100% (minus tax penalty if wrong culture)
4: ~0 tax, but 100% of production
5: can be over 100% with tariffs (if you deliberately dodge the treasure fleets, the CN will even amplify gold income and protect you from the inflation)
6: no production benefit; generally low tax benefit unless Scutage and/or special government/ideas

Benefit of ownership (trade):
1: 50%-100%* 2: 75%-100%* 3: 100% 4: 100%-200%*
5: 50% with no tariffs, but potentially well over 100% if you use tariff magic and let your CN collect on trade
6: 100% with Divert Trade
* the value of provincial trade power depends on how much competition you're facing

Benefit of ownership (military):
1: 25% 2: 50% 3: 100% (take some off all of these once you run out of accepted cultures)
4: essentially 0 (you just get a bit of naval force limit)
5: not much unless fighting in CN-land (although you do get some force limits I think)
6: varies depending on how efficiently you can shepherd the AI troops, but can be ~100% or higher if it's a subject with good military ideas

Miscellaneous benefits:
1: none
2,3: edicts, sometimes Estates do something good for the province (mainly in newly-cored provinces that would otherwise have high autonomy), certain special State mechanics (e.g. Banners)
4: bonus merchant(s), goods production bonus
5: bonus merchant(s), bonus to global trade power, can build/conquer stuff for you in the New World
6: extra generals, can make claims for you

What we see so far that TC and CN land overall has the potential to be economically better than State land from an economic perspective, while being mostly irrelevant from a military perspective (except in the New World); subjects can be better than State land from a military perspective (in SP at least, where you don't need such fine control of troops), while being fairly worthless from an income perspective; and Territories aren't worth much of anything (although states in territorial cores are a bit better). So far, States aren't really the best at anything but look decent for giving a combination of military and economic benefits. But now look at the costs of ownership:

Coring cost:
1,2: 50% 3: 100% 4: 50% 5,6: none

Religious unity/plurality burden:
1,2,3: Yes 4,5,6: No

Institutional embracement burden:
1: 25% 2: 50% 3: 100% 4: 100% (?) 5,6: none

Cultural burden (you have to worry about these provinces when changing culture):
3: Yes 1,2,4,5,6: No

Other costs/burdens:
1: none
2,3: state limit, state maintenance, estate/seat demands (can be very annoying for certain governments, e.g. Hordes and parliamentary governments)
4: some minor events
5: colonists (not necessarily: it's easy to conquer CNs off the AI for instance), possibly raising tariffs, LD/debt management, minor events
6: diplo slots (can be waived by being HREmperor/Shogunate), LD/debt management, minor events

Here we see fully cored States expect you to invest a lot more than other kinds of land for the benefits. There's the double coring cost, but also, states 'tie you down' in various ways, and if you turn them into anything else, the investment in the full cores is lost. States with territorial cores impose many of the same burdens, but it's a much more temporary and flexible burden as you can create/revoke them very cheaply and shuffle them around according to what you're trying to do. Subjects impose some burdens, mostly diplomatic; there's usually a limit to far you can go with them relative to your own power, but within this limit they're not a serious burden. Economy-wise they shouldn't cause problems (once the devs fix the economic AI, which is coming in 1.23) and there's no coring cost unless you choose to annex/integrate. Territories and TCs are cheap to core and don't impose any significant additional burdens.

Overall, it seems states are a rather mixed blessing in single player. (In MP it's different, as military power is king and expansion opportunities are much more limited.) They're certainly not ideal from an economic perspective, as TCs and CNs are better (on a per-development basis!) and cheaper. You probably want a few states for an adequate military, as you can't afford to rely too heavily on subjects, and for fine-tuning Estate loyalty/influence. But when you're expanding as a major power, the price of taking over land and turning it into fully cored states really makes you wonder if you're better off gaining some other kind of land instead. Especially as a European power, taking more states directly in Europe seems to be a dubious move compared to going on a conquering rampage in CN/TC land, and/or getting/feeding subjects (including the game of thrones/HRE magic). Even if you did want to have lots of States, you eventually run into the cap, whereas there's nothing stopping a generic country (with no particular CN-/TC-related specialization) owning the whole of India/China/SE Asia as trade companies, and having 12+ CNs own the entire New World.

Also notable: the strongest forms of land ownership from an economic perspective (tariffed CNs and TCs) are restricted to certain parts of the world, but also have an 'overseas' restriction, so effectively you are penalized economically on your home continent if your capital is in the New World or Asia (meaning you miss out on CNs and on most of the TCs, respectively). Bare Territory ownership isn't very rewarding, but you hopefully only resort to it when you've run out of better ways to gain land.

Any thoughts? Do you feel that fully cored states are really the heart of the country, or just one kind of land ownership that isn't even especially valuable?
 

Rikissa

Lt. General
71 Badges
Feb 16, 2014
1.234
555
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Lead and Gold
  • Heir to the Throne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Stellaris Sign-up
  • Victoria 3 Sign Up
  • BATTLETECH
  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
MP are less of a constraint than they ever were in the history of the game and people commonly underestimate the effects of the unaccepted culture penalty on income. Autonomy also decreases the amount of trade power a province generates. I personally wouldn't forego possible income to save points, at least not before 1610/1620.
 

Incompetent

Euroweenie in Exile
56 Badges
Sep 22, 2003
8.814
7.348
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Nemesis
  • For The Glory
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
MP are less of a constraint than they ever were in the history of the game and people commonly underestimate the effects of the unaccepted culture penalty on income. Autonomy also decreases the amount of trade power a province generates. I personally wouldn't forego possible income to save points, at least not before 1610/1620.

The culture penalty is an argument for States over Territories, sure (more concentrated land ownership => more benefit from right cultures). Certainly, you want to prioritize taking right-culture over wrong-culture land, other things being equal. That's of course assuming you're playing a non-cheesy game where you only take 'historically plausible' country formation decisions. With serial culture-shifts to exploit country formation decisions, the usual 'accepted culture' calculus goes out the window.

You skip unaccepted culture penalty in TC-land though, and effectively in CN-land as well (CNs rarely have culture problems due to their accepted culture slots and ability to convert culture very cheaply). Obviously, early on when you are physically unable to take a lot of TC/CN-land, you're forced to rely on States for income to a large extent; I'm not saying bare territories are especially good at anything (except flexibility and map presence, which is key to setting up future expansion). But even as a random European power, let's say Poland, past a certain point if it's income you want, you'll want to be heading into TCs/CNs somehow, rather than chewing through Russia/Balkans etc and making states there. You don't even need a trade route leading back home (it's fine to collect with a merchant in a secluded area where you have a local monopoly, e.g. Zanzibar/Cape is good for this), and actually with CNs, it's better if you *don't* have a trade route back to your trade hub (so you can harvest CN gold income through tariffs instead of treasure fleets).

Also, it doesn't really make sense to talk about 'foregoing income to save points'. ADM/DIP points can always be used to build up your economy, even if it's just developing provinces; it's more a question of where you use points to build up your economy, not whether you use them.
 

puddingkip

Major
53 Badges
Apr 27, 2015
510
554
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 2
  • Rome: Vae Victis
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
state cores are better than territorial cores but the real thing here is how ridiculously good trade companies are. And the trade company land produces actually good trade goods
 

misiceman

Major
66 Badges
Jul 12, 2014
728
453
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars: First Colony Edition
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis 4: Emperor
  • Age of Wonders III
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH: Flashpoint
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
The problem with your idea is that yes sometimes this can be true, but rarely,assuming you dont just make states for the sake of making them and choose which states are good vs bad. Outside of WC situations, Admin should not be that hard to come by, also note that before absolutism you don't need to expand "that much" even in a WC run where admin would be a crushing problem.

This is especially true when considering estates (free MPs) and the new ability to make larger advisers in Cradle. Which makes a nice feed loops of good state --> more money --> better advisers --> more dev (either by developing or expanding) and the cycle continues. This can be really good in the early game since taking land is such a pain compared to late game.

and the oh so broken TCs right now. CNs not so much, but trade companies are horribly broken and OP and they should be fixed.
 

bbqftw

banana vendor for unhuman entities
2 Badges
Jan 18, 2014
5.394
6.187
  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
Vassals are also neat for merchant steering in situations where you don't have immediate TC access

I would consider their military about 40% utilization at best. They are too unresponsive, their lack of prestige / PP/ generally AT leaves them 25% morale in the hole compared to your regulars, and that's before you consider military ideas.
 

ahyangyi

General
54 Badges
Jan 25, 2014
2.219
1.354
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Sengoku
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Impire
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
You didn't consider the opportunity cost of acquiring new provinces vs making existing territory into states. The former involves either war or colonization, both of which can be expensive in early game. And there is also OE, AE and WE management that can cost you points.

On the other hand state-coring is just a click and risk-free.

Of course, when you are strong enough that constant war doesn't really matter you can ignore the opportunity cost. But for many players who aren't pursuing a WC, reaching such a state is basically finishing a game.
 

Jetstreamed

Captain
18 Badges
Jun 10, 2016
395
360
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Crusader Kings II
I've never considered it the heart of my country.

Tbh states are just another "type of land ownership" for me, as you put it. SP or MP, unless It requires going out of the way, I generally aim more for trade companies and colonies. The amount of income you generate from those, like you've put it, is extremely valuable when optimising your country.

It doesn't even matter how big you are, if you can manage to generate some the extra income off of colonies and trade companies it's wholely worth it. Most other people (SP or MP), will have a country light years behind you in terms of infrastructure. As an example, I've had 1 country in an MP where I started off small, expanded to about 800 dev by 1500, then did no more expanding - I used trade ideas/policies and vassals to buff my income as much as possible. Literally only took 1 extra province, during the next 100 years, at best. While, 2 other nations near me expanded constantly to the point that, by 1600, they both had more than 1200 dev. Even after that, My income was the 2nd highest among the 3 of us (slightly behind number 1) and my Force limit was way beyond theirs (about the same as both of their FL combined). The reason is, even though I had the 2nd highest income, I didn't always have the second highest. My income was vastly larger than the other 2 (about both of theirs combined), for quite some time, even when they had similar development, and I could use that income to build up my country while they had to use their income on war - on multiple occasions war against me. Now, this is just an example of what you can do outside of war by purely using cash, but I could've also expanded. There was, really, nothing stopping me from expanding for that 100 years. Apart from those two nations bordering my east, there were no strong countries to the north, south, or west of me. We were all asian nations.

As for the mil aspect of states, i'd say that in SP or MP, relying very little on vassals is the best thing... vassals are hard to co-ordinate. It's not a big deal to have a few small ones that can just go off to carpet siege or attach, but if they start becoming too large where you need to rely on them, it can start to become a problem. IMO, best way is to max your state limit, then think about releasing vassals on the territories you can't state. An example of this one, is yet another MP where I hopped onto a nation mid game, and by simply releasing a few nations, I was able to both double my income as well as double my Effective force limit - my own FL dropped but FL with vassals was 2x what I could do alone.

--------------

Even though full cores aren't necessary "the heart" of your nation, they still play their part. Really, full cores are the way you gain production, tax and manpower, which form a healthy basis of your nation. However, with the use of other types of territory, you can gain Tarrifs/Trade income that dwarf what you can gain off of production and tax combined, then use said income to rely solely on mercenaries to avoid the need for manpower. However, to reach that stage, or even when you're at that stage, having a healthy foundation of production, tax and manpower, from your full cores, is always a great benefit. After all, Trade and Tariff income can both be destroyed during a war (lib desire alone will kill your tariff income), which in turn would bankrupt you if you rely only on mercs and badly managed full cores... However, it's more difficult to cripple tax, production and manpower, leaving you something to fall back on. Conversely, if you've been full sieged, having that alternative income from Tariffs and trade can leave you with something to rely on to keep on fighting the good fight.

Really I wouldn't say any of these things are "the heart" of your country, I'll just say they all serve their purpose in the grander scheme of things.
 

bly08

General
23 Badges
Nov 7, 2015
2.088
242
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
They're pretty bad during WCs. I almost never full core new provinces unless they're needed for Dhimmi bonuses or there's nowhere else to spend the mana, or if more land is needed for estate micro. For the super high dev provinces in India I feed them to Punjab and they'll be full-cored when annexed.
 

Incompetent

Euroweenie in Exile
56 Badges
Sep 22, 2003
8.814
7.348
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Nemesis
  • For The Glory
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
and the oh so broken TCs right now. CNs not so much, but trade companies are horribly broken and OP and they should be fixed.

I'd say CN tariff magic is pretty broken: you can get well over 100% of their income (Exploration + Trading in Slaves already gets you to 145%), *and* the CN gets to keep half of its income! Granted, you probably have to pay something to raise tariffs and manage LD (mainly by developing in subject, because it's the best place in the world for you to develop), but given you're paying zero coring costs for your CNs, it still works out very cheap in monarch point terms.
 

misiceman

Major
66 Badges
Jul 12, 2014
728
453
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars: First Colony Edition
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis 4: Emperor
  • Age of Wonders III
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH: Flashpoint
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
I'd say CN tariff magic is pretty broken: you can get well over 100% of their income (Exploration + Trading in Slaves already gets you to 145%), *and* the CN gets to keep half of its income! Granted, you probably have to pay something to raise tariffs and manage LD (mainly by developing in subject, because it's the best place in the world for you to develop), but given you're paying zero coring costs for your CNs, it still works out very cheap in monarch point terms.

Yeah but even then I still stand by that they are less of an issue then current TCs.I think they are rather balanced. Also i see high tariffs (espeically over 100%) just like production or trade efficiency. we never get 100% of a provinces money. A bunch of it is civilian that we "dont" see. that super high tariff just means less for the general populace (which should lead to high LD).

Current TCs have NO downside. NONE. Its basically free land (high dev land also) with low autonomy, that ignores culture and religion that you dont have to full core. I would actually be happy with INCREASED revolt risk instead of decreased due to how many upsides. Indian tags (and to an extent all tags that start in asia) should not want to LEAVE continent (captial) just to get BETTER use of their own land, then if they started there.
 

Siu-King**

Major
30 Badges
May 8, 2016
536
50
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Crusader Kings II
Current TCs have NO downside. NONE. Its basically free land (high dev land also) with low autonomy, that ignores culture and religion that you dont have to full core. I would actually be happy with INCREASED revolt risk instead of decreased due to how many upsides. Indian tags (and to an extent all tags that start in asia) should not want to LEAVE continent (captial) just to get BETTER use of their own land, then if they started there.

Then you have to buff the Hindu/Sikh and Eastern religions to make them more functional.
 

misiceman

Major
66 Badges
Jul 12, 2014
728
453
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars: First Colony Edition
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis 4: Emperor
  • Age of Wonders III
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH: Flashpoint
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
Then you have to buff the Hindu/Sikh and Eastern religions to make them more functional.

how about we separate the idea that moving away from the sub-continent is why Hindu and Sikh are terrible. Well I dont even think Sikh in game qualifies as terrible to be honest.. its way below that. I think it might actually be the worst in game religion at the moment.

Hindu and Sikh need a revisit. So does India in general. I am hoping with the renewed focus on the patches being region specific we either get India or eastern Europe next. (or those are the next two dlcs)

But TCs need to be brought down a little because as of right now they are probably the BEST cores in the game.
 

Xinkc

General
54 Badges
Mar 29, 2014
1.821
2.083
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Prison Architect: Psych Ward
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Call to arms event
I'd say CN tariff magic is pretty broken: you can get well over 100% of their income (Exploration + Trading in Slaves already gets you to 145%), *and* the CN gets to keep half of its income! Granted, you probably have to pay something to raise tariffs and manage LD (mainly by developing in subject, because it's the best place in the world for you to develop), but given you're paying zero coring costs for your CNs, it still works out very cheap in monarch point terms.

CNs require a great deal of build up and effort to get to the point of being worthwhile. I've lost count of how many times I've had to babysit those idiots because they go to war against the natives and lose most of their lands.