non sentient robots are not xenos however their sentient counterparts are xenos
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Maybe it's based on your materialist/spiritualist leanings?
If they are willing to go that far it would be more elegant to upload their minds into a cybernetic copy. Then they'd essentially be an AI species, except that they started out as an organic species and has their old personalities.I think robots and cybernetic enhancement should have its own dlc at some point. I would so love to have the option to take my base species and "upgrade" the crap out of them. like till all that is left are creepy brains in jars. with giant robot bodies. thats the empire im after! oh and people better be afraid of us! very afraid! *shakes metal clamp hand in general direction.*
I think a Xenophobe should be fearful of a robot he made himself, if it's free to do whatever it wants. If it's "under supervision" (enslaved) then there should be no problem.
What I'm curious to see is if a collectivist robot is more likely to remain obedient (afterall, all the organics are in the same boat) and if individualists can give robots rights (as they become individuals) before they have a chance to rebel.
Course, they might have no impact on robots at all, who knows.
Well I was thinking in terms of what the Ethos represents and how it should be mechanically represented as opposed to how it is currently mechanically represented.I don't really understand that argument, by that logic they should also all hate their offspring, and each other, Like where does it end?
Additionally, in my experience one of the best way to find an answer to these kinds of things in PDS games, is to look at in-game terminology.
As far as we know there are 3 options for the "leadership" policy
-Main species only
-Xeno-leadership
-Unnamed policy allowing robots to be leaders
From that it's pretty clear that the game does make a distinction between "aliens" and "robots", so my immediate guess would be, no, xenophobia does not apply to robots.