Whilst the above is a good mindset to have in principle, 2.2.4 will still have you drowning in a smorgasbord of minerals. Map generation is just that crazy at the moment.
As for the thread, the answer is yes. Unless the economy balance changes massively in the future, you will typically see building slots as the most limiting factor throughout any particular playthrough. In this case, increasing job density per building slot will be the way forward to maximise economic output and efficiency (of course it's very possible to create more building slots using habitats, ringworlds and conquest, but if you're ever at the point where building slots aren't the limiting factor, something weird has happened).
I confess that I can't survive on difficulties higher than "Commodore," so maybe that's why I'm having late-game issues, but I agree with OP that there is a glut of resources after the initial hump.
Surviving the start of the game is hardest part for me. I get swallowed fairly early if I'm not extremely rigorous. But once I get to turn 2300(~), I slowly drown in resources and a lack of need to build anything.