Are randomized starts outdated now?

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Mavkiel

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With all the economic and admin cap changes, are the randomized starts obsolete?

For example:

Planet size: With mega corps suffering 50% more a penalty is starting off with a size 16 world unduly harsh? Should all empires start with a certain size world baring specific starting choices? (Tomb world, gaia starts for example)

Ruler: Is it fun to create your custom ruler, then have his/her/its traits randomly given? I cannot count the times I got slave optimization for an empire that has *no* slaves. We should, imo, be able to pick our starting rulers traits. It makes them far less annoying.
 

Mavkiel

Major
22 Badges
Jun 10, 2017
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  • Crusader Kings II
  • King Arthur II
  • The Kings Crusade
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  • Stellaris: Nemesis
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  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
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  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
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  • Stellaris: Leviathans Story Pack
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  • Stellaris
  • Pillars of Eternity
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sons of Abraham
Yeah thats on my wish list as well. Kinda ocd about starting in certain areas of the map, with a minimum of a size 18 world, with a leader that isn't actively sabotaging my play-style. (Looking at you slave optimizations and xenophobe agendas)

Oh the real kicker is in one game got a size 16 world, then one planet was a size 13 freebie.. the other was a size 24. So I figure to myself thats not to shabby. Only the size 24 had an anomaly on it. Guess which one it was? The one where the entire planet is an illusion.