As the title says after reading and listening to several Battletech books it seems like PPC were a very feared weapon in game the seem very meh... do they need a boost in damage to reflect what the lore says?
But if you go for stability damage then why adding PPCs when you're doing much better with LRMs alone, with high stab and Indirect Fire?I think the thing with (non-ER) PPCs in this game is to some extent that they aren't great on their own, you need to use them either in fairly significant numbers or with LRMs to go for stability damage; just mixing the odd one in with lasers and ACs is sub-optimal.
That rule can be reversed. Who would want to fire boring sterile and for-the-show PPCs when you have access to good old vintage autocannons and kill with style.Plus, not to be underestimated in lore and, in particular, the associated fiction is the "Rule of Cool". Who wouldn't prefer shooting fricking lightning bolts out of your mech rather than lame old autocannons.
This would be for early game, no ++ weapons and no DHS:I'll use them in the early game, when the lighter weight, lower slots and no ammo are useful. You can't go wrong harvesting a Panther early. As you move up in weight class, they generally become too costly heat-wise to include in your build. UAC5 has as much range and does similar damage, for example.
I think someone did a damage/heat analysis and they seem to come up short, or maybe my Alzheimer's is kicking in and I'm mis-remembering.
In lore they were typically used as a sniper weapon I wouldn't necessarily say they were the most feared weapon. They just do damage, fairly decent damage I might add at ranges that other weapons can't fight them at. In books, or playing tabletop their "fear factor" drops as soon as you close in on them.
I disagree. On tabletop, where things get considerably more accurate as you close in... I find getting closer (to a point) makes them worse to deal with. Especially within that 3-6 range...
It's the heat and typically mechs equipped with ppcs aside from some notable exceptions don't have alot of short range firepower, meaning they were usually outgunned. Ergo the fear factor dropped granted a lucky shot to the head or a weakened section of the mech could happen 10 points isn't nothing to sneeze at on table top. Point is PPC mech either has to run if he can, slug it out if heavier and chance overheating. Aside from the notable exceptions where you'd rather stay at range and fight the ppcs, like few variants of the warhammer or a few variants of the battlemaster. An even fewer were able to run relatively cool like the Daimyo but those mechs are rare. Mechs variants that have ppcs like the panther and awesome you want to get close and over heat them fighting those mechs at range without especially with out long range firepower is a tactical error.