First of all; it makes sense both in-game and in reality, or do you really think government's keep track of people who receives subsidies to write off the income tax? At least in my country that doesnt happen. Theres only two certainties in life; death and taxes.
First of all, what I was saying isn't mutually exclusive with what you're saying.
I haven't mentioned governments in reality at all, the point was to provide another point of reference for this discussion, from something I'm very familiar with, coding, independently from what may happen or not in reality.
So there's no need to be so condescending, in my previous post, I "didn't think" anything regarding real life governments.
Second of all, do you think your government is the only model in the world?
There are almost as many government models as there are governments in the world, so it's quite stupid to think that just because one doesn't do something, no one does it.
Mine, for example, only taxes income when it's above a threshold (and unemployment subsidies are well, well below that threshold), so those subsidies aren't taxed.
Yes, it's not like they are keeping track of just subsidies beneficiaries to not tax, but they are keeping track of a much larger group, in which those beneficiaries are included.
Sure, if PDX has to take a model, it'd be more likely to be the Swedish one, but that's not at all what you implied in your post.
As for pensions; that is incorrect. Pensions in-game are just an amount of cash that is distributed equally among the pops, i dont remember now if all types of pops receive them or just some classes. Anyways, just disregard the "total population" count in-game, its just an abstraction to add some realistic flavor but not a single game mechanic affects it (that i know), the only population that matters is the one englobed in the POPs or, as you called it, "adult male" one.
I see.
Has there been a test done here, similarly to the previous one in this thread?