They're powerful, but vulnerable. They can't easily move into new regions without becoming feudal (pillaging takes a long time), and the AI tends to prefer settling than pillaging, which leads to realms fracturing when the hordes move out of the steppes. They are also extremely weak defensively, since all it takes to get ~100% warscore against a horde is one solid battle and sieging their capital. Once they get hit bad, they sort of go in a failure-spiral for a few years too, since reinforcing defeated hordes can take a huge amount of prestige and gold--if their prestige goes negative, clan sentiment plummets.
Even with all that they are still extremely powerful, but they should be! For example:
Historically, nomad groups took over all of Persia (and beyond) THREE TIMES. The Seljuks, the Ilkhanate and the Timurids. They also took over the heartland of the Byzantine Empire, the Carpathian basin... etc. So yeah, nomads are super strong, but not any stronger than they were historically (and even now they will probably never take over Anatolia unless the player is controlling them).
Even with all that they are still extremely powerful, but they should be! For example:
Nomads should be a serious threat, especially if combined, but it should seriously not be possible for them to all combine and take over Persia. And yeah, the Charlemagne start sucks and will continue to suck for the rest of time and anyone that plays on it can pretty much expect terrible games.
Historically, nomad groups took over all of Persia (and beyond) THREE TIMES. The Seljuks, the Ilkhanate and the Timurids. They also took over the heartland of the Byzantine Empire, the Carpathian basin... etc. So yeah, nomads are super strong, but not any stronger than they were historically (and even now they will probably never take over Anatolia unless the player is controlling them).
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