Its stil horrible,
My 20k fleet pure missiles/torpedoes had 2k left after fighting a 5.5k kinetic fleet with inferior tech
I had only 20 corvettes and mostly cruisers and the other fleet over 50 corvettes, but still.....
They should just remove them from the game
What about about increasing missile speed and adding an in-flight re-targeting mechanic? As far as I understand the tow primary problems with missiles are 1. They take time to reach their target, unlike lasers which are instantaneous and kinetic weapons which are so fast as to effectively have no travel time anyway. This means that a kinetic or energy fleet can take out some missile ships before the first wave of missiles have even reached their targets. 2. The missiles will continue towards their target even after it's destroyed by earlier waves of missiles, essentially being wasted damage.
Make it so that missiles only take a few days to reach their target (enough time for point defense to fire, but not for a given PD weapon to shoot down more than 1 missile. For good balance have PD and missile cooldown times be roughly equal with a lean towards PD cooling down faster so that anti-PD swarmer missiles can still fill that niche role).
I don't think Missiles should be removed, just changed on a fundamental level. The way I see it missiles should be neutral ground between kinetic weapons which are weak against armor and energy weapons which are weak against shields. In addition, in their high tracking values I see the role as missiles being to make corvettes obsolete (tracking negated their high evasion and corvettes can't field PD) and encourage players to build "real" warships instead.