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Minarchist

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Ive been playing a game as Lorraine and right now and its the late 1600's and I have ~25 manufactories and each new one I build is about 4000d. Now dropping about 4000d is no small amount of money. Especially when I can turn about 1.3 million men at the same cost. So, to my question-- at what point, if any, is it more economical to spend your money on things other than manufactories?

PS Ive built manufactories in almost all of the provinces that give me a bonus
 

unmerged(4344)

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Jun 11, 2001
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It depends on what you want to do in your game.

If you are going for WC, then you don't need manufacturies (though if you've gotten your full support built out, why not?) Just build the men and conquer.

If you are territorially constrained, manufactories are generally a good deal, but there are other investments to be had that may be better. Are you dominating world trade yet? Got all your same-culture or pagan provinces converted? Promoted all officials? And even if you are BB-constrained, you should consider trying to swap your lower value provinces for higher value ones. I.e., find a defensive war where you can easily get a gold province, and take it, then free a vassal. This may be a good investment depending on how many troops you lose taking the gold province.

BTW, building refineries tends to be profitable long after the other manufacturies aren't, because world trade will be worth many thousands, of which you should be getting perhaps 40%. So, adding 1% to TE, in addition to making your merchants stickier, is going to be worth a lot; later in the game this can easily be more than the 60 in trade investment that the refinery makes. And it keeps increasing as colonization happens. Goods manufacturies are similarly a good deal if you are doing WC, though I think production and trade tend to be about the same, and you can dominate world trade long before you can dominate a similar fraction of world production.
 

Drake Rlugia

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If you want to convert to Vicky, then every Manufactory equals a factory in Vicky terms. This can be good and bad. Good is that you'll have some factories, maybe good ones. But bad means that you might not have the required supplies to run them. Thus you really don't need to cover your empire in Manufactories if you plan to convert to Vicky, as it might ruin your economy in Vicky if you have to import tons of things to keep your industries running.
 

JakopDalunde

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Drake Rlugia said:
If you want to convert to Vicky, then every Manufactory equals a factory in Vicky terms. This can be good and bad. Good is that you'll have some factories, maybe good ones. But bad means that you might not have the required supplies to run them. Thus you really don't need to cover your empire in Manufactories if you plan to convert to Vicky, as it might ruin your economy in Vicky if you have to import tons of things to keep your industries running.

You can close factories if they are running a deficit.
 

unmerged(31425)

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Jul 2, 2004
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Minarchist said:
Ive been playing a game as Lorraine and right now and its the late 1600's and I have ~25 manufactories and each new one I build is about 4000d. Now dropping about 4000d is no small amount of money. Especially when I can turn about 1.3 million men at the same cost. So, to my question-- at what point, if any, is it more economical to spend your money on things other than manufactories?

PS Ive built manufactories in almost all of the provinces that give me a bonus
If you have a big empire and lots of trade income, refineries are never not worth it. That trade efficiency affects both trade income and trade taxes. No ther manu can compete with it in profitability, even a a substantially lower cost. Just keep cranking them.
 
Jan 1, 2006
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well, more manufactories more money, and trade(trade bonus getting from rafineri) or production(goods manu for that bonus) bonus... One rafinery or one goods manufactory get you one percent in bonus!! :rofl:

Once I'am playng as france and about 1770 I have all tehs reched to end(lt-60, nt-60, trade-10, infra-10)... that i'am doe for the first time, all tehs reserch to end it was beautifull, money that I can't spend ... I was built everthing..army, walls, manu's in all province no mater what is production of province, ... then I am stop bild manus when cost reched about 6000-7000d..
finaly i am end game with 115000d... :rofl:
 

artemis667

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It depends what stage of the game I am. Early on, I won't spend more than 1300-1400 on a manufactory but later on this will creep up. It generally depends on how rich I'm feeling at the time :)

I have spent over 3000 ducats for a refinery, at one point. Never over 4000, not that I can remember anyway.
 

unmerged(53131)

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Jan 22, 2006
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Yesterday i build in a Portugalgame 5 Refineries at one time up to 1800 for the last(got 10% inflation), after i got the Aztec empire in 1431. 5 at once because its much cheaper.
I was at 1200/yearly ducats income when i stop playing when fernao do po died in japan.

Yaku
 

Jomini

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As far as WC goes, for an early kickoff of the BB wars weapons manus are quite useful for increasing support limit. For all WC having 50 FAA is a massive boost to civil war prevention. Lastly if you have half-tolerated religion, manus can be the difference between 1 and 0 % RR. This is most obvious with say the Catholic islands or a few annoying Hindu provinces. By the time you have seriously progressed into WC the money no longer matters that much and strategic concerns override.
 
May 17, 2005
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Mr Me said:
Only megalomanical anglophiles do such things :rofl:

Why of course :D ...though I guess megalomanical Portugese, France, Spaniards. Swedish etc etc do it also ;)