Are large galaxies pointless?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Saphire

Second Lieutenant
29 Badges
May 12, 2018
122
1
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Stellaris: Synthetic Dawn
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
There is almost no really "special" systems what makes difference at all - Huge Ultra-Rich Gaia world from MoO2, a world with a bunch of good tile and rare resource in GC3, a rich Province with a very important location( a center of trade?) from EU, etc. Stellaris have almost nothing like this. I though at least new Strategic Resource system will fix this a bit, but it did nothing, since you have to convert minerals in them anyways, since amount of deposits aren't enough at all. As special planetary features, that, quite frankly, are toothless and bland.
I mean stellaris does have a lot of special systems, especially with leviathans, but even then, there is the great wound, random gaias, the precursors, and with the Utopia DLC, you can find destroyed megastructures.
 
Last edited:

permeakra

Major
66 Badges
Nov 20, 2017
651
349
  • Cities: Skylines - Green Cities
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Tyranny - Bastards Wound
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Nemesis
  • Cities: Skylines - Campus
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • Victoria 2
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Federations
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Majesty 2 Collection
  • Sword of the Stars
  • Sword of the Stars II
It's actually sad that Stellaris being a hybrid of GS and a 4X fails to really make use of any systems that may make Exploring and conquering systems fun in those too genres. There is almost no really "special" systems what makes difference at all - Huge Ultra-Rich Gaia world from MoO2, a world with a bunch of good tile and rare resource in GC3, a rich Province with a very important location( a center of trade?) from EU, etc.
Aside from L-cluster...
- Most ruined megastructures have a chance to spawn in a large galaxy
- There is plenty of unique habitable worlds with a good chance to spawn. Last game I got a cluster with six tomb-worlds - a great boon for mid-game, there are occasional guarded ringworld (sanctuary), a guarded max-size gaia-world, and so on.
- Fallen empires themselves offer a plenty of interesting features.
- And that's not counting Leviathans, which usually offer a good technological boon and/or interesting system to own.

I'll grant that all those features loose much of their appeal because they are relatively rare and the GS micro aspect drowns them. A galaxy generator rework could be good.

What I would love from Stellaris is emphasis on galactic history. Hopefully, Stellaris 2 would do some good.
 

gathomas88

Captain
79 Badges
Apr 22, 2013
390
608
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Gettysburg
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Naval War: Arctic Circle
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Rights of Man
  • Warlock: Master of the Arcane
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • War of the Roses
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: El Dorado
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Conclave
Indeed. I like to play "big". But space start to become empty with bigger maps. You have almost nothing to actually look forward to, because the further you explore from Starting system the less each new explored system means to you since there is simply not enough Influence to get there while it's matters (with exclusion of some rare cases). Also, the travel speed of exploration phase is too slow.

It's actually sad that Stellaris being a hybrid of GS and a 4X fails to really make use of any systems that may make Exploring and conquering systems fun in those too genres. There is almost no really "special" systems what makes difference at all - Huge Ultra-Rich Gaia world from MoO2, a world with a bunch of good tile and rare resource in GC3, a rich Province with a very important location( a center of trade?) from EU, etc. Stellaris have almost nothing like this. I though at least new Strategic Resource system will fix this a bit, but it did nothing, since you have to convert minerals in them anyways, since amount of deposits aren't enough at all. As special planetary features, that, quite frankly, are toothless and bland.

Internal political systems would really have to be more developed to make it worthwhile to have maps much larger than 1000. Civil wars and internal politics, for example, *desperately* need to be beefed up in this game.

As I said in my intial post, you could actually make Feudal Empires kind of interesting with a very large map. You could simply use them to explore and colonize areas you don't want to. Paired with just a few basic mechanics borrowed from CK2 or EUIV (plots and councils from CK2, colonial nations and exploration missions from EUIV), trying to manage the resulting sprawl could actually be pretty engaging.

You could also have the occasional "exodus" and things of that nature. Say, a group of pacifist and egalitarian / spiritualist pops become fed up with how you're running things, and decide to vamoose with a couple of colony ships a small fleet. You can either try to stop them, or let them go, and potentially have to face them as a rival at some future point.
 
Last edited:

Piotrzeci

Complaining is my hobby
1 Badges
May 27, 2017
1.849
884
  • Imperator: Rome Sign Up
Probably you can counter the drawbacks of large galaxies with more Wormholes. I guess it is a personal preference (like many game options). If playing wide wasn't so harming, then large galaxies would be more funny to play, Now it is mostly pointless as you will barely interact with someone on the other side as a tall empire.
 

LayZboy

Second Lieutenant
1 Badges
Jun 7, 2016
142
141
  • Stellaris - Path to Destruction bundle
Normally played on 600 stars, as it seems like a nice middle ground between empires not being too far apart for travel times & not seeing the same events over and over again.
I went down to 400 after 2.2, but increased habitable planets to 2x to give the AI a better chance at resources (with Glavius' AI mod of course).
 

maxp779

Second Lieutenant
26 Badges
Jul 25, 2016
147
7
  • Stellaris: Synthetic Dawn
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Cities: Skylines
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
My PC can handle it. It's the micro that's driving me nuts. I'm certainly in the minority here but I'm not enjoying the extra planetary handholding required. Miss being able to just take over planets and hand them over to a sector (with minimal touch-ups to the planet buildings). Now, take over a planet and you have to micro the buildings and districts otherwise an imbalance can easily swing your resources into the red.

I miss my grand strategy game. Not this Space Planet Manager 2.2


100% agree. Also im not so certain that you're in the minority.
 

Halapo

Corporal
46 Badges
Mar 14, 2018
27
0
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • BATTLETECH: Flashpoint
  • Age of Wonders III
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Crusader Kings II
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Cities: Skylines Deluxe Edition
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • BATTLETECH: Season pass
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
I have two computers in the house, one is 5 years older so I normally play small and tiny maps on it. On the beefy computer i play 800-1000 star maps.

It's a very different game, but I will admit, the default settings for each map size are about right. 6 Empires on Tiny means you get 3-4 systems then its war time, and while in that 1 war you will find most of the other empires. 2nd war with alliances and then as that war is going on, end game starts. It a nice quick game that ends in about a day of play. I find this is a good way to try out a race build, test late game mechanics and strange combinations in the late game.

Beefy computer is where I really take the time to RP the map. renaming systems, robot versions, min/max the pops and their jobs. The new planet/pops/jobs/sector systems are not much fun on large maps right now, so I have been putting off a serious 2.2 large map.

As it is, I have played 3-4 quick small maps in 2.2 and only part way through 1 large map.
 

Madzai

Lt. General
73 Badges
Mar 30, 2007
1.670
1.979
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Nemesis
  • Impire
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • A Game of Dwarves
  • Europa Universalis III Complete
  • King Arthur II
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
Aside from L-cluster...
That are severely nerfed from their initial state( even after a "buff" in latest patches) and are lategame stuff
- Most ruined megastructures have a chance to spawn in a large galaxy
- There is plenty of unique habitable worlds with a good chance to spawn. Last game I got a cluster with six tomb-worlds - a great boon for mid-game, there are occasional guarded ringworld (sanctuary), a guarded max-size gaia-world, and so on.
- Fallen empires themselves offer a plenty of interesting features.
- And that's not counting Leviathans, which usually offer a good technological boon and/or interesting system to own.
- Sure they do. Lategame stuff again or something for tall Empires( that have lower chances to get them, since they are tall). But how many per large galaxy anyway?
- Plenty? Maybe on smaller maps they are tied-packed and are "plentiful" because of it? I played a couple of games in 1.5k Stars galaxy and maybe saw one such world while controlling 1/3 of it. And a Ringworld from Precursor event.
- FE are lategame
- Lategame and much weaker compared to their original state.

So what about mid-game?
 

Zeelilus

First Lieutenant
35 Badges
May 25, 2016
219
74
  • Stellaris: Synthetic Dawn
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Age of Wonders: Planetfall
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Surviving Mars
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
To everyone saying you hate how quickly you bump into other empires on small compared to large...you do realize that's dependent on the amount of other empires compared to the size, not the size itself. If you're not overcrowding your medium map you still get plenty of room before hitting other empires, I'm 120 years in on 600 stars with 7 empires total and I'm just now nearing the end of room to expand without war.