Let me start with: I enjoy an unique focus tree, like 99,8% of players.
But a huge focus tree can change from fun to confusing, especially when some of those focuses are rather restrictive, and you also have a lot of decisions.
In LaR, Spain has the hugest focus tree in the game, but that is understandable because Spain is basically 6 nations merged into one.
The only thing I truly disliked in LaR was that you get to have a communist revolution in France if your stability drops below 25%, even if France has 0% communist popularity.
But in the new DLC... the focuses of Bulgaria and Turkey are too big and for the most part too boring. It's an overkill, many of their focuses are just fillers until you get to the good ones.
And there are some dumb restriction too, such as Bulgaria's "Fate of the Balkans" focus. After you do that, you cannot join any other faction, ever. Why even make such a restriction? If a player wants to join a faction fine, if a player doesn't want to, also fine.
Or Romania's new Yugoslav annexation mechanic. A great improvement in my opinion, but they should have kept the old option to just make 3 puppets if the player desires to go that way, and they should have allowed Romania to invite Bulgaria, Greece and Albania as well. They can invite Hungary but not Bulgaria? And to keep it realistic, a democracy like Greece or country with good relations towards Yugoslavia can just refuse the invitation.
The new game mechanics of Turkey's "putting your country back together" and Bulgaria's "see how you please all parties" are just boring at best and annoying at worst in my opinion. Something to keep you occupied while you wait for the focuses to complete. This is a game about war. When playing Germany, I want to focus on the war machine, not paying taxes in Bavaria. I understand that all that was added was historically accurate, but too much micromanagement can make a country annoying to play, rather than fun.
At least it's not a major with such micromanagement decisions, I hope they don't add such a system in a future USSR or Italy DLC.
Greece's focus tree was fine. It was short and intuitive to understand. It didn't feel like it had fillers. The only thing I find weird was that Byzantium is on the democratic path. Shouldn't it be fascist or at the very least non-aligned?
I just hope this was an exeption, because the devs said this DLC wasn't made by the core team, and they go back to making focuses like the Portuguese, Dutch, Mexican, Chinese, etc. Focuses that are very flexible and adaptable to what is going on in the world (not all games are historical, not to mention multiplayer or coop games), not restrictive for not good reasons, intuitive to understand, without tons of micromanagement via decisions, without dozens of filler focuses. In short, I hope they go back to making focuses focused on quality rather than quantity.
But a huge focus tree can change from fun to confusing, especially when some of those focuses are rather restrictive, and you also have a lot of decisions.
In LaR, Spain has the hugest focus tree in the game, but that is understandable because Spain is basically 6 nations merged into one.
The only thing I truly disliked in LaR was that you get to have a communist revolution in France if your stability drops below 25%, even if France has 0% communist popularity.
But in the new DLC... the focuses of Bulgaria and Turkey are too big and for the most part too boring. It's an overkill, many of their focuses are just fillers until you get to the good ones.
And there are some dumb restriction too, such as Bulgaria's "Fate of the Balkans" focus. After you do that, you cannot join any other faction, ever. Why even make such a restriction? If a player wants to join a faction fine, if a player doesn't want to, also fine.
Or Romania's new Yugoslav annexation mechanic. A great improvement in my opinion, but they should have kept the old option to just make 3 puppets if the player desires to go that way, and they should have allowed Romania to invite Bulgaria, Greece and Albania as well. They can invite Hungary but not Bulgaria? And to keep it realistic, a democracy like Greece or country with good relations towards Yugoslavia can just refuse the invitation.
The new game mechanics of Turkey's "putting your country back together" and Bulgaria's "see how you please all parties" are just boring at best and annoying at worst in my opinion. Something to keep you occupied while you wait for the focuses to complete. This is a game about war. When playing Germany, I want to focus on the war machine, not paying taxes in Bavaria. I understand that all that was added was historically accurate, but too much micromanagement can make a country annoying to play, rather than fun.
At least it's not a major with such micromanagement decisions, I hope they don't add such a system in a future USSR or Italy DLC.
Greece's focus tree was fine. It was short and intuitive to understand. It didn't feel like it had fillers. The only thing I find weird was that Byzantium is on the democratic path. Shouldn't it be fascist or at the very least non-aligned?
I just hope this was an exeption, because the devs said this DLC wasn't made by the core team, and they go back to making focuses like the Portuguese, Dutch, Mexican, Chinese, etc. Focuses that are very flexible and adaptable to what is going on in the world (not all games are historical, not to mention multiplayer or coop games), not restrictive for not good reasons, intuitive to understand, without tons of micromanagement via decisions, without dozens of filler focuses. In short, I hope they go back to making focuses focused on quality rather than quantity.
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