Are Fanatic Individualists/Xenophobes affected by Xenoslavery ?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

iniudan

General
93 Badges
Feb 28, 2008
2.174
1.085
  • Crusader Kings II: Holy Knight (pre-order)
  • 200k Club
  • Mount & Blade: Warband
  • Crusader Kings II: Horse Lords
  • 500k Club
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Necroids
  • Europa Universalis: Rome
  • Stellaris: Nemesis
  • Rome: Vae Victis
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Majesty 2
  • Deus Vult
  • The Kings Crusade
  • Victoria 2
  • Magicka
  • Europa Universalis III
  • Hearts of Iron Anthology
  • Surviving Mars: Digital Deluxe Edition
  • Cities in Motion
  • Cities: Skylines Deluxe Edition
  • Prison Architect
  • Teleglitch: Die More Edition
  • A Game of Dwarves
  • War of the Roses
  • Elven Legacy Collection
  • East India Company Collection
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Mount & Blade: With Fire and Sword
  • Sword of the Stars
  • Age of Wonders III
  • Achtung Panzer
You can enslave xenos without any problem, at least until ethic diverge, which is basically impossible to prevent with this ethos combo.
 
  • 1
Reactions:

iniudan

General
93 Badges
Feb 28, 2008
2.174
1.085
  • Crusader Kings II: Holy Knight (pre-order)
  • 200k Club
  • Mount & Blade: Warband
  • Crusader Kings II: Horse Lords
  • 500k Club
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Necroids
  • Europa Universalis: Rome
  • Stellaris: Nemesis
  • Rome: Vae Victis
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Majesty 2
  • Deus Vult
  • The Kings Crusade
  • Victoria 2
  • Magicka
  • Europa Universalis III
  • Hearts of Iron Anthology
  • Surviving Mars: Digital Deluxe Edition
  • Cities in Motion
  • Cities: Skylines Deluxe Edition
  • Prison Architect
  • Teleglitch: Die More Edition
  • A Game of Dwarves
  • War of the Roses
  • Elven Legacy Collection
  • East India Company Collection
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Mount & Blade: With Fire and Sword
  • Sword of the Stars
  • Age of Wonders III
  • Achtung Panzer
Well at least one of the nice thing about that combo, is that you have plenty of happiness building, so can be easy enough to keep control of the population even if they start to diverge, just a bit power hungry, due to hyper-entertainment maintenance been 6 powers.
 
  • 1
Reactions:

Endless Rain

Prethoryn Queen
90 Badges
Nov 27, 2013
289
215
  • Europa Universalis IV: Rule Britannia
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Horse Lords
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Crusader Kings Complete
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Apocalypse
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Megacorp
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Golden Century
  • Stellaris: Lithoids
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Campus
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Hearts of Iron IV: Together for Victory
  • Tyranny - Bastards Wound
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines Industries
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Europa Universalis III Complete
  • Cities: Skylines - Green Cities
  • Europa Universalis III Complete
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II
Slavery tolerance modifiers are additive, so free Fanatic Individualist and Xenophobe pops dislike slavery as much as pops with no ethics affecting slavery tolerance. Fanatic Individualist and Xenophobe slaves, on the other hand, will hate you more than if they had any other combination of ethics. It will be incredibly difficult to get their happiness above 0%, let alone make them have a positive opinion of you. I once saw an AI empire with this ethos combination expand and become a major power after they were forced to ban atrocities, but then collapse under constant slave revolts once it was able to change its policies back to xenos only slavery again.

Slavery's only benefit in Stellaris is that enslaved pops mine slightly more minerals, and it is also incredibly evil, so I would highly recommend against enslaving your pops no matter what your empire's ethics are. As it stands now, using slavery in Stellaris basically damages your own empire in order to oppress your pops. The fact that so many Stellaris players use slavery anyway... disturbs me.

You can enslave xenos without any problem, at least until ethic diverge, which is basically impossible to prevent with this ethos combo.

This is probably the one ethos combination where you want ethics divergence. High ED will make your pops will drift away from Xenophobe, which is normally the most difficult ethos to keep happy. If you're lucky, you can get them to have collectivist and xenophile ethics, which are the two ethics that are easiest to keep happy, so long as you don't enslave anyone. This is probably the easiest ethos to create a stable empire with, as ethics divergence actively benefits you, and you get two buildings giving a total of +25% happiness on top of that.
 
  • 3
Reactions:

Seryss

Second Lieutenant
6 Badges
Jul 14, 2016
136
64
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
Slavery's only benefit in Stellaris is that enslaved pops mine slightly more minerals, and it is also incredibly evil, so I would highly recommend against enslaving your pops no matter what your empire's ethics are. As it stands now, using slavery in Stellaris basically damages your own empire in order to oppress your pops. The fact that so many Stellaris players use slavery anyway... disturbs me.

There's a little more to it than that. Slavery effectively means you can ignore that pops ethics/happiness. If i conquer 5 planets, and cleanse 2 of the bad ones those pops HATE me, and as long as i continue purging, etc. (which i will) if i leave those pops free it's a nightmare. If i cap a planet, and enslave them, set up the tiles, i never have to bother with that planet again (unless the sector ai is acting wonky) No influence lost on intregation campaigns, no down time on mineral/energy production, no additional factions to suppress, so my war machine (which gets bigger, and stronger with each world enslaved) can move right on along to the next empire.

Slavery in stellaris is every bit as much about control as it is mineral and food output (which with slave processing, and stimulant diet is a little more than a "slight" bonus). As a slaver species your own pops will be dedicated toward science, and energy (enslaved pops with power hub 2, are still decent at energy production, not optimal, but good enough, especially with thrifty trait) and you tailor your traits toward that end. You also need less farms to keep them from starving freeing up a tile. Slavery makes decadent 100% free, as your capital building will always produce food/minerals, which is helpful.

Slavery is just a little more hands free i suppose; you're free to do whatever you want as far as policies are concerned.
 
  • 2
  • 1
Reactions:

iniudan

General
93 Badges
Feb 28, 2008
2.174
1.085
  • Crusader Kings II: Holy Knight (pre-order)
  • 200k Club
  • Mount & Blade: Warband
  • Crusader Kings II: Horse Lords
  • 500k Club
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Necroids
  • Europa Universalis: Rome
  • Stellaris: Nemesis
  • Rome: Vae Victis
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Majesty 2
  • Deus Vult
  • The Kings Crusade
  • Victoria 2
  • Magicka
  • Europa Universalis III
  • Hearts of Iron Anthology
  • Surviving Mars: Digital Deluxe Edition
  • Cities in Motion
  • Cities: Skylines Deluxe Edition
  • Prison Architect
  • Teleglitch: Die More Edition
  • A Game of Dwarves
  • War of the Roses
  • Elven Legacy Collection
  • East India Company Collection
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Mount & Blade: With Fire and Sword
  • Sword of the Stars
  • Age of Wonders III
  • Achtung Panzer
There's a little more to it than that. Slavery effectively means you can ignore that pops ethics/happiness. If i conquer 5 planets, and cleanse 2 of the bad ones those pops HATE me, and as long as i continue purging, etc. (which i will) if i leave those pops free it's a nightmare. If i cap a planet, and enslave them, set up the tiles, i never have to bother with that planet again (unless the sector ai is acting wonky) No influence lost on intregation campaigns, no down time on mineral/energy production, no additional factions to suppress, so my war machine (which gets bigger, and stronger with each world enslaved) can move right on along to the next empire.

Slavery in stellaris is every bit as much about control as it is mineral and food output (which with slave processing, and stimulant diet is a little more than a "slight" bonus). As a slaver species your own pops will be dedicated toward science, and energy (enslaved pops with power hub 2, are still decent at energy production, not optimal, but good enough, especially with thrifty trait) and you tailor your traits toward that end. You also need less farms to keep them from starving freeing up a tile. Slavery makes decadent 100% free, as your capital building will always produce food/minerals, which is helpful.

Slavery is just a little more hands free i suppose; you're free to do whatever you want as far as policies are concerned.

Actually I wouldn't say slavery makes decadent free, as they are the only population that don't like slavery been ban. Basically if you want to create a mess in a decadent empire, just take stop atrocity and humiliate as wargoal, their empire will basically crumble to rebellion, then you are free pick up the pieces.