When factions was defining happiness and happiness was defining resource output it was really important to keep them happy. Now unless something severe is happening it doesn't affect happiness almost at all. And happiness almost doesn't affect resource output due to going true stability filter. I don't even need to please factions to gain influence anymore. So I am finding myself not caring at all what is going on faction screen. Is it just me or they really do nothing now?
I'd like to have a more comprehensive government system. Right now, the only difference between Oligarchy,Dictatorship, and Monarchy is how long the ruler will serve for. Democracy has the unique agenda system, but I'd like the government system in general to have more detail.
Like, If I'm running a parliamentary democracy, I'd like to know which factions are running the governing coalition, and see if I can't force a party out the coalition in favor of another party, make factions actually matter. If a faction is angry enough, it'd be cool if maybe they'll try a coup d'etat, or force an election. A civil war mechanic would be interesting, and then once it's resolved give it a 50 year cooldown before it could happen again, or maybe you can avoid the civil war by adopting the ethic of the rebelling faction and dropping your least powerful ruling faction ethic. Maybe an alliance can be sealed by an event chain which has a princess from your government marry a state official of another, and both empires have events try to reconcile their differences of aristocracy vs meritocracy and maybe the alliance falls apart or one empire adopts an ethic or government type of the other.