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TheDungen

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I think that a ruler should call his vassals as allies in internal wars. That would make them a lot harder to win.
 
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riadach

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I think that a ruler should call his vassals as allies in internal wars. That would make them a lot harder to win.

Interesting idea. Bit like GOT mod.

Are you suggesting that they lose all their vassal levies, but have to call their vassals individually to war. Some may chose the rulers side, some the rebels and some might abstain completely?
 

TheDungen

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Interesting idea. Bit like GOT mod.

Are you suggesting that they lose all their vassal levies, but have to call their vassals individually to war. Some may chose the rulers side, some the rebels and some might abstain completely?
Exactly. Though the coucil should be very likely to join the rulers side if the council is content.
 

AjayAlcos

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I think that a ruler should call his vassals as allies in internal wars. That would make them a lot harder to win.
I think we should expand on this concept. Whenever a internal factional conflict takes place in a realm, the following options for vassals should be put on the table:
  • Vassal levies are temporarily suspended.
  • Vassals are allowed to join the rebellion (+30 opinion boost with fellow rebels and -30 with ruler), remain loyalists (+30 opinion boost with ruler and -30 with rebels) or remain neutral (-15 opinion with rebels and ruler).
Any other suggestions?
 
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riadach

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Exactly. Though the coucil should be very likely to join the rulers side if the council is content.

I think we should expand on this concept. Whenever a internal factional conflict takes place in a realm, the following options for vassals should be put on the table:
  • Vassal levies are temporarily suspended.
  • Vassals are allowed to join the rebellion (+30 opinion boost with fellow rebels and -30 with ruler), remain loyalists (+30 opinion boost with ruler and -30 with rebels) or remain neutral (-15 opinion with rebels and ruler).
Any other suggestions?

What if vassal levies can only be raised if council is content? If the council is discontent, it's full on civil war.
 

TheDungen

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What if vassal levies can only be raised if council is content? If the council is discontent, it's full on civil war.
Maybee the council's leavies but everyone else should have a chance to sit the conflict out. And even then I feel that atleast under feudal administration there's a more dynamic feel to calling the banners.
 

Orctavius

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Wow, I can see an argument for not having faction revolts when the liege is defending the realm. But factions should definitely strike if their liege is floundering in an offensive war.
 
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Maeldun

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Wow, I can see an argument for not having faction revolts when the liege is defending the realm. But factions should definitely strike if their liege is floundering in an offensive war.

The distinction would be ineffective because the computer-controlled rulers will simply, as they already do, join every defensive war they can to avoid being subjected with an ultimatum. Computer realms already do this to prevent their titles, particularly the ones where they no longer hold any provinces, from being usurped.
 
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Emperor Walter

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The distinction would be ineffective because the computer-controlled rulers will simply, as they already do, join every defensive war they can to avoid being subjected with an ultimatum. Computer realms already do this to prevent their titles, particularly the ones where they no longer hold any provinces, from being usurped.

Does this actually happen?
 

Aries666

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You know y'all are all griping over modifiable code. None of this is hardcoded. I would understand the fury if it was but as it isn't, changing the parameters for faction revolts are a relatively easy self-fix. Vanilla Ck2 defines will always be wonky because it's set for a general audience who, I might add, are generally not as interested in the nuances of the games mechanics as those who are regulars here in the forums.

Edit; the imbalances with faction revolts and liege allies I agree with wholeheartedly. Again though, that is also an easy fix by adding the line can_call_allies_attackers = yes in the CB files. Since 2.5, there is now a command scope that takes into account strength of allies for faction revolts. Of course, paradox never incorporated it in the cb vanilla files but it's now an available AI trigger that can be implemented
One shouldn't buy a product and then have to fix it because it doesn't really work.
 
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Aries666

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I play Aztecs. By using Favors I made alliance with HRE. That is kinda ok I think.. but now to the hillarious part. Pope declared Crusade againts me and catholic HRE is helping me to fight the pope. And all the catholics. xD That broke immersion so much :D :D
You're playing as the Aztecs in a game set in medieval Europe and this is what broke your immersion?
 
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