No, they're a comedy sketch.Are factions a joke?
- 4
No, they're a comedy sketch.Are factions a joke?
I honestly didn't know that factions had been so thoroughly nerfed. This really needs to be fixed, it's incredibly embarrassing for the development team to be doing this.
I didn't either...But I had a feeling that something was changed...
That's surely a serious gaming issue.
Edit; the imbalances with faction revolts and liege allies I agree with wholeheartedly. Again though, that is also an easy fix by adding the line can_call_allies_attackers = yes in the CB files. Since 2.5, there is now a command scope that takes into account strength of allies for faction revolts. Of course, paradox never incorporated it in the cb vanilla files but it's now an available AI trigger that can be implemented
This one reason why I quited ck2. It is a wonderfull game but paradox wont simply care of it. After certain point when you know all mechanics game simply becomes very easy if not auto-win always.
I'm having exactly the opposite situation. Increase power of the council faction is my bane on every game I play. Vassals who have +70 relations with me join the faction every 2-3 years. As soon as they can (110% +- relative power) they declare war against me. You imprison everyone, revoke titles, grant titles to another vassals.
Then, the new vassals as soon as a title is granted start a new council power faction. Rinse and repeat. And it's irritating because there is no way you can have more troops than all of your vassals at the same time.
I thought maybe is that vassals don't like an abolished council power. It doesn't matter. If you accept the demands three months later they will be plotting to increase the council power once again.
I didn't found a solution to this problem because the bigger you are the more dangerous are your vassals and retinues + levy troops are not enough to have the plot power behind 100%
Just keep your vassals imprisoned forever after beating them. It's pretty much the only way to have some peace since 2.5.I'm having exactly the opposite situation. Increase power of the council faction is my bane on every game I play. Vassals who have +70 relations with me join the faction every 2-3 years. As soon as they can (110% +- relative power) they declare war against me. You imprison everyone, revoke titles, grant titles to another vassals.
Then, the new vassals as soon as a title is granted start a new council power faction. Rinse and repeat. And it's irritating because there is no way you can have more troops than all of your vassals at the same time.
I thought maybe is that vassals don't like an abolished council power. It doesn't matter. If you accept the demands three months later they will be plotting to increase the council power once again.
I didn't found a solution to this problem because the bigger you are the more dangerous are your vassals and retinues + levy troops are not enough to have the plot power behind 100%
I'm not sure that's how to interpret "any_realm_title".And here I was thinking Factions were getting scarce because I grew too large for them. So they are blocked whenever any holding is occupied for whatever reason?
I'm having exactly the opposite situation. Increase power of the council faction is my bane on every game I play. Vassals who have +70 relations with me join the faction every 2-3 years. As soon as they can (110% +- relative power) they declare war against me. You imprison everyone, revoke titles, grant titles to another vassals.
Then, the new vassals as soon as a title is granted start a new council power faction. Rinse and repeat. And it's irritating because there is no way you can have more troops than all of your vassals at the same time.
I thought maybe is that vassals don't like an abolished council power. It doesn't matter. If you accept the demands three months later they will be plotting to increase the council power once again.
I didn't found a solution to this problem because the bigger you are the more dangerous are your vassals and retinues + levy troops are not enough to have the plot power behind 100%
I assume it's the list of provinces included when you filter by your realm on the character finder... Your vassals and their characters are included, so it's probably all the holdings within lands you or your vassals control.I'm not sure that's how to interpret "any_realm_title".
Thanks a lot for the tips. How to take into account strength of allies for revolts
I'm pretty sure I had vassals demand increased council powers while I was in a war and had to white peace my conquest.
I would like to be knocked down for once and have to get back what was lost. Once you're out of gavelkind your power is pretty secure.Why do patches have to be "one size fits all?" The game has difficulty levels and those levels can be included in the code to change the modifiers impacting events (ex: marriage acceptance chances). Why is it not possible, for example, to allow more dangerous - and frequent - factions for players playing at a higher difficulty than those playing at a lower one?
After years of playing this game, most of my game quits are do to boredom with my current situation, rather than a "rage quit." In fact, I quite like it when things don't go my way because then I get to spend years scheming my way back to power. A steady ladder to more power is, well, dull once I have more than one kingdom title.