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AjayAlcos

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I honestly didn't know that factions had been so thoroughly nerfed. This really needs to be fixed, it's incredibly embarrassing for the development team to be doing this.
 
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gdj

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I´m not sure whether i understand this code correctly: does it mean that i´m also safe from factions when i´m a vassal and my liege is attacker or defender as described by OP? Or has it to be your own war?
 

G.Strategos

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I honestly didn't know that factions had been so thoroughly nerfed. This really needs to be fixed, it's incredibly embarrassing for the development team to be doing this.

I didn't either...But I had a feeling that something was changed...
That's surely a serious gaming issue.
 
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evan1119

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I didn't either...But I had a feeling that something was changed...
That's surely a serious gaming issue.

You know y'all are all griping over modifiable code. None of this is hardcoded. I would understand the fury if it was but as it isn't, changing the parameters for faction revolts are a relatively easy self-fix. Vanilla Ck2 defines will always be wonky because it's set for a general audience who, I might add, are generally not as interested in the nuances of the games mechanics as those who are regulars here in the forums.

Edit; the imbalances with faction revolts and liege allies I agree with wholeheartedly. Again though, that is also an easy fix by adding the line can_call_allies_attackers = yes in the CB files. Since 2.5, there is now a command scope that takes into account strength of allies for faction revolts. Of course, paradox never incorporated it in the cb vanilla files but it's now an available AI trigger that can be implemented
 
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One aspect of faction revolts I find especially silly is that occupying holdings of a vassal religious head in the revolt will pretty much end the war instantly (I've always seen it jump to 100% though that might not always be the case). This means that the Byzantine Empire can crush a revolt the Ecumenical Patriarch joined by taking his bishopric in Constantinople. Very disappointing...
 

Thrake

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Edit; the imbalances with faction revolts and liege allies I agree with wholeheartedly. Again though, that is also an easy fix by adding the line can_call_allies_attackers = yes in the CB files. Since 2.5, there is now a command scope that takes into account strength of allies for faction revolts. Of course, paradox never incorporated it in the cb vanilla files but it's now an available AI trigger that can be implemented

Thanks a lot for the tips. How to take into account strength of allies for revolts?

This one reason why I quited ck2. It is a wonderfull game but paradox wont simply care of it. After certain point when you know all mechanics game simply becomes very easy if not auto-win always.

In the other hand, last patch made independant rulers much better; they both expand more agressively and create titles (including empires insteaf of loosing all to gavelkind) so I feel that the difficulty has drifted from internal management to a more global approach with independant rulers competing one against another (it wasn't much a thing when the AI was spending half its time at peace and the other half squashing factions).
 

BrutusCz

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I play Aztecs. By using Favors I made alliance with HRE. That is kinda ok I think.. but now to the hillarious part. Pope declared Crusade againts me and catholic HRE is helping me to fight the pope. And all the catholics. xD That broke immersion so much :D :D
 
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indika_tates

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I'm having exactly the opposite situation. Increase power of the council faction is my bane on every game I play. Vassals who have +70 relations with me join the faction every 2-3 years. As soon as they can (110% +- relative power) they declare war against me. You imprison everyone, revoke titles, grant titles to another vassals.

Then, the new vassals as soon as a title is granted start a new council power faction. Rinse and repeat. And it's irritating because there is no way you can have more troops than all of your vassals at the same time.

I thought maybe is that vassals don't like an abolished council power. It doesn't matter. If you accept the demands three months later they will be plotting to increase the council power once again.

I didn't found a solution to this problem because the bigger you are the more dangerous are your vassals and retinues + levy troops are not enough to have the plot power behind 100%
 
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I'm having exactly the opposite situation. Increase power of the council faction is my bane on every game I play. Vassals who have +70 relations with me join the faction every 2-3 years. As soon as they can (110% +- relative power) they declare war against me. You imprison everyone, revoke titles, grant titles to another vassals.

Then, the new vassals as soon as a title is granted start a new council power faction. Rinse and repeat. And it's irritating because there is no way you can have more troops than all of your vassals at the same time.

I thought maybe is that vassals don't like an abolished council power. It doesn't matter. If you accept the demands three months later they will be plotting to increase the council power once again.

I didn't found a solution to this problem because the bigger you are the more dangerous are your vassals and retinues + levy troops are not enough to have the plot power behind 100%

Similar experience to me, I know I'm not an expert at the game but I'm now just keeping my vassals in prison constantly otherwise they just join another rebellion. Constant small scale warfare going on and with the Infamy mechanic I can't even expand outwards without triggering coalitions
 
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Ilyasviel

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I'm having exactly the opposite situation. Increase power of the council faction is my bane on every game I play. Vassals who have +70 relations with me join the faction every 2-3 years. As soon as they can (110% +- relative power) they declare war against me. You imprison everyone, revoke titles, grant titles to another vassals.

Then, the new vassals as soon as a title is granted start a new council power faction. Rinse and repeat. And it's irritating because there is no way you can have more troops than all of your vassals at the same time.

I thought maybe is that vassals don't like an abolished council power. It doesn't matter. If you accept the demands three months later they will be plotting to increase the council power once again.

I didn't found a solution to this problem because the bigger you are the more dangerous are your vassals and retinues + levy troops are not enough to have the plot power behind 100%
Just keep your vassals imprisoned forever after beating them. It's pretty much the only way to have some peace since 2.5.
 
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Stolen Rutters

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And here I was thinking Factions were getting scarce because I grew too large for them. So they are blocked whenever any holding is occupied for whatever reason?

That's good to know, really good to know... :) (how do I put up a Dr. Evil pinky stance on an emoticon?)
 
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Chief Iacid

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And here I was thinking Factions were getting scarce because I grew too large for them. So they are blocked whenever any holding is occupied for whatever reason?
I'm not sure that's how to interpret "any_realm_title".

Couldn't it mean any realm title directly under your character's titles? For example, if your character is a king, a duchy held by another character is a realm title of yours, but not counties inside that duchy. They would instead be titles inside the duchy's realm.

Just speculating, someone who knows for sure?
 

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I'm having exactly the opposite situation. Increase power of the council faction is my bane on every game I play. Vassals who have +70 relations with me join the faction every 2-3 years. As soon as they can (110% +- relative power) they declare war against me. You imprison everyone, revoke titles, grant titles to another vassals.

Then, the new vassals as soon as a title is granted start a new council power faction. Rinse and repeat. And it's irritating because there is no way you can have more troops than all of your vassals at the same time.

I thought maybe is that vassals don't like an abolished council power. It doesn't matter. If you accept the demands three months later they will be plotting to increase the council power once again.

I didn't found a solution to this problem because the bigger you are the more dangerous are your vassals and retinues + levy troops are not enough to have the plot power behind 100%

If you have a council, that means you have Conclave enabled. If that's true, then you are not properly immunizing yourself from faction revolts.

Having -420 opinion modifiers from tyranny and title revocations is perfectly manageable with no factions powerful enough to even remotely challenge you. And this does not require randomly imprisoning people perpetually.
 

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I'm not sure that's how to interpret "any_realm_title".
I assume it's the list of provinces included when you filter by your realm on the character finder... Your vassals and their characters are included, so it's probably all the holdings within lands you or your vassals control.
 
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Thanks a lot for the tips. How to take into account strength of allies for revolts

The attackers_can_call_allies = yes scope I know works as it's the code that currently allows a vassal to call allies in solo independence wars. The default rule for faction revolts, however, is that they're not allowed to call allies from outside the faction group. So you would have to include this code in every CB you'd want it to apply in.

The new AI scope which was included with patch 2.5.1 is below:
  • relative_power_including_allies_attacker and relative_power_including_allies_defender
I think option b is a better bet if you care for stability in your games. Be careful what you wish when expanding who can or can't be pulled into faction revolts.
 

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To be fair I always play HIP now, and I'm sure they've modified how revolts fire somewhat, but I seriously wondered why I rarely had revolts I lost anymore. I just assumed I was getting too good at the game. Apparently that's not so. Although TBH, the revolts (apart from independence wars, which made a lot more sense in CK1 since they'd normally just break away and you could fight them if you chose instead of assuming it'd lead to an automatic war) are handled a lot better then they were in CK1.
 

Red Earth

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Why do patches have to be "one size fits all?" The game has difficulty levels and those levels can be included in the code to change the modifiers impacting events (ex: marriage acceptance chances). Why is it not possible, for example, to allow more dangerous - and frequent - factions for players playing at a higher difficulty than those playing at a lower one?

After years of playing this game, most of my game quits are do to boredom with my current situation, rather than a "rage quit." In fact, I quite like it when things don't go my way because then I get to spend years scheming my way back to power. A steady ladder to more power is, well, dull once I have more than one kingdom title.
I would like to be knocked down for once and have to get back what was lost. Once you're out of gavelkind your power is pretty secure.
 
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