So a dangerous faction has formed with more than enough power to enforce an ultimatum if declined. Do you need to be scared?
I don't even want to talk about the whole 'member become vassals of leader vastly decreasing actual levy number' issue. Instead I want to point out some requirements for the faction to send their ultimatium in the first place even at infinite power. Let's have a look at the code of e.g. the most common Increase Council Power Faction:
So a hard requirement both for the player and the AI is that no realm title is occupied. This not only qualifies for wars against outsiders or titles directly held by the liege or the faction leader. As far as I know (correct me if I am wrong) no single holding in the whole realm has to be occupied by whomever. The larger the empire the more unlikely this will become because eventually there will always be some random (sub-)vassal infighting.
Let's continue with the AI modifiers:
A modifier of zero means the AI will never send the ultimatum if the check is true. So the liege is safe from AI factions if he is either:
- a defender in any war (except overthrow/depose ruler faction wars)
- an attacker in most types of war including the most common Holy wars and Claim wars.
So afraid of a faction? Nah you don't have to be, your plotting vassals are actually gentlemen and will only consider bother you if the realm is in perfect peace and you can focus to put down their rebellion. If this is still to troublesome, just make sure you there is some random war going on or a random raider or vassals is occupying anything - congratulation you made a core part of the game irrelevant.
Realising this actually makes me want to quit the game right here. Please tell me I am reading the code wrong.
I don't even want to talk about the whole 'member become vassals of leader vastly decreasing actual levy number' issue. Instead I want to point out some requirements for the faction to send their ultimatium in the first place even at infinite power. Let's have a look at the code of e.g. the most common Increase Council Power Faction:
Code:
allow = {
NOT = {
any_realm_title = {
is_occupied = yes
So a hard requirement both for the player and the AI is that no realm title is occupied. This not only qualifies for wars against outsiders or titles directly held by the liege or the faction leader. As far as I know (correct me if I am wrong) no single holding in the whole realm has to be occupied by whomever. The larger the empire the more unlikely this will become because eventually there will always be some random (sub-)vassal infighting.
Let's continue with the AI modifiers:
Code:
modifier = {
factor = 0
liege = {
any_war = {
OR = {
AND = {
defender = { character = PREV }
NOT = { using_cb = depose_liege }
NOT = { using_cb = overthrow_ruler }
NOT = { using_cb = overthrow_ruler_no_calls }
}
AND = {
attacker = { character = PREV }
OR = {
using_cb = invasion
using_cb = religious
using_cb = tribal_invasion
using_cb = muslim_invasion
using_cb = viking_invasion
using_cb = claim_all
using_cb = claim
using_cb = other_claim
}
}
}
}
}
A modifier of zero means the AI will never send the ultimatum if the check is true. So the liege is safe from AI factions if he is either:
- a defender in any war (except overthrow/depose ruler faction wars)
- an attacker in most types of war including the most common Holy wars and Claim wars.
So afraid of a faction? Nah you don't have to be, your plotting vassals are actually gentlemen and will only consider bother you if the realm is in perfect peace and you can focus to put down their rebellion. If this is still to troublesome, just make sure you there is some random war going on or a random raider or vassals is occupying anything - congratulation you made a core part of the game irrelevant.
Realising this actually makes me want to quit the game right here. Please tell me I am reading the code wrong.
Last edited:
- 19
- 10