Are "Event" Enemy AI deliberately Handicapped?

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gathomas88

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I just beat the War in Heaven for the first time on a vanilla playthrough last night (I'd always done it with some variety of mods that allow for a greater degree of 'min-maxing' before hand). That's cool, and all, but what really strikes me about the thing is that it was only possible because the AI fought like an absolute moron.

I tried dividing my fleets and using "guerrilla" tactics at first. This didn't really work, because the AE's are massively faster than I am. BUT... I did notice that the AE tended to follow a fairly predictable pattern. If I attacked one of their systems, they would send pretty much everything they had after me. However, if I left the system, most would wave off (usually returning to bombarding planets in systems they had occupied, but not yet invaded for some reason), and only one or two would come after me.

So, I basically just put all of my empire's fleets and my fed fleet into a giant death ball, around a star fortress. All together, it came out to around 130,000 total fleet strength for my forces + 30,000 for the fed fleet, and another 10,000 for the station; around 170,000 or so in total. There was an occupied system two jumps away, so I'd just fly the death ball in, kill the station, and then fall-back to my star fortress.

Like clockwork, they'd send a fleet or two to attack the death ball. I'd massacre the thing, and research the wreckage. Rinse and repeat until I had decimated virtually their entire navy, and stolen all of their tech.

Granted, 170k is nothing to sneeze at, but it also should have been well within an AE's ability to stomp, given half a chance. There was *at least* half a million worth of fleet power in the general area they could have thrown at me. Instead, they'd just come one at time, in 70k to 100k stacks. Even when they came two at a time, they'd never bother to link the two fleets up before hand, so I could simply defeat whichever arrived first in detail, reinforce my losses, and get ready to meet the next wave.

It just feels kind of cheap.

Frankly, this seems to be a common trend with *most*, if not all, of the "crisis enemy" AI.

The "Great Khan" spawned next to my empire in this playthrough as well. He did no damage to my empire because he died charging, alone, like an idiot, against one of my star fotress systems.

End game crisis fleets, meanwhile, are infamous for just kind of "running out of steam" and sitting around doing nothing after a certain point.

Is this deliberate on the Dev's parts, to actually give you a chance against them? Or is the combat AI here really just *THAT* bad?
 
Last edited:

JOD

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Ita a bit of both.

I honestly think its deliberate to a certain To make the scenario salvageable if, for example, one awakens right next to you.

Can you imagine if a Awakened Empire or Crises massed its fleets into one death ball the way a player does? Especially considering they get free ships they dont have to build?

But ive also been told (by other players) the AI doesnt look at total fleet power in a system. So the AI was looking at your main fleet, thinking it could over power it and want factoring in the federation fleet or the starbase.
 

gathomas88

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Ita a bit of both.

I honestly think its deliberate to a certain To make the scenario salvageable if, for example, one awakens right next to you.

Can you imagine if a Awakened Empire or Crises massed its fleets into one death ball the way a player does? Especially considering they get free ships they dont have to build?

But ive also been told (by other players) the AI doesnt look at total fleet power in a system. So the AI was looking at your main fleet, thinking it could over power it and want factoring in the federation fleet or the starbase.

Yeah. It'd be nice if you could just pack up your civilization and move, BSG-style, when things looked hopeless. But I guess that's still a few updates off.

Right now, you pretty much either win or die.
 

happyscrub

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Ita a bit of both.

I honestly think its deliberate to a certain To make the scenario salvageable if, for example, one awakens right next to you.

Can you imagine if a Awakened Empire or Crises massed its fleets into one death ball the way a player does? Especially considering they get free ships they dont have to build?

But ive also been told (by other players) the AI doesnt look at total fleet power in a system. So the AI was looking at your main fleet, thinking it could over power it and want factoring in the federation fleet or the starbase.

1. People need to stop saying bad AI/mechanics is intended. Just stop

2. There is already a salvage mechanic from fallen empires, it's them making people their vassals/thralls or whatever their goals are. They rarely look to wipe people off the map
 

Leylos

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Let's not even talk about the crisis AI. If you ever watched in what a retarded pattern it sends out its construction ships your head it would start to hurt.
 

Matoro_TBS

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I get why this would feel cheap, but to be honest I'm okay with this. You need very specific tactic that you found out with trial and error. Sure, it's pretty derp that the AI goes to same trap again and again, but I have fun devising these specific strategies to beat superior foe. AE:s already have so much advantage over any other I feel like a little cheese isn't bad thing.
 

gathomas88

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1. People need to stop saying bad AI/mechanics is intended. Just stop

2. There is already a salvage mechanic from fallen empires, it's them making people their vassals/thralls or whatever their goals are. They rarely look to wipe people off the map

I actually tried to surrender once, at the beginning, when my guerilla tactics weren't working. I figured "Eh, what the Hell... They're militarist, so I'll just be a Battlethrall." Nope. I got an instant game over screen.

I couldn't sue for white peace either. Not enough war score.

I mean... Hell! I took their damn homeworld and wiped out their fleet, and their war score counter is still only 15%. The only way I'm going to get peace is to wipe them out, it looks like.

Let's not even talk about the crisis AI. If you ever watched in what a retarded pattern it sends out its construction ships your head it would start to hurt.

I literally once had the Unbidden in a game for more than 100 years, and never once make it out of a single five system loop of hyperlanes. It just never seemed to occur to them to go for the lane that would actually lead them out.

I get why this would feel cheap, but to be honest I'm okay with this. You need very specific tactic that you found out with trial and error. Sure, it's pretty derp that the AI goes to same trap again and again, but I have fun devising these specific strategies to beat superior foe. AE:s already have so much advantage over any other I feel like a little cheese isn't bad thing.

True. I don't have a problem with there being a "trick" of some sort to the AI's behavior.

I'd simply prefer that it be a less brain dead and easily exploitable. Haha

For example, maybe after they lose a certain amount of fleet power, they could send literally *everything they have* to make sure they get you. The fight would be more fair, at that point, for both sides.