Since the implementation of mechanics for theocracies I've wanted to play a tibet game, but the memories of my last buddhist playthrough were so horrible that I've held of for now.
What I (and many others as well AFAIK) have experienced is nearly constant negative karma resulting in a massive discipline malus. This malus is so crippling that any war with anyone without the malus requires massive numbers.
The trouble with buddhism has a few causes:
1. Things that increase karma (honoring CtA, releasing provinces/countries) dont directly benefit the player while things that decrease karma (declaring war, taking provinces) do. Call to arms are pretty rare and returning cores/releasing countries is of very situational usefulness (certainly in SE Asia), while taking provinces is pretty much always useful. Furthermore, the flat 25 decrease in karma by declaring war means that you have to release at least 3 provinces to even break even, which means that declaring war to increase karma is not very realistic in most areas that are buddhist at the start. The result of this is that you pretty much wait for events to increase karma that you can then spend on war like some sort of currency.
2. There are no meaningful peacetime mechanics that can occupy a players time. A mechanic such as karma could be cool in vicky 2, because an entire game without war can still be fun, but fighting is pretty much all you do in eu4. The ways of expanding/ increasing strength that dont require a lot of conquest (colonizing and building a trade empire) are not really viable for most buddhist countries.
Most religions (hindu, protestant, reformed, orthodox and islam) allow a player to change the bonusses to his playstyle, and some others (shinto, confusian, pagan, zoroastrian, jewish and sikh) have some static bonusses. Buddhist however requires you to adapt your playstyle to the religion instead of the other way around. While this may sound fun and innovative in theory, in practice it is mostly frustrating for the reasons I've given earlier. Buddhism is the only religion at the moment which can actively penalize the player without giving something in return. And even at neutral karma buddhism isnt particularly good, which sucks considering the effort/restraint required to remain at neutral karma.
Therefore I propose removing the penalties all together (just remove the discipline bonus at negative karma and dont give a malus) or at the very least nerfing the malusses (-5% discipline is plenty, it's still a 10% difference with neutral karma), giving more ways to increase karma (increasing development, converting, colonizing), and letting karma tick back to 0 gradually.
What I (and many others as well AFAIK) have experienced is nearly constant negative karma resulting in a massive discipline malus. This malus is so crippling that any war with anyone without the malus requires massive numbers.
The trouble with buddhism has a few causes:
1. Things that increase karma (honoring CtA, releasing provinces/countries) dont directly benefit the player while things that decrease karma (declaring war, taking provinces) do. Call to arms are pretty rare and returning cores/releasing countries is of very situational usefulness (certainly in SE Asia), while taking provinces is pretty much always useful. Furthermore, the flat 25 decrease in karma by declaring war means that you have to release at least 3 provinces to even break even, which means that declaring war to increase karma is not very realistic in most areas that are buddhist at the start. The result of this is that you pretty much wait for events to increase karma that you can then spend on war like some sort of currency.
2. There are no meaningful peacetime mechanics that can occupy a players time. A mechanic such as karma could be cool in vicky 2, because an entire game without war can still be fun, but fighting is pretty much all you do in eu4. The ways of expanding/ increasing strength that dont require a lot of conquest (colonizing and building a trade empire) are not really viable for most buddhist countries.
Most religions (hindu, protestant, reformed, orthodox and islam) allow a player to change the bonusses to his playstyle, and some others (shinto, confusian, pagan, zoroastrian, jewish and sikh) have some static bonusses. Buddhist however requires you to adapt your playstyle to the religion instead of the other way around. While this may sound fun and innovative in theory, in practice it is mostly frustrating for the reasons I've given earlier. Buddhism is the only religion at the moment which can actively penalize the player without giving something in return. And even at neutral karma buddhism isnt particularly good, which sucks considering the effort/restraint required to remain at neutral karma.
Therefore I propose removing the penalties all together (just remove the discipline bonus at negative karma and dont give a malus) or at the very least nerfing the malusses (-5% discipline is plenty, it's still a 10% difference with neutral karma), giving more ways to increase karma (increasing development, converting, colonizing), and letting karma tick back to 0 gradually.
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