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Nov 20, 2003
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I have noticed that both naval and land bombing seems a lot more
deadly in Doomsday than in vanilla HOI2. Is this realistic or is it a design bug ?

E.g. playing as Germany, those bloody communists kept on wiping out my
medium tank units. The bombers just kept coming, even though
their organization was close to 0. They wiped out quite a few
tank units before I noticed the problem and reallocated some
interceptors to protect my tanks..


As Germany I have also liked to project some naval power and always
make it priority to research and build carriers. I usually have one fleet with
5-6 heavy carriers of class 4 ready by the outbreak of war. These are
protected by a mix of heavy cruiser/battlecruiser for sea defence, a set of
approx 10 light cruiser for air defence and a set of roughly 10 destroyers for
sub defence. My problem now is that enemy(british) naval bombers
very easily send my carriers to the bottom of the sea. Is this realistic or
are the naval bombers to deadly ? Any strategies to deal with the issue ?
Yeah. I know. Keep the fleet on patrolling in safe distance from the british
home islands and put some fighters/interceptors to guard their route to these
safe zones....
 

unmerged(40162)

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Feb 16, 2005
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irealy like the bombers :) now u really ned intercepters...

but bombers are only realy tough when units are moving. if ure units dont move the are very hard to hit for the bombers. so, if ur tanks getting bombed try to stop the movemen and ait for ure intercepters...
 

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The flying-with-minimal-Org issue is known and seems to be the result of a misunderstanding between the programmers and the AI scripters about whether a particular value ranges from 0 to 1 or 0 to 100 ;)

I have to say I agree about air power on the whole. Yes, it was very effective at times in WWII. And in several HOI2 versions land air was drastically underpowered and naval bombers even more overpowered than they are now.

But on the whole now it's too strong. For land units I'd suggest making combat damage from air units *proportional to unit strength* so that sustained bombing can taek your Panzer division from full strength to 15% in a fdew days, but won't entirely wipe it out.
 

unmerged(29152)

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May 14, 2004
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I find that Naval Bombers take a lot of damage when intrcepted. I have lost two already.
You can think of ground attack perhaps not litterally blowing up your tanks, however they are making your retreating armies take cover, not use the most obvious routes and roads. As your army advances after them they are capturing these immobile armies.

However, when theylynch your HQ behind your lines that is annoying. Still you can get around this by using strategic Deployment
 

TheGreatRadish

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DirtyCommiePuke said:
Bombers are fine. Leave them the way they are.

I concur - better overpowered than almost useless a la the early versions of HoI2.

I wouldn't use a patch which returned aipower to anything less than it's 1.3 effectiveness.

I really need to build interceptors and fighters nowand that's as it should be.
 

ImperialLegend

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Jul 26, 2004
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I agree with everyone else as well bombers are just right and don't need to be fixed the only time they are too powerful is when a unit is caught in the open. I'm waiting for the day AI learns and uses interdiction missions, attacks with mass infantry and use the bombers to destroy your retreating infantry
 

NikkTheTrick

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Bombers should be toned down BUT we should be able to direct them to a certain province rather than region
 

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TheGreatRadish said:
I concur - better overpowered than almost useless a la the early versions of HoI2.

I wouldn't use a patch which returned aipower to anything less than it's 1.3 effectiveness.

I really need to build interceptors and fighters nowand that's as it should be.


maybe were playing 2 different games.... In my DD, airpower is ridiculous against ground troops. Its underpowered in strategic bombing still, but 3 soviet CAS just wiped out 12 of my divisions in under a week. Thats about 100000 men. No way do 3 wings of planes, in the SU for crying out loud, kill that many men in under a week. Its even worse in africa, when movement between provinces can take months. The US has destroyed over EIGHTY (8-0) italian divisions in africa via ground attack. Not to mention, you cant cover your troops anymore because escort fighters are no longer a unit. There are very few airfields in the SU, and your advancing army cannot be covered by interceptors, they dont have the range. The only thing that you can use to cover your troops in the SU is escort fighters, but since those no longer exist, you cant do that. You also cant build airfields and save them due to their immense TC cost.
 

unmerged(14249)

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Black_Shade said:
There are very few airfields in the SU, and your advancing army cannot be covered by interceptors, they dont have the range. The only thing that you can use to cover your troops in the SU is escort fighters, but since those no longer exist, you cant do that.
What about fighters, which have more range than interceptors?

More airfields were added to western Russia in a recent update to give Germany more airfields to capture there. You can now build airfields in occupied territory too.

Andrew
 

TheGreatRadish

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Black_Shade said:
maybe were playing 2 different games.... In my DD, airpower is ridiculous against ground troops. Its underpowered in strategic bombing still, but 3 soviet CAS just wiped out 12 of my divisions in under a week. Thats about 100000 men. No way do 3 wings of planes, in the SU for crying out loud, kill that many men in under a week. Its even worse in africa, when movement between provinces can take months. The US has destroyed over EIGHTY (8-0) italian divisions in africa via ground attack. Not to mention, you cant cover your troops anymore because escort fighters are no longer a unit. There are very few airfields in the SU, and your advancing army cannot be covered by interceptors, they dont have the range. The only thing that you can use to cover your troops in the SU is escort fighters, but since those no longer exist, you cant do that. You also cant build airfields and save them due to their immense TC cost.


Must be - doesn't happen in my games.
 
Mar 26, 2004
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Air power does not need any fixing except for the ability to target a specific province, Airpower now allows Manpower 'weaker' nations to equalise the land advantage of massive land forces in some way. That's the way I see it. Making Airpower less strong makes it an advanced Victoria game. It's not only about history it's also about playability. The correct balance must be struck and IMMHO aipower as it is now achieves this aim pretty well.
 
Last edited:

unmerged(45895)

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Jul 2, 2005
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What would be needed is more effective AA. Naval bombers (and cags) should suffer significant losses when they attack big fleets or harbors with AA. And same when tac/cas hit any unit with AA brigade or when someone is bombing province with significant AA. As it is now planes can be slowed down only with int/fighter, nothing else at all works.

I think giving more power for bombing was good. But reducing efficency of AA same time was bad move. Instead AA efficency should be increased so it causes signifigant str losses on bombers.
 

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Colonel Warden said:
What about fighters, which have more range than interceptors?

More airfields were added to western Russia in a recent update to give Germany more airfields to capture there. You can now build airfields in occupied territory too.

Andrew

fighters work for the early stages of the invasion, but once you reach moscow, the airfields are really, really spread apart, and you can no longer cover your troops. This is when most of my losses take place, and often i have to halt my advance for 1-2 months to allow my troops to regain strength because they take such a pounding (often, i have over 200 divisions below half strength because of the insanely overpowered nature of ground attacks, even with my reinforcement slider always at capacity). Again, building airbases dont work here, because of their TC cost. While i can build them in occupied territory, given the nature of the soviet war, you never know exactly where your going to be on a given date. You simply cant afford the TC hit by having 6-10 air bases in your redeployment pool for half a year as you wait to reach a province that can cover your future advances.
 

Moltke

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Naval Bombers are way overpowered but I don't mind, it helps eliminate the pesky British by 12/40. (What Royal Navy?)

I rely heavily on bomber wings when I play Germany, so that now it's possible to have 25% fewer troops while maintaing a moderate airforce (70-80 units strong) and stronger surface navy. When turbojets come around, oh man do they make short work of everything!

It's much easier on the manpower, so that with Germany I rarely if ever dip below 1500.
 

SonofWinter

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Any time 3 CAS wings can annihilate 12 divisions in less than a week, means the game is not WAD. And to those of you who keep yapping about minors, sorry but they are minors for a reason. They are not powerful, they are not equal and any attempt at equalizing them with the superpowers is retarded. If you want every nation to be equal, then maybe DD is not for you or really, any historical simulation, for that matter.
 

Myrmidon

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I'd say add some punch to strat bombers and give fighters more chances to inflict strength hits on the enemy. Tone down just a hair the Tac and CAS along with Nav.

I'm tired of sending stacks of 4 Str into germany and not doing much, considering there cost and real world effect.