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iamdanthemansta

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Does every city in the game have the same base tax rate? This seems a little odd given that some of the cities represented were major metropolises while some were basically a couple of shacks in a field.
 

drake000666

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They do this for game play reason, their are a lot of stuff with each area that if they added they would have a game to complex for most players to even play. Like a larger city might make more money from taxes but some other area might have a gold or silver mine that is not seen with how the game is setup, so what they did is gave more imported areas a castle and other stuff like that to show their starting importance.
 

TheChronoMaster

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Generally speaking, the higher value cities start with upgrades and tech the lower value ones don't. BASE value may always be the same (haven't tested), but those upgrades can make quite a difference.
 

EckyThump

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They mostly seem to, but the combined effects of tech and buildings on province tax income, and the different numbers of sub-county-level holdings, should differentiate them quite handily.
 

Nick B II

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Yes they have the same base taxrate.

But how much they're actually worth depends on improvements and tech, so Alexandria is gonna be more valuable then <random city> in <>three-holding-province> in Scandinavia.

If that's not enough, historically huge cities can easily be represented by having multiple City-Baronies.

Nick
 

iamdanthemansta

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What's the most slots for buildings (churches/castles/cities) that a province can have?
 

kingsword

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I believe the amount of potential wealth is simulated with the number of holdings. Constantinople starts with 6 and all built at the start, a Wallachian province has 2. I say so also because some of those 'cities' are actually named after different districts belonging to the main castle city.
 

iamdanthemansta

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Thanks for the info. I clicked around the map for a while in the demo and found a few interesting things. There are almost no places with 7 slots, less than 5 I think. There are also almost no places with 3 open slots. I only saw 2 clicking around the most important being Venezia. Venezia is also the only place I saw that could have more than 3 cities as it already has 2 cities and with three open slots could have 5 which would make it out of hand rich. I'm not sure there is another place on the map that could have more than 3 cities so Venezia could become the richest province by like double the next. Funnily though if you use the play as anyone trick for the demo on Venezia the game just immediately ends, so either you won't be able to play as them without a mod, or the demo just can't handle it.
 

Secret Master

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Tech also impacts city wealth. There is a specific tech that increases the general income from cities, aside from buildings. That will make two cities with the same buildings worth different amounts (and makes Islamic cities along the coast of the Med lucrative).

Cities on the coast have an extra building you can upgrade that inland cities do not have. It generates revenue and galleys. :)
 

TheDoctor987

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You can also mod the tax income for the different terrain types. I was just experimenting with the terrain.txt file and was able to decrease city tax income in mountain provinces by 2%. Then I changed the wooden palisades so that they where only buildable in hills provinces, just to see if you could do that. You could mod in seperate tech trees for each terrain type, I suspect loads of mods will use that ability.
 

Alerias

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I feel silly but I only realized in my fourth or fifth game that you can upgrade the 'main' city in each province lol.

I was focusing on the six squares at the bottom and thinking thats all there was. I didnt realize the box for the city-type was also an upgradable aspect. Anyhow, now I know :)

Only thing I dislike a bit is that there seems to be no way to change a city once its type is set and many cool places start off as Cities/Bishoprics so you can never really use them for Demsense. Most notably Rome which is Temple-type. I mean, really, Rome's still an amazing capital for an empire. Priests shouldnt get all the toys ;)
 

SlyEcho

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If you hold a county title that is not feudal (city, church) you can switch the county capital to a castle if you also own a castle in the county.
 

Alerias

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If you hold a county title that is not feudal (city, church) you can switch the county capital to a castle if you also own a castle in the county.

Seriously??! Omg Im such an idiot. Thank you!! ROME WILL RISE AGAIN :D

ck2_16.jpg
 

Phase

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I feel silly but I only realized in my fourth or fifth game that you can upgrade the 'main' city in each province lol.

I was focusing on the six squares at the bottom and thinking thats all there was. I didnt realize the box for the city-type was also an upgradable aspect. Anyhow, now I know :)

Only thing I dislike a bit is that there seems to be no way to change a city once its type is set and many cool places start off as Cities/Bishoprics so you can never really use them for Demsense. Most notably Rome which is Temple-type. I mean, really, Rome's still an amazing capital for an empire. Priests shouldnt get all the toys ;)

It is also annoying when there's a powerful province that is only a temple.