ANNUAL TRADE EVENTS
"MAJOR" TRADE EVENT
The leaders of certain trade organizations reap the rewards of their hard work. Some merchants are more active and some are less. Certain states and organizations signed profitable deals and agreements. Trade is flourishing in their realms.
1. Trade routes bring in good revenue for the Nation this year.........(
+1 econ, +1Tech and +1 Morale for 1 year )
2. Good trade raises the morale of the populous......... (
+1 Morale +1Tech for 1 year )
3. Good trade aids the artisans........... (
+1 eco for one year)
4. Trade is flourishing, huge incomes. (
+1 Tech for 1 year )
5. Trade is flourishing
6. Trade is average this year.
7. Trade is average this year.
8. Traders break even.
9. Pirates and Bandits took all the profit (
-1 Morale for 1 year 1 in 2 chance of effect)
10. Bad losses by traders. *Trade agreements colapse . (
-1 Morale for 1 year, - 1 eco (one time loose))
* Trade agreements colapse...... you may not enter any other trade agreements for one year.
NOTE: Good RP will regularly affect these rolls.
MAJOR trade events:
*
Bremen: consistent and good trade RP, lots of good agreements, leader of Hansa (-3 to the roll) A
8 is rolled.
(-3 to the roll) =
5 Trade is flourishing
*
Burgundy ( Lotharingia): some trade RP (finally!), leader of Trans-Europen Trade alliance (-2 to the roll) A
9 is rolled.
(-2 to the roll) =
7 Trade is average this year.
*
Pommern: consistent trade RP, lots of good agreements, leader of WHU, trade in Baltic is a bit distracted since Prussian war and embargos aimed at them. (-1 to the roll) A
6 is rolled.
(-1 to the roll) =
5 Trade is flourishing
*
Genua: Straight roll A
10 is rolled. Bad losses by traders. *Trade agreements colapse . (
-1 Morale for 1 year, - 1 eco (one time loose))
*
Aragon, VERY active

, consistent trade RP, unfortunately trade RP is not so cool ("juicy") as with others. Dozens of agreements etc. (-2 to the roll) A
2 is rolled.
(-2 to the roll) =
0/1 Trade routes bring in good revenue for the Nation this year.........(
+1 econ, +1Tech and +1 Morale for 1 year )
Some nations are not as active as others but still their merchants are quite active or those countries simply occupy important spots. They may have also signed some good agreements or are part of certain trade organizations.
1. Good trade raises the morale of the populous......... (
+1Tech and +1eco for 1 year )
2. Good trade aids the artisans........... (
+1eco for 1 year )
3. Trade is flourishing, huge incomes (
+1 Tech for 1 year )
4. Trade is flourishing.
5. Trade is average this year
6. Trade is average this year
7. Traders break even.
8. Pirates and Bandits took all the profit (
-1 Morale for 1 year 1 in 4 chance of effect )
9. Bad losses by traders. (
-1 Morale for 1 year 1 in 2 chance of effect) otherwise an infamous charecter is revealed in the lands comerce. Please RP the feind at least once. - 1 eco (one time loose))
10. Bad losses by traders. *Trade agreements colapse . Your nations incompetance seems to blame (
-1 Moral, 1 in 4 chance of effect,
-1 tech for 1 year, - 1 eco (one time loose))
* Trade agreements colapse...... you may not enter any other trade agreements for one year.
NOTE: Good RP will regularly affect these rolls.
Minor trade events:
*
Holstein: Good spot, member of Hansa, active and RP trade. (-1 to roll) A
9 is rolled.
(-1 to roll) =
8 Effect roll.= 3. NO EFFECT
*
Glere: member of Hansa, active (Straight roll) A
2 is rolled.
(Straight roll) =
2 Good trade aids the artisans........... (
+1eco for 1 year )
*
Pfaltz: RP trade, some juicy posts, part of Trans-European Trade alliance, and as a small realm benefits very much from the huge Trade Alliance he is part of (-3 to the roll) A
4 is rolled.
(-3 to the roll) =
1 Good trade raises the morale of the populous......... (
+1Tech and +1eco for 1 year )
*
Portugal: RP trade, active (Straight roll) A
6 is rolled. = Trade is average this year
*
Castile: good RP, some nice and interesting deals (-1 to the roll) A
5 is rolled.
(-1 to the roll) =
4 Trade is flourishing
*
Mantua: nice deals and RP (-1 to the roll) A
6 is rolled.
(-1 to the roll) =
5 Trade is average this year
*
Venice: tough thing indeed, although Vanice should be the first to RP trade there is nothing from them, also they are a part of Trade Alliance which actually pushes Venice to the same standing as small Pfaltz : that is why (+1 to the roll) A
9 is rolled.
(+1 to the roll) =
10 *Trade agreements colapse Your nations incompetance seems to blame (no morale loss (2 rolled),
-1 tech for 1 year, - 1 eco (one time loose))
*
Wurtenberg: some trade RP, member of Trans-European Trade Alliance (Straight roll) A
10 is rolled.
(Straight roll) =
10 *Trade agreements colapse . Your nations incompetance seems to blame (no morale loss (4 rolled),
-1 tech for 1 year, - 1 eco (one time loose))
All rolls were done by Reb
( Co produced by Longinus)
Trade. If there is no RP in the setting up and
continued use of the agreement there will be penalties to the roll. Excellent or good play the oposite. [/b]
we'll try +/- 3 to start.
IF an alliance, trade agreement or anything else, springs from no where, there will quite probably be a bad event if i notice.
ps. Please if any whining has to be done please do not spam my box and move to Long's box or the Asylum
note to BzAli all Eco bonuses are semi-permanent, it means that max nation eco rises by one for one year